Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > modifying Units in the fantasy game
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
tobyr is offline tobyr
Prince
Princeton, NJ USA
Oct 1999
time: 05:14
Unhappy  Old Post 29-09-2000 03:57
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
modifying Units in the fantasy game Support Apolyton, buy Civilization: The Boardgame

Arrgh.
I tried swqapping two units in the fantasy game, to each other's slots.

I swapped their lines in the rules.txt file, in both unit tables. I swapped their descriptions in the describe file (and their describe indices point to each one's correct text). I swapped their images in units.bmp. I swapped their spr files (which worked). My problem is that somehow for the cases where the unit is not animated, the game finds their original images and therefore shows the wrong image for each unit.

This is true even after starting a new game, it has nothing to do with remembered data.

What OTHER place do I have to swap the units????

- toby


------------------
toby robison
criticalpaths@mindspring.com

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:14
Post  Old Post 29-09-2000 06:08 Visit Kestrel's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Based on your description as to what you have done, my guess is that you have not moved / renamed / deleted the static.spr file in the Fantasy directory.

Hint from John Possidente from Microprose in order to get the Units in the
Units.bmp to appear properly :

"The pictures in units.bmp are used in the Civilopedia and the build selection menu,
but evidently nowhere else; as long as the game can find the animation files,
it uses the first frame of each as the icon for the unit. These animation files, one for each unit, provide the animations--movement, attack, dying, and so on. The first frame of each animation file is also used, in many places, as the static icon for the unit. So, you can change things in units.bmp, but never see them in the game, except in odd places like the production choice menu. "

"The static frame is first looked for in static.spr if there is no static.spr then it should look to the units.bmp file. To fix this, you must go out into the game directory and rename the unit##.spr file for every unit that you made a new image for. In addition to renaming the unit*.spr files so they are not used you will have to rename the static.spr file in each directory as well so your static frames fall back to the units.bmp file. That hides the unit animation, and the first-frame-static-image altogether so the game falls back on the units.bmp icon for the unit. That way, you can keep the existing units animated and still stick in your own."

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0292 seconds (84.48% PHP - 15.52% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net