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dande is offline dande
Chieftain
Middlefield, CT, USA
Jul 2000
time: 05:14
Question  Old Post 14-07-2000 06:15
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2 Simple questions on TOT Support Apolyton buy from Amazon

Well, I finally got around to playing TOT. Been Civing for 8 years now, but my time isn't what it once was...

Here's the deal:

1.) In the extended original game (with alien civ) my spaceship lands on Centaurus and nothing happens. Eventually 3 competing civs all landed on Centaurus and none of us are colonizing. Shouldn't I get some settlers or something? Years have gone by and I still have no presence of Centaurus. What am I missing?

2.) In the Fantasy senario (I've only played once for a short time). I have a G Cray Wolf which is supposed to be able to use tunnel enterances, but I have no clue how to get him to go down the tunnel. He just walks over it like any other terrain. Nothing in the menus (that I can find); nothing in the manual or Civilopedia; again, what am I missing?

This is the reason I returned fantastic worlds and found few modpacks I have really enjoyed: really poor documentaion when you stray from the standard game (which remains the greatest game of all time).

Thanks for you help, back to crushing orcs in IceWind Dale for now,
Dande

Andromeda is offline Andromeda
Chieftain
Ireland
May 1999
time: 05:14
Post  Old Post 14-07-2000 19:33
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The number of Colonists you receive when you land on AC is related to the number of Habitation Modules you built on the spaceship. I have only played this once, but I went for the max. number of Hab. modules, and received something like 2-3 Colonists and 2-3 military units.

I am just finishing my first Fantasy game. The standard keystroke for all units that can use tunnel entrances is 'n'.

dande is offline dande
Chieftain
Middlefield, CT, USA
Jul 2000
time: 05:14
  Old Post 14-07-2000 22:14
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Andromeda,

Thanks for the tip on changing worlds. It still didn't work but at least told it was unavailible at this time. I obviously was not at a point where I was allowed to move between worlds. It also explains why it was not availible in my "orders" menu.

As for the colonists on Centaurus, I built a ship with 2 hab, 2 life support, and 2 solar modules and got no settlers. I had like a 89-95% success rate. Could I have had my first unsuccessful flight in 8 years?

Thanks again,
Dande

Spirit is offline Spirit
Settler
Netherlands
Jul 2000
time: 05:14
Post  Old Post 14-07-2000 22:56
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I'm not sure this helps ,but did you install the ToT Patch? They said to have fixed this Centaurus bug in the readme file.

Anyway you should be able to build QT-Portals so colonizing Centaurus shouldn't be a problem.

dande is offline dande
Chieftain
Middlefield, CT, USA
Jul 2000
time: 05:14
Unhappy  Old Post 15-07-2000 03:29
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Okay, perhaps one of these questions wasn't so easy. I thought I had installed the 1.1 patch. Just to be sure, I reinstalled the 1.1 patch and replayed the landing of my ship on Centaurus: again, no settlers after two years.

Could having an alien race living on Centaurus make a difference. I know it shouldn't, but...i'm grasping at straws here.

Thanks for your suggestions,
dande

Civmaniac is offline Civmaniac
Chieftain

Jul 2000
time: 05:14
Post  Old Post 15-07-2000 05:12
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habitation....colonists
modules
1.............1
2.............1
3.............2
4.............2
5.............3
6.............3
7.............4
8.............4


[This message has been edited by Civmaniac (edited July 14, 2000).]

engma32835 is offline engma32835
Settler
Orlando FL 32835
Jul 2000
time: 05:14
Question  Old Post 15-07-2000 20:45 Visit engma32835's homepage!
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Hey Dande, same problem here. Landed and got nada. Then I downloaded the 1.1 patch, installed it, went back to a prelanding save, saw that I had unltrstring theory as a research option, landed, got nothing, researched and developed US, now building starports, still nothing in 2013. Where's tha payoff? Is there a 1.3 patch, I thought I saw a comment to that effect ont he Hasbro website but not finding it anywhere. Thanks brothers.

Spirit is offline Spirit
Settler
Netherlands
Jul 2000
time: 05:14
Post  Old Post 16-07-2000 09:06
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Just a stab in the dark:
As I've had occasional problems with the macro language so make sure you check your events file, maybe the computer can't find it or something is wrong with it.

dande is offline dande
Chieftain
Middlefield, CT, USA
Jul 2000
time: 05:14
  Old Post 16-07-2000 01:59
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Enigma,

Thanks, I'm not crazy!!!!! I was beginning to wonder.

I've had a flash. I remember reading somewhere about saved games not being effected by upgrades (like patches) and that new games must be started for changes to take effect. I can't remember where I read this or what it pertained to (TOT, Call to Power, or some other game?). Does this sound familiar to anyone?

Anyway, I'll start a game over with the patch installed (although I still think I had it installed from the start?). It just may take me a few weeks to get a ship to land on Centaurus again. Vacation comes in August, then I will become one with TOT!!!

engma32835 is offline engma32835
Settler
Orlando FL 32835
Jul 2000
time: 05:14
Angry  Old Post 16-07-2000 03:10 Visit engma32835's homepage!
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Hey Dande, glad at least two of us are in the same spaceship. Open the pod bay doors, HAL!

There's no way to test it but by trial and error, but when I picked up after installing the patch, I was able to develop Ultrastring Theory and the succeeding advances. SO the system picked up at least part of the patch.

I have way too much invested in expended time and wife brownie points in this now month old game to have to start from scratch. Anybody else got any suggestions?

At this point I may try starting a cheat game in 1999, just for yuks to test the patch. Will let you know.

SandMonkey is offline SandMonkey
Prince
US
Apr 1999
time: 00:14
Post  Old Post 16-07-2000 07:25
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I just bought ToT tonight. I've been playing civ2 for 3½ years and i decided i would give another one a shot....

Where can I get that patch? Is it here on Apolyton? I would like to get that installed before I experince the problems of these other players.

------------------
SandMonkey

"Shut up brain or I'll stab you with a qtip"
-Homer Simpson

"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail

Check out my 1602 A.D. site

SeanBabu is offline SeanBabu
Settler
Hyderabad, India
Jul 2000
time: 05:14
Angry  Old Post 16-07-2000 12:43
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I had the same problem. Patch installed, new game, landed. No colonists. I had something that looked like colonists but they were called "extra ship." They were in the water and couldn't go on to the land. I think this is a bug.

Cam is offline Cam
King
Australia
Jan 1970
time: 14:44
Post  Old Post 16-07-2000 13:04 Visit Cam's homepage!
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quote:

Originally posted by dande on 07-14-2000 01:14 PM
I had like a 89-95% success rate.


Maybe (sorry to put forward an answer with 'maybe', but I'm not sure!), the event doesn't trigger correctly with a less than 100% success rate. There is an 'anysize' parameter, but even still, it might require a round 100% to work(?).

The Patch is downloadable from apolyton.net/cgi-bin/civ2files/file.pl?id=334

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:14
Exclamation  Old Post 16-07-2000 16:49
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In the one extended game I've played to completion thus far, I did land colonists and marines on AC; I beleive I did run the patch prior to game start.

In the Fantasy game, I quickly learned that the units normally able to use a transport site would fail if the terrain on 'the other side' was impassable for that unit, or held an 'enemy' unit. If the terrain is impassable for the building unit, the unit will refuse to build the transport site in the first place, but since dwarves and goblin miners can both 'pass impassable', that generally isn't a problem for them.

engma32835 is offline engma32835
Settler
Orlando FL 32835
Jul 2000
time: 05:14
Post  Old Post 17-07-2000 03:07 Visit engma32835's homepage!
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I tested the above theory. Started a new, post-patch-installation game. Cheated like Bill Clinton to build myself a ship in under 10 turns. And yes, I advanced the game clock to the 1900's. (Cheating this much is almost as much work as playing the game fair and square!) Launched a ship with 3 hab modules, got a successful landing dialog box, could even toggle to Centaurus using the Select Map command in the Maps menu bar item, but no colonists appeared. And FYI, I had enabled reveal map so i would know what was going on everywhere. Saw the Centaurans, but no settlers. This appears to be a genuine screw up and boy am I annoyed!

I e mailed microprose tech support with this question on Saturday. Wait and see what (if anything) they sayI guess.

In the meantime, Dande et al, keep me posted. I find it hard to believe that with all the smack-talk about how good various posters are and how fast they beat the AI, none of the smack-talkers have the solution. Gentlemen, prove yourselves!

Civmaniac is offline Civmaniac
Chieftain

Jul 2000
time: 05:14
Post  Old Post 17-07-2000 03:21
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IMPORTAINT NOTE ABOUT PATCH:
The patch will NOT affect savegames, so you have to start them over.

SandMonkey is offline SandMonkey
Prince
US
Apr 1999
time: 00:14
Post  Old Post 17-07-2000 04:00
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I think engma brings up a good point. Has anyone documented what has worked and what hasn't on getting to colonize AC? If not maybe we should all combine our previous experinces, and try to see if it's not just something totally random.

------------------
SandMonkey

"Shut up brain or I'll stab you with a qtip"
-Homer Simpson

"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail

Check out my 1602 A.D. site

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:14
Post  Old Post 17-07-2000 04:28
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Data point: I maxxed out on everything with the ship.

dande is offline dande
Chieftain
Middlefield, CT, USA
Jul 2000
time: 05:14
Post  Old Post 17-07-2000 16:32
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Wow, a cheat game...that would have saved me a few (many) hours this weekend. I have started a game over from scratch and now am in 1778 with things just heating up. I sellected 6 civs instead of 7 thinking that having an alien already on centaurus may have been an issue (again, grasping at straws). However the Gazpichi are a civ in this game. How did that happen?? I thought you only got an alien civ if you chose 7 civs??!!

Well, that was a waste. I just toggled cheat mode and looked at my civs...there are still 7. Assuming there is some logic still left in this world, I must have hit 7 instead of 6 civs. So much for eliminating a variable from our discussion.

Enigma, are you running into this prob with less that 7 civs in your games?

Another point: Even when I had no settlers after my landing, I was able to research ultrasting? This should suggest that the patch was installed all along as I thought?!

dande is offline dande
Chieftain
Middlefield, CT, USA
Jul 2000
time: 05:14
Lightbulb  Old Post 17-07-2000 18:51
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Alright, I spent the last 15 min. cheating my butt off. My spaceship landed in 1792 AND I HAD COLONISTS!!!

As I noted above, I had seven civs including an alien race.

Here are the differences between the successful game and the unsuccessful game:

1. When my spaceship landed in the successful game, I got a video. I did not get a video in the unsuccessful game (this could be explained by #2 below).
2. In the successful game I was the first to land on Centaurus (it was 1792 after all). In the unsuccessful game I was first to launch my ship but not to land it.
3. In the unsuccessful game the aliens landed on earth before any of us landed on Centaurus (we were constantly embroiled in world wars so we were technologically behind the aliens).

These are just a few observations that may represent variables which led to the failure to recieve colonists on Centaurus.

What do you think?

SeanBabu is offline SeanBabu
Settler
Hyderabad, India
Jul 2000
time: 05:14
Post  Old Post 17-07-2000 20:52
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I don't know if this is possible to predict. I didn't cheat in my game but I was playing on Chieftan (I know, but sometimes it's fun to be able to wipe everyone out at whim, and I'm new to Civ2). I was the first to arrive, 100% chance of success, fully built, etc. It was definitely a glitch with the settlers being named "extra ships" and walking on water.

I did play once (just for the fun of it) as the Gazpichi on AC. I launched. They landed and I had colonists--but of course it was again on AC. (Actually it would be a cool scenario for someone to make where you could invade Earth.)

Civmaniac is offline Civmaniac
Chieftain

Jul 2000
time: 05:14
Angry  Old Post 18-07-2000 09:28
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Like I said before, despite being ignored:

The patch does NOT effect save games

You have to start over after you have the patch installed

SandMonkey is offline SandMonkey
Prince
US
Apr 1999
time: 00:14
Post  Old Post 18-07-2000 09:50
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Civmaniac -

Don't worry, we saw what you said.

I'm in the process of nearing the end of an Extended game. I have the patch installed (and I started this as a new game!), so we will see what happens. I'll be sure to note anything specific that I notice.

------------------
SandMonkey

"Shut up brain or I'll stab you with a qtip"
-Homer Simpson

"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail

Check out my 1602 A.D. site

dande is offline dande
Chieftain
Middlefield, CT, USA
Jul 2000
time: 05:14
Post  Old Post 17-07-2000 23:23
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Civmaniac, you weren't ignored. I apprecieated your confirmation that the patch doesn't affect saved games. I'm pretty sure though, I have had the patch installed all along. (I've switched computers a few times so I can't be 100% sure it was installed, but I did have it downloaded onto this system which would suggest I also installed it.)

Again, I appreciated your confirmation of my vague recollection.
[This message has been edited by dande (edited July 17, 2000).]

SandMonkey is offline SandMonkey
Prince
US
Apr 1999
time: 00:14
Post  Old Post 17-07-2000 23:55
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I just played it through, I luanched a Spaceship with 100% chance of success, and 10 years later (I launched a 22-5-5-1-1-1 ship) I landed on Centauri with two colonists and two marines. Could it be you need 100%?

------------------
SandMonkey

"Shut up brain or I'll stab you with a qtip"
-Homer Simpson

"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail

Check out my 1602 A.D. site

SandMonkey is offline SandMonkey
Prince
US
Apr 1999
time: 00:14
Post  Old Post 18-07-2000 00:01
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A couple other notes.


  • I was the first to launch from Earth, and the first to land.
  • I made it to Centauri before the Aliens landed on Earth.


I have another question. This was my first Extended game and I never bother to read the manual...

If you are beaten to AC by another civ from earth, can you begin researching Ultrastring Theory without having gotten to AC yet? I noticed that the English in my game did that, but I didn't know if the AI was just cheating or something.

------------------
SandMonkey

"Shut up brain or I'll stab you with a qtip"
-Homer Simpson

"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail

Check out my 1602 A.D. site
[This message has been edited by SandMonkey (edited July 17, 2000).]

lorifromsf is offline lorifromsf
Settler
San Francisco, CA, USA
Dec 2000
time: 21:14
Post  Old Post 16-12-2000 07:55
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I know this is really late to respond, but I think I have an answer to the problem with Colonists on AC. I have been playing the advanced game for about 8 months (I don't own 'plain' CivII) and I have noticed the following:

The number of Colonists & Marines depends on the size of the ship (as stated above).

These are only potential units. The game tries to place them, but (I think) if the site is ocean/uncrossable or contains an alien unit the unit may NOT get placed. If I play with no alien civ I am more likely to get all my possible units. If AC is highly populated (like the Gazpichi tend to do), I may only get half my units.

The first 2 civs to land on AC get units. Everyone else gets nada.

Even if you don't get a colonist, you automatically get the ability to research Ultrastring Theory. From this you can win the game, either with or without settling AC.

I have never gotten one of the "ships". This may be something related to the patch, since I installed the patch right away.

My strategy is to build the biggest ship I can in order to land either first or second. It's better to land second with a complete ship (4 colonists, 4 marines) than to land first with 1 colonist & 1 marine. I've done this a few times and often the 1st civ to land (with the minimum size) ends up with no colonists.

Another strategy is to avoid building on AC entirely if the Gazpichi are there. They are a real pain. Frequently I choose my civs specifically in order to choose Brr'tlian.

Also, you may (or may not) get an alien civ with 6 civs.

Hope this helps.

dowski is offline dowski
Settler

Dec 2000
time: 05:14
Question  Old Post 20-12-2000 09:36
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I selected 6 Civs in my latest game, and got the Gazpichi. I played my first game with 7, and all of a suddent I was able to research ultrastring theory before I could even build an airplane. Is that normal? Does it appear randomly as an advance during the game? I thought it was weird that I could build teleporters before I could even build a fighter. Anyone else have this experience?

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