 |
|  |
 |
|
LeMay
|
|
CA, USA
Jan 1970 time: 05:12
|
|
I think that the strategy forum hit critical mass a few days ago, and now people come here because there are always interesting topics being discussed, and they contribute, helping to keep the forum active. At least, that's what I hope. As to your idea, I'm not sure it would be worth the pain to rename everything each turn. Plus, the other players would kill you for taking 20 min. just to rename cities. However, if you could learn to live with it, it might be a smart strategy. A side note: in scenario games where events are attached to a certain city, renaming can be used to abusive effect. For instance, in Midgard, every time a race loses their capital, they receive a powerful unit nearby. However, since the event triggers on the name, it is possible to name all your cities the same name as your capital and thus get the unit any time a city is captured. Obviously, this is cheating of the worst degree, and I hope MPS undertakes to fix this bug sometime.
|
|
|  |
 |
|
Sergeant Sheets
|
|
of every inner Fantasy you have.
Jan 1970 time: 05:12
|
|
I like it. One note: It'd work well if you had 15-20 cities in close proximity but not if you had 60 cities tossed all over the globe. Also, you'd have to keep a sheet on hand telling you were this city 'Xin Yu' is at versus another city 'Xin Yu.' Also, trade routes would be a bear. I think this would work better: Name the cities as usual, then if your building a powerful wonder, and you suspect an enemy is on the prowl, rename every city the name of the city the wonder is being built in, or simply shuffle city names ever five or six turns.
|
|
|  |
 |
|
barefootbadass
|
|
As my cities become specialized, I like to rename them based on their function in my empire so I know right away what they are supposed to be doing.
|
|
|  |
 |
|
My Wife Hates CIV
|
|
Michigan
Jan 1970 time: 05:12
|
|
Reading everyones comments I'm thinking MP will be good. All of the methods here will be used. I might name my cities the same to confuse another player. It's all part of the game, and a big part is information. I think most of us will be careful as to what info we give out (and who gets it!). Those who are not will be wiped out.
|
|
|  |
 |
|
Prince_Pixie
|
|
Europe, mostly. Moving to Mongolia soonish.
Jan 1970 time: 05:12
|
|
I intend to devise a complex mathematical algorithm to condense strateigic and geographic information about a city into a simple 15-character code. No, really.
|
|
|  |
 |
|
Sergeant Sheets
|
|
of every inner Fantasy you have.
Jan 1970 time: 05:12
|
|
'Bet I can do it in ten characters.
Another thing, when sending frieght to a certain city, rename the city something distinct, send the caravan, then rename the city what it originally was [this is for if you name all your cities the same].
|
|
|  |
 |
|
gambler
|
|
Turin, Italy
Jan 1970 time: 05:12
|
|
Do you want to get your opponents really confused?
Just use empty name for your cities.
In the Diplomacy screen they can't see how many cities you have!
I discovered it because in the italian version there is a bug in city.txt, Zulu' instead of Zulu, and so Zulu cities had all an empty name (Now I fixed the bug).
|
|
|  |
 |
|
Orcus
|
|
of the Undead
Jan 1970 time: 05:12
|
|
While I must agree that "All's fair in love and war", there will be no love from me for anyone using this dirty (and quite clever) exploitation of an oversight in the program. Granted, anyone can use it, but I hereby vow to utterly antagonize to death anyone foolish enough to attempt this in a game with me. (St. Leo, you can go ahead, cuz anyone callling themselves "BORG" is a threat already)
|
|
|  |
 |
|
FanatiC_KaBaN
|
|
I think that making all your cities with the same name would be just boring and confusing.
I mean no country in the world has same names for cities (except U.S. they have like 50 greenville's and 5 charelstons.. ext)
It would just suck to have all your cities have same names, now if you have 3 cities with same names that would be good, like one is capitol one is with Wonders and the other one is build on a mountain near the enemy.
|
|
|  |
 |
|
My Wife Hates CIV
|
|
Michigan
Jan 1970 time: 05:12
|
|
I wana play Ming!!!
Everyone here will do what it takes. Re-naming cities is not a 'dirty trick', it's a tactic. Whoever learns how to work this tactic well will have an advantage.
|
|
|  |
 |
|
Robert Stevens
|
|
Frome, Somerset, UK
Jan 1970 time: 05:12
|
|
I wonder whether people will prefer "bloodlust" or starship construction in multiplayer? If starships are allowed, players will be desperate to hide their capitals any way they can...
Completion of the Apollo project reveals the whole map at the time, but I don't think it gets updated thereafter. If players don't use the renaming strategy, I can imagine everyone launching shiploads of Engineers to the most obscure city locations on the map to build new capitals in remote places.
|
|
|  |
 |
|
Ming
|
|
Colon
From another Dictionary
Strategy = a plan for achieving some end
Tactics = Any maneuvering to gain an objective.
Actually renaming your cities could fall under both.
If the objective is to confuse the enemy, and make it difficult to target key cities, renaming your cities is indeed a tactic.
And on the other hand, misinformation is indeed a strategy used by most poeple in war.
I'm glad you say it's not a dirty trick, but everybody has their own definition of the word FUN.
You also use the line "at what price".
In all games or sports there are rules. In everyday life, people take advantage of what they can, just as they do in civ. If the machine lets you do it, why not. If it is so important to the game that you can't do it, then the game should be changed to not allow you to do it. In MP, I will use every trick and bug I can. I don't think it will cheapen the game. And why will I use these "tricks", because somebody else will if I don't.
|
|
|  |
 |
|
My Wife Hates CIV
|
|
Michigan
Jan 1970 time: 05:12
|
|
Oh well. maybe some will not like the way I play. Thats the price I'll pay to be one of the last two CIV's alive. Than I'll just have to beat Ming!
|
|
|  |
 |
|
My Wife Hates CIV
|
|
Michigan
Jan 1970 time: 05:12
|
|
Flavor Dave:
why would the world attack a CIV that changes city names?? It's more of a defensive *TACTIC* more than anything else.
Why would others be upset with a player trying to defend his/her land and cities.
I would like you less if you park a sub with nukes off my coast - thats a threat!
I think it will be fun. I hope they leave this 'feature' in. It's stuff like this that make the game what it is.
|
|
|  |
 |
|
My Wife Hates CIV
|
|
Michigan
Jan 1970 time: 05:12
|
|
how many people here would rather play a peaceful (for the most part) game or a game more geared around war????
myself - a little of both. But I won't label someone for playing dirty, unless they do every single time.
|
|
|  |
 |
|
Ming
|
|
Colon, you are right about one thing, If you are not having fun, why play.
But, why should everybody think that the only way to have fun is to play it your way.
That's the great thing about civ. You can fun in many different ways. You can build an empire, go for point, kill everybody, play scenarios, build your own maps and units.
Everybody has a different Idea of what fun is. I stopped playing civ, until ChrisH tempted my into some fastest kill games. It revitalized my interest, and I started playing again. After a run at 20,000 plus points, it was indeed boring.
If all you are interested in is building an empire, and not being competitive, then you probably won't enjoy MP. Because if you have ever played any MP type game, you know how competitive and cut throat it can be. People will do what ever they need to to win... that's the whole idea of MP. If it's easer to kill people than build an empire to win, guess what people are going to do.
And Flavor Dave, as usual, you are the voice of reason. People will indeed set limitations, new rules, and other things when they play MP. As colon as pointed out, everybody will probably look for a game that they will enjoy. I will personally look for the most cut throat bunch I can find, and other people will look for a group they are comfortable with.
However, I still think renaming cites can be considered clever. It's as clever as some of the other tricks I see people talking about all the time. Just because everybody might do it doesn't mean it's not clever, it just means that everybody sees value in it.
I'm with you on airbases on mountains. I don't do it, and that will be one of the rules I will probably ask for.... But just think about some of the rules sessions that might occur before a game even begins... The games will last too long as it is.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|