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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Has anyone tried this patch?
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Mr. Smiley is offline Mr. Smiley
Settler
The Netherlands
May 2001
time: 06:14
Question  Old Post 21-05-2001 16:02
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#1 Report this post to a moderator
Has anyone tried this patch? Got spare money?

Hello all,

I've been an avid player of Civ2 a long time ago, but stopped playing because the game got 'old' for me .

One of the main 'gripes' I had with the engine was that once you grew larger the true sense of achievement faded. Mainly the limits on number of cities, population and funds made it silly to keep playing for an extended period. Of course, by the time I reached 320.000.000 ppl the challenge had left already - but I'm one of those buggers who just like to grow (indefinately).. heh.

Today I was browsing the Apol.site and came across a novel patch that removes just these limits.
I'm talking about the so called "No-limits Add-on (ToT)" by Julius Brenzaida.

Has anyone else tried this modified .exe? If so, does it really work?
Are there quirks or bugs that are needed to know?

Please tell me.. I'm anxious to take a break from Quake3 and Diablo 2 , and I'd like to polish up my Civ skills (ahum).

Thanks alot all!

Mr. Smiley

SCDARS is offline SCDARS
Warlord

Sep 1999
time: 06:14
  Old Post 24-05-2001 15:38 Visit SCDARS's homepage!
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#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I've installed it (after the official MPS patch version 1.1) and I don't have any complaints now. The main reason I wanted this patch for was to be able to costumize randomly generated gigamaps on startup of a new game. One disadvanatage when using gigamaps is that the game engine might be slowed down on older computers, another thing is:
quote:
Mainly the limits on number of cities...

The only thing you should keep in mind is that this patch won't remove the city limit (the other limits you mentioned should be bypassed, though).

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