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Andromeda
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Ireland
May 1999 time: 05:14
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The number of Colonists you receive when you land on AC is related to the number of Habitation Modules you built on the spaceship. I have only played this once, but I went for the max. number of Hab. modules, and received something like 2-3 Colonists and 2-3 military units.
I am just finishing my first Fantasy game. The standard keystroke for all units that can use tunnel entrances is 'n'.
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Civmaniac
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habitation....colonists
modules
1.............1
2.............1
3.............2
4.............2
5.............3
6.............3
7.............4
8.............4
[This message has been edited by Civmaniac (edited July 14, 2000).]
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engma32835
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Orlando FL 32835
Jul 2000 time: 05:14
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Hey Dande, same problem here. Landed and got nada. Then I downloaded the 1.1 patch, installed it, went back to a prelanding save, saw that I had unltrstring theory as a research option, landed, got nothing, researched and developed US, now building starports, still nothing in 2013. Where's tha payoff? Is there a 1.3 patch, I thought I saw a comment to that effect ont he Hasbro website but not finding it anywhere. Thanks brothers.
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Spirit
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Netherlands
Jul 2000 time: 05:14
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Just a stab in the dark:
As I've had occasional problems with the macro language so make sure you check your events file, maybe the computer can't find it or something is wrong with it.
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engma32835
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Orlando FL 32835
Jul 2000 time: 05:14
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Hey Dande, glad at least two of us are in the same spaceship. Open the pod bay doors, HAL!
There's no way to test it but by trial and error, but when I picked up after installing the patch, I was able to develop Ultrastring Theory and the succeeding advances. SO the system picked up at least part of the patch.
I have way too much invested in expended time and wife brownie points in this now month old game to have to start from scratch. Anybody else got any suggestions?
At this point I may try starting a cheat game in 1999, just for yuks to test the patch. Will let you know.
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SandMonkey
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I just bought ToT tonight. I've been playing civ2 for 3½ years and i decided i would give another one a shot....
Where can I get that patch? Is it here on Apolyton? I would like to get that installed before I experince the problems of these other players.
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
Check out my 1602 A.D. site
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SeanBabu
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Hyderabad, India
Jul 2000 time: 05:14
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I had the same problem. Patch installed, new game, landed. No colonists. I had something that looked like colonists but they were called "extra ship." They were in the water and couldn't go on to the land. I think this is a bug.
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engma32835
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Orlando FL 32835
Jul 2000 time: 05:14
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I tested the above theory. Started a new, post-patch-installation game. Cheated like Bill Clinton to build myself a ship in under 10 turns. And yes, I advanced the game clock to the 1900's. (Cheating this much is almost as much work as playing the game fair and square!) Launched a ship with 3 hab modules, got a successful landing dialog box, could even toggle to Centaurus using the Select Map command in the Maps menu bar item, but no colonists appeared. And FYI, I had enabled reveal map so i would know what was going on everywhere. Saw the Centaurans, but no settlers. This appears to be a genuine screw up and boy am I annoyed!
I e mailed microprose tech support with this question on Saturday. Wait and see what (if anything) they sayI guess.
In the meantime, Dande et al, keep me posted. I find it hard to believe that with all the smack-talk about how good various posters are and how fast they beat the AI, none of the smack-talkers have the solution. Gentlemen, prove yourselves!
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Civmaniac
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IMPORTAINT NOTE ABOUT PATCH:
The patch will NOT affect savegames, so you have to start them over.
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SandMonkey
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I think engma brings up a good point. Has anyone documented what has worked and what hasn't on getting to colonize AC? If not maybe we should all combine our previous experinces, and try to see if it's not just something totally random.
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
Check out my 1602 A.D. site
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SeanBabu
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Hyderabad, India
Jul 2000 time: 05:14
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I don't know if this is possible to predict. I didn't cheat in my game but I was playing on Chieftan (I know, but sometimes it's fun to be able to wipe everyone out at whim, and I'm new to Civ2). I was the first to arrive, 100% chance of success, fully built, etc. It was definitely a glitch with the settlers being named "extra ships" and walking on water.
I did play once (just for the fun of it) as the Gazpichi on AC. I launched. They landed and I had colonists--but of course it was again on AC. (Actually it would be a cool scenario for someone to make where you could invade Earth.)
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Civmaniac
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Like I said before, despite being ignored:
The patch does NOT effect save games
You have to start over after you have the patch installed
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SandMonkey
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Civmaniac -
Don't worry, we saw what you said.
I'm in the process of nearing the end of an Extended game. I have the patch installed (and I started this as a new game!), so we will see what happens. I'll be sure to note anything specific that I notice.
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
Check out my 1602 A.D. site
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SandMonkey
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I just played it through, I luanched a Spaceship with 100% chance of success, and 10 years later (I launched a 22-5-5-1-1-1 ship) I landed on Centauri with two colonists and two marines. Could it be you need 100%?
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
Check out my 1602 A.D. site
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SandMonkey
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A couple other notes.
- I was the first to launch from Earth, and the first to land.
- I made it to Centauri before the Aliens landed on Earth.
I have another question. This was my first Extended game and I never bother to read the manual...
If you are beaten to AC by another civ from earth, can you begin researching Ultrastring Theory without having gotten to AC yet? I noticed that the English in my game did that, but I didn't know if the AI was just cheating or something.
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
Check out my 1602 A.D. site
[This message has been edited by SandMonkey (edited July 17, 2000).]
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lorifromsf
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San Francisco, CA, USA
Dec 2000 time: 21:14
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I know this is really late to respond, but I think I have an answer to the problem with Colonists on AC. I have been playing the advanced game for about 8 months (I don't own 'plain' CivII) and I have noticed the following:
The number of Colonists & Marines depends on the size of the ship (as stated above).
These are only potential units. The game tries to place them, but (I think) if the site is ocean/uncrossable or contains an alien unit the unit may NOT get placed. If I play with no alien civ I am more likely to get all my possible units. If AC is highly populated (like the Gazpichi tend to do), I may only get half my units.
The first 2 civs to land on AC get units. Everyone else gets nada.
Even if you don't get a colonist, you automatically get the ability to research Ultrastring Theory. From this you can win the game, either with or without settling AC.
I have never gotten one of the "ships". This may be something related to the patch, since I installed the patch right away.
My strategy is to build the biggest ship I can in order to land either first or second. It's better to land second with a complete ship (4 colonists, 4 marines) than to land first with 1 colonist & 1 marine. I've done this a few times and often the 1st civ to land (with the minimum size) ends up with no colonists.
Another strategy is to avoid building on AC entirely if the Gazpichi are there. They are a real pain. Frequently I choose my civs specifically in order to choose Brr'tlian.
Also, you may (or may not) get an alien civ with 6 civs.
Hope this helps.
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dowski
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I selected 6 Civs in my latest game, and got the Gazpichi. I played my first game with 7, and all of a suddent I was able to research ultrastring theory before I could even build an airplane. Is that normal? Does it appear randomly as an advance during the game? I thought it was weird that I could build teleporters before I could even build a fighter. Anyone else have this experience?
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