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Bromley
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I had the same problem. As per the readme, you need to remove all .spr files from the ToT "Original" directory.
Regarding this excellent scenario, I'm still trying to figure out why I win when I invade London in July or August 1940. It's only one of 4 flags that should be considered, the others being Magritorsk, Perm and somewhere in Egypt (Alexandria?).
[This message has been edited by Bromley (edited September 17, 2000).]
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Bromley
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Figured it out, I think. I have to play the game to the end to be sure, but I think that there's a missing "Count" command in the victory conditions.
At the moment, for the German win, the mask says to look at german flags 0-3 to see if their state is on. As there is no count or threshold command, I assume that the end is triggered if any of the conditions are fulfilled (ie. flag 0, occupation of London).
If you want to edit your events.txt to remove this, search for "The Third Reich achieves". This paragraph, and the one below it, need a "Count=4" command included directly under each of the mask commands.
[This message has been edited by Bromley (edited September 17, 2000).]
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:14
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Note that if you are running with unit animations "off" then you only have to remove or rename the static.spr file in the Original directory in order to make things appear as per the units.bmp in the scenario directory.
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The author started creating the scenario before the patch game out. One of the things the patch fixed was the ability to override the sprites, but since the patch didn't fix games that were started under version 1.0. I think the author mentions in the readme that you have to remove all the sprites.
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:14
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Whoops - Inadvertent Post - Sorry.
[This message has been edited by Kestrel (edited September 26, 2000).]
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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