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Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
  Old Post 03-11-1999 10:26 Visit Sten Sture's homepage!
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#31 Report this post to a moderator
Lose 30 kilos (of popups)

Warrior - for martial law
Musketteer - for denying access and defining the battlefield
Artillery - poor movement, but with rails and planning they can take the easy stuff.
Howies - Unfortunately, the strongest military unit by a huge margin. Roll them up to the capitals and it is game over; let the spies pick up the pieces.

I too wish the tank was stronger than Howies. Spies and dips are better all around units, but it is so much more fun to move military units than to bribe everything!

Mart is offline Mart
Settler
Sweden
Sep 1999
time: 05:12
Post  Old Post 03-11-1999 21:11
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Avatar Enlargement: We've got the solution

Ancient: diplomat

Renaissance: cannon

Industrial: Riflemen

Modern: stealth fighter, spy

I also like the engineers a lot.

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:12
Post  Old Post 04-11-1999 08:10
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Steve-clark;
When I start, 200 gold is typical, growing to 500-1500 eventually. I suspect all the tithes are counted regardless of the tax setting. I find that if I reduce taxes to zero, I still get gold. I think the effect of marketplaces-etc is applied to this amount also.

ottok is offline ottok
Prince
tampere,FINLAND
Oct 1999
time: 05:12
  Old Post 04-11-1999 16:35 Visit ottok's homepage!
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#34 Report this post to a moderator
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think: attack, defense and expolarition and improments of scuare, same time!

Howerber: it wrong make to many attackers and then see that others defens is succeswfully.
Better is sometimes, counter attacks, or hit and run.

Sonderermittler
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Post  Old Post 05-11-1999 21:47
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1) horsemen
2) horsemen
3) horsemen feat. Cavalry
4) paratroopers

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
Thumbs up  Old Post 05-11-1999 23:51 Visit Sten Sture's homepage!
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Sonder - I thought 1) would be "kreiger"

Hope all is well. Hertha goes through and Group A looks as easy as any.

SlowwHand
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  Old Post 06-11-1999 20:49
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Archers
Dragoons
Artillery
Mechanized Infantry

Peter Hennesy is offline Peter Hennesy
Warlord
UK
May 1999
time: 05:12
Post  Old Post 08-11-1999 01:17
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Inflate your Upload Space

Elephant, frigate, fighter, stealth fighter. Gotta love the last two for multiple attacks in turn - with decent tech lead they can take out half a dozen units apiece a turn - and former two for their punitive functions.

Peter Hennesy is offline Peter Hennesy
Warlord
UK
May 1999
time: 05:12
Post  Old Post 08-11-1999 01:18
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Elephant, frigate, fighter, stealth fighter. Gotta love the last two for multiple attacks in turn - with decent tech lead they can take out half a dozen units apiece a turn - and former two for their punitive functions.

Flavor Dave is offline Flavor Dave
Prince

Jan 1970
time: 05:12
Post  Old Post 08-11-1999 08:29
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I can't believe artillery hasn't been mentioned!! Once I've got my army of engineers to build insta-rails and fortresses, vet artillery will take out even vet alpines behind city walls, as long as it's not a river, forest, etc. Use artillery, and you won't need howies. The extra fp is the key.

SlowwHand
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Exclamation  Old Post 09-11-1999 10:03
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Ah, ha! I did mention artillery.

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:12
Post  Old Post 09-11-1999 17:44
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Based on how many of them I build:

1) Warrior. The best buy in the game. I delay Feudalism as long as possible so I can keep building these guys. For 10 shields, you get a content citizen. And, when Leo's kicks in ...

2) Dragoons. Unstoppable by any pre-gunpowder unit (and pretty good on defense, too). Knights->Dragoons is my third-favorite LW upgrade (after warrior->musketeer and settler->engineer).

3) Cavalry.
4) Howitzers.

Hodad
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  Old Post 09-11-1999 18:53
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Another Howy lover!

artillerys aren't that good in diety, when every attack or the ability to retreat count (howys have 2 movements) when the AI can change production and rush buy before their turn so that it's ready during their's. Besides, most AI cities are founded on rivers on the map i use, and for the rest, they can easily use that old musketeer to blow your art. away


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Hodad
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  Old Post 09-11-1999 18:54
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Another Howy lover!

artillerys aren't that good in diety, when every attack or the ability to retreat count (howys have 2 movements) when the AI can change production and rush buy before their turn so that it's ready during their's. Besides, most AI cities are founded on rivers on the map i use, and for the rest, they can easily use that old musketeer to blow your art. away


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Flavor Dave is offline Flavor Dave
Prince

Jan 1970
time: 05:12
Post  Old Post 09-11-1999 21:23
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1. Artillery come alot earlier.
2. My artillery survive counterattack, cuz I put a rifleman/alpine/MI in an insta-fortress.

 
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