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I've been trying without success to play a Internet game of Civ II MP Gold with my cousin online. When one of us tries to host a game, the client can't successfully connect. In fact, on the Waitng for Connections screen, no indication is made of any activity.
Both of have the latest updates installed. I'm using a Beige G3 466 w/ 160 MB of ram, with my provider being my local ISP. He's using at least a Pentium II 300, with AOL as his provider. As far as I know, as hosts we're both putting in the correct IP numbers, as verified by an IP detecting website.
Right now, I'm thinking that one of the problems may be that he's using AOL. However, he has been able to play a PC user successfully over AOL.
The other possibility on my mind is that perhaps the extensions on my Mac aren't set up properly. I'm running 8.6, with a pared down Extension set, consisting mainly of Microsoft, USB, and networking extensions. Here's the relevant Internet extensions/control panels I'm using:
Dial Assist
DNS Plugin
ICeTEe
Idletime
NetSprocket Lib
Internet Access
Internet
Network Setup Extension
All the Open Transport Extensions
OT Autopush Support
Shared Library Manager
Shared Library Manager PPC
TCP/IP
URL Access
All the Remote Access Extensions
What extensions are you guys finding to be successful?
Any suggestions would be greatly appreciated,
Defian
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Defian
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Thanks everyone for your quick replies.
Neither of us is running a firewall, though with the internet becoming a more and more dangerous place, it might not be a bad idea.
I was in such a hurry to play with my cousin online that I bought the Windows version. I was able to successfully play online against him through my family's pc. Don't worry though, I'm still committed to getting Civ multiplayer working on my Mac. ^_^ After all, it'd be much more enjoyable that way.
Getting multiplayer working with the PC version gave me some ideas about how to get my Mac version working. Earlier, when I was trying to get Civ working on my Mac, I always got stuck on the "Waiting for Available Players" screen. I expected to see the names of available players, but all I saw was the netgame name. My cousin would try to connect, but I would never see his name. The exact same thing happened on the PC version. Experimenting, I decided to start the game anyway. Although it only reported one human player and the initial status screen, my cousin was able to join and the game ran without a hitch (once we turned off those Animated Heralds, they were annoying anyway =). We've since been able to save and continue our game and we're in 1000 BC.
Is the above experience typical of the multiplayer setup. If it is, it just seems so counter-intuitive (waiting for players that never arrive .
I'll try in the next few days to see if the same process works with my Mac.
Thx,
Defian
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finbar
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Castiglion Fiorentino, Italy
Jan 1970 time: 06:14
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quote:

Originally posted by Defian on 06-26-2000 12:30 AM
Earlier, when I was trying to get Civ working on my Mac, I always got stuck on the "Waiting for Available Players" screen. I expected to see the names of available players, but all I saw was the netgame name.
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You mean the screen where players' names appear (or should appear) when they connect? Where did you see the netgame name on that screen? It should only have "Available Players" and the IP address along the top, above the area where the players' names are meant to appear, and "waiting for players" in the actual window.
Did you travel this journey (after the initial game preferences)?
1. Please enter your net name
2. Please enter your game name
3. Please verify IP address
After which should come the "Available Players:IP address ........" screen with only "waiting for players" in the window.
quote:

My cousin would try to connect, but I would never see his name. The exact same thing happened on the PC version. Experimenting, I decided to start the game anyway. Although it only reported one human player and the initial status screen, my cousin was able to join and the game ran without a hitch (once we turned off those Animated Heralds, they were annoying anyway =). We've since been able to save and continue our game and we're in 1000 BC.
Is the above experience typical of the multiplayer setup. If it is, it just seems so counter-intuitive (waiting for players that never arrive .
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Sounds like your cousin hot-joined, which is a standard means of entering a game after it's started. But it's beyond me why he couldn't connect in the first place if he could hot-join.
------------------
finbar
Mono Rules!
#33984591
[This message has been edited by finbar (edited June 26, 2000).]
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Defian
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finbar,
I did go through the journey you mentioned to set up the Multiplayer game.
In actuality, I don't think there was a problem at all (at least playing PC to PC and probably Mac to PC as well). What confused me was that at the "Available Players:IP address ........" screen, all I saw was what I thought was the Net Game name. As it turns out, my cousin had brillantly made his Net Name the same as the Net Game!
While I still haven't tried playing Mac to PC (there isn't a phoneline in the room where the Mac is, so I have to run a really long phone cord), I think it should work, since I recall seeing him as an available player.
I'll let you know what the results are when I finally do play him from my Mac.
Defian out
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