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OzzyKP
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Rockville, MD
Oct 1999 time: 00:12
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World War II. Clear sides and enemies, great weapons, the whole world involved, the biggest baddest best war in history. And the best way to play that war is in the 2194 Days scenario. Very well crafted.
I propose a multiplayer game to the death. Japanese & Germans vs. British, Russians and Americans. The scenario designers are wonderful, and this is arguably the best scenario for civ 2 ever.
I want to be the Germans, and Moker wants to be the Japanese, so who wants to be the allied powers?
Looking for three good players.
It'll be 1x1x, and all other rules of the scenario will be observed. Total war. No going to peace with everyone and sitting till you build up your forces, you better be ready to go right away or someone else will and you'll be in trouble. Total war the way it should be.
This sounds like an incredibly facinating game, and i'd love to play it with capable humans. Too much war, so certainly not simultaneous, it may take a long time to play, but i think it'll be worth it. What do you all think?
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Hey, can I play? Can I be the Russians. And is it like all out war
everybody against everybody or is it the Allies versus the Axis throughout
the whole game?
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GNGSpam
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Wiggins, MS, US
Oct 2000 time: 05:12
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Im in for Britain, depending on the day and time we decide to play on. And yes I agree, we play until the war ends with some sort of unconditional surrender by an entire side.
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Zylka
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I'd be happy to play Britain
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GNGSpam
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Wiggins, MS, US
Oct 2000 time: 05:12
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Zylka, I just volunteered for Britain. Are you asking them to knock me from the game and take you instead? Thats not overly polite.
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GNGSpam
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Wiggins, MS, US
Oct 2000 time: 05:12
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Impossible, im in HOTW, which is on Thursday night. Any other night, except possibly Wenesday.
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Zylka
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No GNG, I simply stated my willingness to play Britain, as I would have if I got to this thread 5 minutes earlier and you hadn't posted. If your schedule is unrealistic for playing this diplo game, it might just come in handy. I don't abide by the childish rules of "I called it first", sorry.
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GNGSpam
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Wiggins, MS, US
Oct 2000 time: 05:12
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Childish rules of who called it first? Then how do you decide who gets which spot?
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OzzyKP
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Rockville, MD
Oct 1999 time: 00:12
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Zylka, if you want USA it is yours. Sekong called it as much as you did initially. Since you were in on this earlier, despite trying to get Britain, its still yours. If you don't want it then Sekong can play.
Which would make the final tally at this point the following:
Axis
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Germany - Ozzy
Japan - Moker
Allies
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Britain - GNGSpam
Russia - Easthaven
USA - Zylka
So now we are ready to play. Has anyone done a PBEM game before? What exactly do we do, i don't want to screw this up. Someone give us a PBEM primer.
And how do we want to handle event files? I never paid much attention to them before, but last night i looked through them, and it could really change the game. One thing about the event files is it helps to balance out the game in single player, but if we all are playing but doing it at sepparate times it could screw it up. Lets say i start a single player game as germany, when i kill a specific russian unit they get several replacement units, or every turn the british get free units, etc. This is cool to have in single player, but if this game is sent to russia then they have all sorts of free units, and then germany gets free units too. So all players would be dependent on the crap load of free units they all get rather than having to build them themselves. Which i feel is part of the bonus of the allies, especially USA. If everyone gets free units anyways because of event files, then USA getting great production doesn't mean quite as much.
Some of the events are really cool though, so i'm reluctant to just get rid of them. But if anything is going to unbalance the game it might be them. Perhaps we could get Nemo & Alex to tweak them a bit to be more playable with multiplayer. Or one of us could do it.
I dunno, let me know what you all think.
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OzzyKP
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Rockville, MD
Oct 1999 time: 00:12
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Smash on 04-26-2001 04:53 AM</font>
Look at the path thru San Fran,Salt Lake,Denver,Omaha etc.What stops a massive invasion?
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Well it is physically impossible for Japanese land troops to reach the mainland till at least the second turn, which gives the USA enough time to build up some defense.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font>I won't go thru the whole process but for Russia,step 1 is Imperial marines at Vladivostok followed by Zeros and bombers but yes it will take more than 1 turn to take Moscow.
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Many turns to make it that far, plus i imagine the Russian player won't be sitting idly by, he'll be conducting a counter attack.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font>30+ cities is quite doable.
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Yes, it is, but all those cities are piddly population 2, production 1 cities in the south pacific. All Japan can really get right away are the island cities and China. Which is how it happened in the real War anyways. Japan conquered all the islands quite early in the war, but didn't have the resources to fight a long war and the "sleeping bear" of the Americans built up their forces and took it all back. That is entirely possible in this game. Plus give it a few turns, and American technology will certainly surpass the Japanese and they will have a great edge. Zylka is a pretty good player, he'll do fine.
I think the game is balanced. I had to do this same kind of talk with Moker to convince him Japan had a chance, because he thought it was weighted too far to the Americans.
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