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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Civilization (Non-Windows Systems/Platforms) > Playwavefile?
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Wulf is offline Wulf
Chieftain

Apr 1999
time: 05:14
Red face  Old Post 05-02-2000 21:49
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Playwavefile? Support Apolyton, buy Civilization: The Boardgame

I am trying some scenariocreation, and simply cannot get Playwavefile to work. I then took a look at it's use in the included scenarios, and in Civil War and Napoleon scenarios it is used to play "Funeral.wav" which is not present anywhere.
Anyone get Playwavefile to work?

Wulf is offline Wulf
Chieftain

Apr 1999
time: 05:14
Lightbulb  Old Post 06-02-2000 02:05
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#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Playwavefile DURING a scenario works, but as a result of a SCENARIOLOADED event does not despite the event editor indicates that it should.
For common knowledge the file should be AIF, positioned inside the sound folder and the whole name should be given as parameter.
ex:
@THEN
PLAYWAVEFILE
thesoundfile.aif
@ENDIF

MacUser is offline MacUser
Prince
Olathe, KS, USA
Jul 1999
time: 23:14
Post  Old Post 06-02-2000 04:29
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#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

While I will confess to ignorance regarding Scenario creation, I do know that when I have converted scearios, I have used QuickTime Pro Ver. 4 to convert wav files to aiff files (ver.4 happens to be what I have, I don't know if earlier versions work the same). When placed in the scenario sound fold everything works fine.

You might direct specific Mac scenario questions to Valmont or other Mac users in the Creation forum.

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Different is GOOD!

AOL IM--JacSamDad

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