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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Managing the game.
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foureyes is offline foureyes
Settler
Colorado Springs, Colorado
Dec 2000
time: 05:14
Post  Old Post 31-12-2000 00:28
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#1 Report this post to a moderator
Managing the game. Increase Your PM Length

*As I stand in front of the crowd huddled in a small church basement* Hello, my name is foureyes and I am a SMAC addict..."

I am a long-time FPS gamer that recently got a hankering to play something a little more cerebral, so I blew the dust off of my year-old copy of SMAC and installed it. I had tried it before but found it too tedious and gave up after a couple of days, which brings me to the point of this post.

I've been playing seriously for about a week now and would like to get more in to the "guts" of the game. Right now I have almost everything automated because I find that managing everything directly is a little overwhelming. If the AI isn't doing something that I think should be done I grab a few units and go do it by hand then re-automate them again when I'm finished. I generally keep out of the micromanagement of the game and let the AI do most everything and I guide tech and unit development in the general direction I would like to go. I realize that to become a better player I need to have a more direct hand in the way things are done.

My question is can any of you offer insight as to how you manage everything? I'm having a hard time juggling unit production, tech research, improvement construction, etc., etc. What are your techniques for keeping on top of it all?




------------------
"Oh Bartleby, Wisconsin isn't really that bad is it?" - Alan Rickman as The Metatron (Dogma)

foureyes is offline foureyes
Settler
Colorado Springs, Colorado
Dec 2000
time: 05:14
Post  Old Post 31-12-2000 00:30
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#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

Oops, this is in the wrong forum. Sorry.

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