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Le petit chaperon rouge
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Quebec, Quebec, Canada
Dec 1999 time: 05:14
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Mark G, you're dreaming. They have already made a choice. Real-time. Read between the lines. See what they want to do with this game. I believe it's clear. They only want to bring civ's fans to accept this choice, by the slow process of asking, listening, discussing. Good strategy to minimize the losses of "player's turn-based only" (like me). I hope civ3 will be more "a big evolution in the good old concepts" than this dino's game (Wiiiiiiilma ! Open that door...!)
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McSweeney
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Germany
Nov 1999 time: 05:14
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Let's all join hands and sing the chorus:
Turn based, turn based, turn based, turn based, turn based, turn based, turn based, turn based, turn based, turn based, turn based... 
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Monkey
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Melbourne, Victoria, Australia
Apr 1999 time: 05:14
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Isn't this dinosaur game supposed to be part of the sweep of time series? If so then it is already turn based because they were talking about plans to port over save games from each game in the series to the next, or am I wrong?
Oh and for all you people asking for an RTS... GO AWAY!!!!
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monkey exactly!
I mean, you're going to play an rts game and then continue on two tbs????
perhaps the connection between games idea is gone...
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Personal I can't see how this Game would be any good if it's turn based, unless it's like
Jagged Alliance, but it doesn't sound that way.
I just can't see the fun in ruling I dinosaur pack, or leading them through their evolution. It just doesn't seem like fun. If it is please enlighten me.
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RenderDrone
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What are you people so affraid of? If you are such huge fans of Sid as you claimed. Then maybe you should have some faith in the man. A real-time game can be just as fun and rewarding, if it's done right.
[This message has been edited by RenderDrone (edited December 18, 1999).]
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Tree
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Blacksburg, VA, USA
Aug 1999 time: 05:14
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Although I am a huge fan of turn based strategy, the only way that I can actually see this game being implemented is with real time strategy. The whole survivalist feel of the game would be altered otherwise. It would be a lot more fun to be forced in real time which way to move the brontosaur herd in the midst of a T-Rex attack, or have to run away from the center of a natural disaster. This game would be a heck of a lot more intense as a real time strategy game. Another thing, with Sids other TBS games, there was always diplomatic implications to your actions, which required you to pause and think about what you were doing, with Dinosaurs, there isnt anything like that to really consider other than avoiding predators, and moving towards prey.
And I know Sid's not into this, but why not play this game from the first person view? I dont know if Firaxis has that great of 3d engine skill, but it would be interesting.
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:14
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I know nothing about this dino game. Turn base is good for single play. Turn base kills CIV MP.
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"But will they move across the map turn-by-carefully plotted turn, as Sid mapped out in his initial prototype? Or will they rush, roar and retreat in real-time?"
Hmmm. When I read the section I got the impression that it might be a combination of both. They presented positive arguments for both, and let the question hang in suspense. A civ-type game with RTS elements?
"The attitude of the game is similar to Civilization..."
Hmmm...
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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I don't want to criticize Dinosaurs, because we know almost nothing about it.
So, about Turn based or Real Time, I'm wondering which is best suited for the kind of game Dinosaurs will be, not as an abstract concept. I strongly prefer TB when strategy is a must, don't care too much if it isn't 
So, please calm down and don't let Firaxis revert the problem into our mind: may be Le petit chaperon is right, and Firaxis only want to check fan reaction.
Or BCR is right, they will simply let us stop time and think into an RTS frame.
Oh, about the promised integration between the Sweep of time titles, I'm saddly thinking it wouldn't be more than a mere Marketing issue, nothing at all about loading saved games from Dino to Civ III to Smac II, as Monkey and MarkG are speaking of.
So Sid won't have any problem to mix RTS as Dino to TBS as CIV III - SMAC II.
Or at least, who know, Firaxis will change CIV III and SMAC II into RTS 
[This message has been edited by Adm.Naismith (edited December 18, 1999).]
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Monkey, yeah, I know, we took a chance there with Dan, cause we really want to keep apolyton a civ site. still, from the first diaries and main concepts it does seem like a civ game, and it is part of the sweep of time trilogy which will include civ3 and smac. so, I think we're still in the civ genre...
Ata, yeah, now that you say about the poll, I'm more encouraged.... they will listen to the people, wont they? 
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Daniel Frappier
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Montreal, Quebec, Canada
Jan 1970 time: 05:14
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I am a huge Turn Base fan. I gave a tried at a few RTS and the only one I play casually is AOK because I am a big history freak I guess and also because it is a reasonnably well made game even if there is room for lots of improvments.
I would love to see Sid cook a slow pace Dino RTS that would not be a clickfest where you actually have some time to admire the scenery and with deep strategic decisions. I think it is possible even if nobody as done that type of game before. I think that the RTS genre is young and that it stll as a lot of unexplored possibilities in it. At this time I have faith that Sid can be the man to give us something fresh and exciting.
In any case I don't want it to be a mix between TB and RTS, I hate that idea. Both type have a different feel and should remain separate.
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Eggman
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I wouldn't mind Real Time if they can make the game fun. By fun, I mean that it includes the following features:
1) No nitwit units. None of the AOE stupidity where units just stand there and get killed from a distance while waiting for orders or totally ignore enemy units in range while the enemy force slaughters them one at a time. That's no fun to see an entire force get wiped out because you were busy on the other side of the map and your units weren't smart enough to put up a standard defense.
2) No clickfest. I don't play strategy games to see how fast I can move my mouse. I don't need carpal tunnel syndrome.
3) Automate the boring stuff. In Rebellion, I had to reassign my espionage units EVERY TIME they finished a mission, even if it was just repeating the same mission for the entire game. Half the game was reassigning units to do stuff they should have been doing automatically, increasing my effort and frustration dramatically. If you do something stupid like that, I WILL NOT BUY IT. Make me concentrate on the big, fun things, not the boring paperwork. A patrol/waypoint feature would probably help.
4) A good, HIGHLY EFFICIENT interface. I want to be able to get information FAST and EASY. I don't want email style messaging that requires me to open a window and rewards speed reading over thinking. I don't want to have to click more than once or twice to get any information. I don't want to make eight clicks to do something.
5) Units that act like dinosaurs. Darn it, dinosaurs are not smart creatures. If they are hungry they go eat, perhaps getting lured into obvious traps (despite your orders) or busying themselves chowing down on fallen enemies instead of finishing off the fleeing survivors. Plant eaters panic if not properly trained. Feeding dinosaurs may not pay as much attention to enemies and may get ambushed. Predators will eat their allies when really hungry. Really stupid monsters may forget their orders and wander.
Furthermore, by automating the reactions of the various creatures, you create a real atmosphere in the game and reduces the click load (because I don't have to click them how to think).
6) Give me a chance to react. If something really big happens, give me some avenue to digest it before I get an ulcer while still making me think in real time. Autocentering, warnings, time stopping annoucements and the like would do wonders.
If anyone here gets the impression that I have been burned by bad RT games before, you're right. If you do this RT, do it right!
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