Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > why do i suck?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
cemcnulty is offline cemcnulty
Settler

Jul 2000
time: 05:14
Red face  Old Post 14-11-2000 01:51
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
why do i suck? Remove this text

I've been playing Civ Test of Time for a long time, and typically, I can clean the floor with the AI at Prince level, but have a lot of trouble at King and anything higher is impossible.

From stories I've read and heard of people mastering the game, I've come to the assumption that my basic strategy must be for crap.

One strategy that I've always followed but am beginning to question is that of build cities early, build them fast, and keep building them.

As a rule, the first thing my cities build is one defensive unit (phalanx) followed immediately by one settler, unless a temple is needed to keep the peace. Depending on the size of the continent, I usually just keep doing this (with maybe one or two units out exploring) until I find another civilization. At that point, the nearest half of my civilization will try to take out the new civilization, while my cities further back are pouring out more settlers, wonders, barracks, etc.

Especially at the King level, I usually make a mad dash for the Great Library because otherwise I fall hopelessly behind. After that, I make Leonardo's Workshop my next big priority.

My big question is, what are the fundamental strategies that work extremely well in the game, and why doesn't amassing huge amounts of cities work very well?

Lews Therìn is offline Lews Therìn
Warlord
Dragonhold, England
Sep 2000
time: 05:14
Post  Old Post 14-11-2000 03:34
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

At some point, you need to switch over from building settlers and founding cities to having one active settler per city busy improving that city. This will give you the population and trade needed to research technologies faster than the AI.

Cam is offline Cam
King
Australia
Jan 1970
time: 14:44
Arrow  Old Post 14-11-2000 05:50 Visit Cam's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

cemcnulty,

It seems like you're attempting ICS. Rather than write a thesis on Civ Strategy, try these links and read the Civ2 Strategy forum as a start. ICS is not the only way to go (thank goodness), but it would seem to match your current style;

[url="http://www.cms.livjm.ac.uk/wittgenstein/Imported%20Documents/davev's_ics_strategy.pdf"]Dave V's ICS Strategy as a PDF[/url]
or
[url="http://www.cms.livjm.ac.uk/wittgenstein/davev's_ics_strategy.htm"]Dave V's ICS Strategy as a web page[/url]

... although Father Beast has amassed a pretty wide collection of both threads and papers that you can access from this thread.

This all pertains to the 'original' game, and may not make such a precise fitting for Lalande (sci-fi), or the fantasy game, although could easily be adopted for the extended game.

[This message has been edited by Cam (edited November 13, 2000).]

KhanMan is offline KhanMan
Prince
Fort Worth, Texas, USA
Jan 1970
time: 05:14
Thumbs up  Old Post 14-11-2000 14:45 Visit KhanMan's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

One alternative to ICS or city-hordes (which used to be my main strategy) is building one super trade/science city. The city should be fairly large, and, if possible, have rivers and/or terrain specials near it.

Once you have a stable empire, say, between 6 and 10 nice cities, switch production in all cities that can spare to caravans, and have your super city build Collosus, Hanging Gardens, then Copernicus' Observatory.

All the while, use send all caravans to the super city, and use them to rush build wonders. Once you have the big three built, switch production in the super city to marketplace, temple, library. Use caravans to set up 3 trade routes from each city with your super city, and rush by the city improvements.

After that, you should be set. Build wonders, caravans, and your science rate will skyrocket.

Just so you know, when you start a trade route, the bonus in gold you get also has an equal bonus in science beakers...which gives this strategy it's strength...

Just some tips, of course.

-Khan

cemcnulty is offline cemcnulty
Settler

Jul 2000
time: 05:14
  Old Post 15-11-2000 10:27
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

I think I've been having a couple of problems. One is that I build cities like I'm following ICS, but after a city has a settler, I start building improvements. Looking back at old games, almost all of my cities were losing money, causing me to raise tax rates, slow science, etc.

I also grossly under use caravans. It's just this hang-up I have that I need to get over. The problem with caravans is they're just boring and tedious. a nice feature of Civ III would be an automation or at least a recommendation for establishing trade routes.

Any suggestions about when in the game caravans should start to be deployed?

I've started a new game at King level but with only three civs, one of whom I've already dispatched. Rather than just jumping in to King with 7 civs, I'm going to work my way up to it.

-Chuck

Cam is offline Cam
King
Australia
Jan 1970
time: 14:44
Post  Old Post 15-11-2000 02:55 Visit Cam's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:

Originally posted by cemcnulty on 11-14-2000 12:27 PM
Any suggestions about when in the game caravans should start to be deployed?


Not wishing to sound 'clever clever' - but as soon as possible, bang out three caravans in each city and trade away! Exceptions always exist - don't throw 150 shields away if you've half built a Wonder, not if your city is likely to be attacked within a few turns (or under attack now), or you're really going the purist ICS approach. Early trade is one of those 'upper level' keys that you've been searching for.
[This message has been edited by Cam (edited November 14, 2000).]

SandMonkey is offline SandMonkey
Prince
US
Apr 1999
time: 00:14
Arrow  Old Post 15-11-2000 06:06
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Avatar Enlargement: We've got the solution

If you really love ICS, maybe you could take a crack at my strategy. I call it the ICS - Adam Smith variant. I get into monarchy ASAP (standard ICS), and build the Hanging Gardens (also standard ICS). Then I expand until the unhappiness is just too much to handle. I then try my hardest to get Mike's Chapel, Bach's Cathedral, or both. It's also a good idea to build the Statue of Liberty, as you can switch into communism MUCH earlier, which gives you an all-around strong government nearly perfect for ICS (Plus the happiness is MUCH better than in Monarchy). With this completed, build Adam Smith's Trading Company, which will make temples, libraries, marketplaces, and harbors all free of cost. With all those cities and virtually no expenses, you should have no problem keeping the taxes low and the science high.

I just used this strategy in my last game, and I was easily getting advances every 3 turns, and making 110 gold profit per turn (140 income, 30 cost!!).

One more add-on. This strategy works best with a Super Science City. That's where you build Colossus, Copes observitory, Isaac's College, a library and a university all in one city. When you get three trade routes from here... your science should be booming. I usually use this as my wonder city until I get ASTC, for no other reason that the next largest city n my entire empire is no larger than a size 3 or 4.

Ahh, yet another thing I thought of If you want to go the war route, make sure you get Sun Tzu's War Academy and Chivalry. Vet Knights are virtually unstopable when used in mass numbers. I like to build half knights half diplomats and destroy the city walls to ensure a victory for my army. When you're in peacetime, build caravans to either use for wonders, or just to pick up extra gold and science (Remember, for every traderoute, you get the amount of gold the window on screen tells you, but you also get thgat much in science beakers! So those 500 gold trade routes also give you 500 beakers, and can cut many turns off of your research time!)

I hope that's all... I hope that helped, as well I know those are a lot of wonders to get, but with tons of caravans and decent science, you should be able to get all of then. And for those you don't get... go take that city from the AI

Good luck!

P.S. I have used this strat to easily win on Emperor as well as King.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0330 seconds (88.54% PHP - 11.46% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net