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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Test of Time Scenarios: easy to make?
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Gibsie is offline Gibsie
Emperor
all over the proverbial shop
Jan 1970
time: 05:14
Post  Old Post 27-03-2001 02:04
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#1 Report this post to a moderator
Test of Time Scenarios: easy to make? Help yourself to an AD-FREE life

I made a couple of scenarios for Civ 2, using the FW, and also the MGE add-ons. They were pretty complex, in fact one of them was so complex I had to just give up on it in the end, d'oh!

I've got a friend from another community who's interested in making a scenario with the Test of Time add-on, but I've never actually played ToT... so, being fluent in scenario programming for Civ 2, how easily could I get into making a scenario for ToT?

Shadowstrike is offline Shadowstrike
Emperor
The Glorious Land of Canada
Jul 2000
time: 00:14
Post  Old Post 28-03-2001 04:33
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Support Apolyton, buy Galactic Civilizations

Its a bit more complex, though not that much.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:14
Post  Old Post 28-03-2001 09:19 Visit techumseh's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

A simple scenario: not much harder than FW. A little more work to do things manually, that's all. A complex scenario: much more WORK. I'm conviced that the trap many of us have fallen into is trying to do too much with the great potential that ToT offers. People end up being too ambitious and getting frustrated, quiting before they're done. I've seen it happen a number of times to experienced scenario makers. My advice is to keep it simple; start out slowly.

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:14
Smile  Old Post 28-03-2001 19:06 Visit William Keenan's homepage!
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Increase Your PM Length

Well said Techumseh.

The art requirements are also much greater in ToT then in FW.

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