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MarkG
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Post  Old Post 18-12-1999 05:15
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MarkG is praying: turn based, turn based, turn.... Support Apolyton buy from Amazon

http://www.firaxis.com/dinosaurs/di...=19991217_7.cfm
quote:
We'll discuss the issues in making a game turn-based or real-time, in about two weeks

arg, firaxis, give us all the info now!

Le petit chaperon rouge is offline Le petit chaperon rouge
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Quebec, Quebec, Canada
Dec 1999
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Post  Old Post 18-12-1999 06:02
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Mark G, you're dreaming. They have already made a choice. Real-time. Read between the lines. See what they want to do with this game. I believe it's clear. They only want to bring civ's fans to accept this choice, by the slow process of asking, listening, discussing. Good strategy to minimize the losses of "player's turn-based only" (like me). I hope civ3 will be more "a big evolution in the good old concepts" than this dino's game (Wiiiiiiilma ! Open that door...!)

ghen is offline ghen
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Post  Old Post 18-12-1999 06:03
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nah, real time! real time!

no wonder I didn't play CTP for that long

Victor Galis is offline Victor Galis
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Post  Old Post 18-12-1999 06:06 Visit Victor Galis's homepage!
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I must agree with Mark, all Sid games need to be Turn Based, that's what make them different and better.

bcr3 is offline bcr3
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Lightbulb  Old Post 18-12-1999 06:27
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I'd actually like to see something along the lines of Breach 3 - real time, but you can pause it instantly to give complex orders, or if you need time to think.

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McSweeney is offline McSweeney
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Nov 1999
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Smile  Old Post 18-12-1999 06:27
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Let's all join hands and sing the chorus:

Turn based, turn based, turn based, turn based, turn based, turn based, turn based, turn based, turn based, turn based, turn based...

Monkey is offline Monkey
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Post  Old Post 18-12-1999 07:21
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Isn't this dinosaur game supposed to be part of the sweep of time series? If so then it is already turn based because they were talking about plans to port over save games from each game in the series to the next, or am I wrong?

Oh and for all you people asking for an RTS... GO AWAY!!!!

MarkG
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Post  Old Post 18-12-1999 07:43
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monkey exactly!
I mean, you're going to play an rts game and then continue on two tbs????

perhaps the connection between games idea is gone...

Titan. is offline Titan.
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Exclamation  Old Post 18-12-1999 08:22
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Victor, I too would prefer a turn based game. However, you cant say that Sid only makes good TBS, look at Gettysburg and Antietiam, they both were real time and good.

Titan.

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Sophanthro
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  Old Post 18-12-1999 09:28
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Personal I can't see how this Game would be any good if it's turn based, unless it's like
Jagged Alliance, but it doesn't sound that way.

I just can't see the fun in ruling I dinosaur pack, or leading them through their evolution. It just doesn't seem like fun. If it is please enlighten me.

Koyaanisqatsi is offline Koyaanisqatsi
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Post  Old Post 18-12-1999 09:38
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Personally, I'm having trouble with the base concept, much less TBS or RTS. But I suspect that RTS would totally ruin it, whereas it's TBS game has possibilities.

But in any case, yeah, the decision's already been made, if it's been in development for over a year...

Biddles is offline Biddles
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Post  Old Post 18-12-1999 09:43 Visit Biddles's homepage!
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If this is supposed to be connected (through the "sweep of time") to civ and SMAC, than it follows that it should be turn based.




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RenderDrone is offline RenderDrone
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Nov 1999
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Smile  Old Post 18-12-1999 10:10
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What are you people so affraid of? If you are such huge fans of Sid as you claimed. Then maybe you should have some faith in the man. A real-time game can be just as fun and rewarding, if it's done right.
[This message has been edited by RenderDrone (edited December 18, 1999).]

L o k i
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Post  Old Post 18-12-1999 11:40
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The two words "Steamy Jungles" is enough to make me want to play the game. I can see how this game would be really addictive to play.
It makes me wonder why the idea was never made before.

I suggest not critizing the game till you know enough about it. It sounds like I am protecting it, well I guess I am. But I don't want to have to see people making negative comments on how the game will be crappy, etc. Otherwise you could have people feeling a little down about it. Not me of course, I'm too strong

But, untill you have something that you CAN say negative about it, then go for it. If everyone always looked at the good things in life, then none of the bad things would be fixed, considering no one could see them, right?

Tree is offline Tree
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Post  Old Post 18-12-1999 12:08
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[This message has been edited by Tree (edited December 18, 1999).]

Tree is offline Tree
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Post  Old Post 18-12-1999 12:09
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Although I am a huge fan of turn based strategy, the only way that I can actually see this game being implemented is with real time strategy. The whole survivalist feel of the game would be altered otherwise. It would be a lot more fun to be forced in real time which way to move the brontosaur herd in the midst of a T-Rex attack, or have to run away from the center of a natural disaster. This game would be a heck of a lot more intense as a real time strategy game. Another thing, with Sids other TBS games, there was always diplomatic implications to your actions, which required you to pause and think about what you were doing, with Dinosaurs, there isnt anything like that to really consider other than avoiding predators, and moving towards prey.

And I know Sid's not into this, but why not play this game from the first person view? I dont know if Firaxis has that great of 3d engine skill, but it would be interesting.

Koyaanisqatsi is offline Koyaanisqatsi
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Post  Old Post 18-12-1999 13:29
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And I know Sid's not into this, but why not play this game from the first person view? I dont know if Firaxis has that great of 3d engine skill, but it would be interesting.

Mostly because it wouldn't be a strategy game, then. Strategy and FPS are mutually exclusive.

As for TB/RT, a turn based game is even more intense for some people (*cough*me*cough*) than a real time game. Real time doesn't give the player a chance to think through what they're doing, or the larger picture of a game, or a myriad other things. Not only that, but turn based adds a feeling of anticipation that you can't get with real time, because you're always forced to think short-to-near term in real time, whereas turn based gives you the luxury of thinking far ahead.

Jeje2 is offline Jeje2
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Post  Old Post 18-12-1999 13:31
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Well, if it is real time I would like it to be something like X-Com Apocalypse were you can adjust the speed of the clock and even stop the clock to give new orders.

Turn based is fine with me, but in real time I want to able to play with the time.

My Wife Hates CIV is offline My Wife Hates CIV
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Post  Old Post 18-12-1999 13:42 Visit My Wife Hates CIV's homepage!
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I know nothing about this dino game. Turn base is good for single play. Turn base kills CIV MP.

War4ever is offline War4ever
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Post  Old Post 18-12-1999 13:52
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I agree with MWHC.... although i am not sure that turn base would be any better for civ


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war is the answer when you think others may strike first.

Hugo Rune
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Post  Old Post 18-12-1999 15:52
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"But will they move across the map turn-by-carefully plotted turn, as Sid mapped out in his initial prototype? Or will they rush, roar and retreat in real-time?"

Hmmm. When I read the section I got the impression that it might be a combination of both. They presented positive arguments for both, and let the question hang in suspense. A civ-type game with RTS elements?

"The attitude of the game is similar to Civilization..."

Hmmm...

ACEofHeart is offline ACEofHeart
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Post  Old Post 18-12-1999 18:17
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Well,,, if it's a REAL-TIME game about a bunch of Godzillas, I simply won't buy it.
And I would think it would eventually have no place in a "Civilization" forum just because it has Sid's name on it .
Last time I looked I saw no "Gettysburg" forum here

Adm.Naismith is offline Adm.Naismith
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  Old Post 18-12-1999 18:49
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I don't want to criticize Dinosaurs, because we know almost nothing about it.
So, about Turn based or Real Time, I'm wondering which is best suited for the kind of game Dinosaurs will be, not as an abstract concept. I strongly prefer TB when strategy is a must, don't care too much if it isn't
So, please calm down and don't let Firaxis revert the problem into our mind: may be Le petit chaperon is right, and Firaxis only want to check fan reaction.
Or BCR is right, they will simply let us stop time and think into an RTS frame.
Oh, about the promised integration between the Sweep of time titles, I'm saddly thinking it wouldn't be more than a mere Marketing issue, nothing at all about loading saved games from Dino to Civ III to Smac II, as Monkey and MarkG are speaking of.

So Sid won't have any problem to mix RTS as Dino to TBS as CIV III - SMAC II.
Or at least, who know, Firaxis will change CIV III and SMAC II into RTS
[This message has been edited by Adm.Naismith (edited December 18, 1999).]

Monkey is offline Monkey
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Post  Old Post 18-12-1999 21:09
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Markos, would you still continue to cover this dinosaur game if it turns out to be an RTS with something more in common with AOK or starcraft rather than civ? Ace of Heart does have a point, there is NO Gettysburg forum here so it looks like Apolyton wants to remain pure civ as possible. After all we wouldn't want this place turning into another sidgames now would we?

Atahualpa is offline Atahualpa
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Post  Old Post 18-12-1999 21:33 Visit Atahualpa's homepage!
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This is what DanQ said:
quote:
It's so we do not go crazy with the games that we cover. We are looking for quality in our sections and decided a good way to do this was to draw the line and only cover TBS', as has been the tradition of Civ games.


But, since this game fits in this sweep of time thing, it is a civ game (or at least has a direct relation to civ games). So, maybe they'll make an exception when they decide to make it RTS.

Btw, do you remeber the RT vs TB poll that Firaxis did some months ago? As far as I know most voted for TB.

ATa

MarkG
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Post  Old Post 18-12-1999 21:40
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Monkey, yeah, I know, we took a chance there with Dan, cause we really want to keep apolyton a civ site. still, from the first diaries and main concepts it does seem like a civ game, and it is part of the sweep of time trilogy which will include civ3 and smac. so, I think we're still in the civ genre...

Ata, yeah, now that you say about the poll, I'm more encouraged.... they will listen to the people, wont they?

Daniel Frappier is offline Daniel Frappier
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Thumbs up  Old Post 18-12-1999 21:40
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I am a huge Turn Base fan. I gave a tried at a few RTS and the only one I play casually is AOK because I am a big history freak I guess and also because it is a reasonnably well made game even if there is room for lots of improvments.

I would love to see Sid cook a slow pace Dino RTS that would not be a clickfest where you actually have some time to admire the scenery and with deep strategic decisions. I think it is possible even if nobody as done that type of game before. I think that the RTS genre is young and that it stll as a lot of unexplored possibilities in it. At this time I have faith that Sid can be the man to give us something fresh and exciting.

In any case I don't want it to be a mix between TB and RTS, I hate that idea. Both type have a different feel and should remain separate.

Eggman is offline Eggman
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I wouldn't mind Real Time if they can make the game fun. By fun, I mean that it includes the following features:

1) No nitwit units. None of the AOE stupidity where units just stand there and get killed from a distance while waiting for orders or totally ignore enemy units in range while the enemy force slaughters them one at a time. That's no fun to see an entire force get wiped out because you were busy on the other side of the map and your units weren't smart enough to put up a standard defense.

2) No clickfest. I don't play strategy games to see how fast I can move my mouse. I don't need carpal tunnel syndrome.

3) Automate the boring stuff. In Rebellion, I had to reassign my espionage units EVERY TIME they finished a mission, even if it was just repeating the same mission for the entire game. Half the game was reassigning units to do stuff they should have been doing automatically, increasing my effort and frustration dramatically. If you do something stupid like that, I WILL NOT BUY IT. Make me concentrate on the big, fun things, not the boring paperwork. A patrol/waypoint feature would probably help.

4) A good, HIGHLY EFFICIENT interface. I want to be able to get information FAST and EASY. I don't want email style messaging that requires me to open a window and rewards speed reading over thinking. I don't want to have to click more than once or twice to get any information. I don't want to make eight clicks to do something.

5) Units that act like dinosaurs. Darn it, dinosaurs are not smart creatures. If they are hungry they go eat, perhaps getting lured into obvious traps (despite your orders) or busying themselves chowing down on fallen enemies instead of finishing off the fleeing survivors. Plant eaters panic if not properly trained. Feeding dinosaurs may not pay as much attention to enemies and may get ambushed. Predators will eat their allies when really hungry. Really stupid monsters may forget their orders and wander.

Furthermore, by automating the reactions of the various creatures, you create a real atmosphere in the game and reduces the click load (because I don't have to click them how to think).

6) Give me a chance to react. If something really big happens, give me some avenue to digest it before I get an ulcer while still making me think in real time. Autocentering, warnings, time stopping annoucements and the like would do wonders.

If anyone here gets the impression that I have been burned by bad RT games before, you're right. If you do this RT, do it right!

St Leo is offline St Leo
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  Old Post 19-12-1999 08:43 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Turn Based!

brontosaur

Brontosauri are the same as Apatosauri which were discovered first, thus the name is obsolete.

Darn it, dinosaurs are not smart creatures.

Correction, men in rubber suits from old movies pretending to be dinosaurs are not smart creatures. Dinosaurs were neither more nor less smart than equivalent mammals.:-)

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Biddles is offline Biddles
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I agree with eggman. If it is going to be RTS, don't make it a click fest. None of the rushing crap that was in starcraft. Or stuff like on muchomoney maps where you just build photon cannons so fast that they don't have time to kill them all before they come on line.

Also an adjustable speed clock is a must. This is supposed to be strategy, if I can't stop and think about something it isn't true strategy.


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