Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Civilization (Non-Windows Systems/Platforms) > Corrupt saved PBEM games
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
Mac (62): Not a Member - Join

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
MacUser is offline MacUser
Prince
Olathe, KS, USA
Jul 1999
time: 23:14
Question  Old Post 31-12-2000 00:39
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Corrupt saved PBEM games Increase the size of your Attachments

Sorry about the title. This is hard to explain in just a few words.

As some of you might be aware, I've been involved in a LONG PBEM game with Kengel and others for the past year. A reoccuring problem is that when a PC user sends me the saved turn (.net file), very frequently it is totally corrupted and must be resent. Initially I thought that having them sent as a .zip formated file would protect them as they spead through the email ether. But alas, they can still end up toast.

Sometimes all that is wrong is that the Type and Creator Codes are incorrect (both are changed to TEXT or sometimes BINA and hDmp, repectively). I have had moderate success using ResEdit to correct the codes so that the game can recognize them, but other times they are worthless and unredeemable. I've also tried running them through StuffIt Expander twice, but that has only worked once or twice.

Any thoughts or suggestions?

------------------
Be what you is and not what you is not. Folks who do that are the happiest lot!
- Mr. Wizard the Lizard,

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0230 seconds (85.50% PHP - 14.50% MySQL) with 35 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net