 |
|  |
 |
|
Gatekeeper
|
 |
United States of America
Feb 2000 time: 23:14
|
|
Smash:
**sigh** I suppose I'll just have to be satisfied with spotting the offending cities and destroying them as quickly as possible.
In regards to terrain which the AI builds on, I've seen cities set on forest terrain ... never hills, mountains or desert, though. Not even oasis squares.
Thanks for replying, Smash.
CYBERAmazon
//////
Finbar:
Hmm ... yes, the AI can be competitive. It acts strange, though, when it has the upper hand. Recently, I was playing the Amazons and Russia had massed its forces on my borders across southern Europe. I paid them nearly 1000 in gold for a cease-fire, which they promptly broke by nuking my capitol, Themiscyra.
Then they proceeded to hammer Sparta and Delphi into defenselessness with bombers and armor. But they never took my wide-open cities! I'm like, but didn't complain **L**.
Suffice to say, the game ended with the Amazons and Zulus — in alliance with each other — controlling the entire planet. And Moscow was nothing more than another city in my continent-spanning empire.
So, yes, the AI can be a good foe. Albeit a weird one.
CYBERAmazon
------------------
Resistance is futile. Lower your shields and disable your weapons. You will be assimilated into the Borg Collective.
|
|
|  |
 |
|
finbar
|
 |
Castiglion Fiorentino, Italy
Jan 1970 time: 06:14
|
|
Mmm. Not taking the cities, as you cite, is pretty much evidence of the AI's limitations in my book. They're also, I've found, incapable of strategic battle - they don't fortify units in choke points to control key areas, they continually hurl underpowered units in kamikaze attacks against vastly superior defences, and so on. In short, the computer AI lacks what it can't, obviously, have - imagination.
------------------
finbar
Mono Rules!
#33984591
|
|
|  |
 |
|
Wulf
|
|
>They're also, I've found, incapable of strategic battle - they don't fortify units in choke points to control key areas, they continually hurl underpowered units in kamikaze attacks against vastly superior defences, and so on.
Which nicely balances the big
"Kill him, he is organic!" - factor of the computer AI. Of course I would prefer to see better AI and better diplomacy.
|
|
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|