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poll ended, see the results on the bottom of the thread
[This message has been edited by MarkG (edited January 30, 2000).]
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Eggman
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Whatever works is fine by me.
However, having some sort of real time elements could be incredibly cool. It would give the player a little less control over his beasties which would make sense considering the general intelligence of dinosaurs. It would also add a new challenge - total micromanagement of the units would be impossible.
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Stefu
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CLOWNS WIT DA DOWNS 4 LIFE YO!
Jan 1970 time: 07:14
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Well, you controlled the fraction of army you had for use in each part of the battle. Smallest unit was regiment, towhich you could issue orders like advance, hold, skirmish line, charge, and so on. You could also, of course, have it move to some location. If it saw enemy, it would face it and shoot at it. Regiments made up brigades, which could be given some commands as one, mainly they could move as a front. To this purposes were their commanders used. Having commander nearby also helped to improve unit morale, which was also improved by things like unbroken line. Unit morale was what stopped unit from panicking and becoming routed. Gettysburg was great fun, as to win you had to take care of formations and such, you had to learn when to charge and how to stop a charge, how to flank, and so on, but I highly doubt that it would fit in Dinosaurs game, as great dinosaur formations were rare to exist. 
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Dtman85
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Danopolis, Danopia
Dec 1999 time: 05:14
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I'd like it to be Turn-based myself, but it Should have some real-time in it. One of the factors of power in the dinosaurs is your speed, if I'm not mistaken. I dunno.
I just think if you're going to have a battle with dino's it would have to be real-time...t-b dino battles would stink like rotten fish (i.e. the dino scen. in civ2 mge). I think TB game with RT battles would be cool, or a RT with TB elements in it.
Dan Frampton
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Vanguard
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Monster Island
Apr 1999 time: 05:14
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Yeah, I just don't see what they can do with turn based combat. What, are the dinosaurs going to bump into one another and then lose hit points until one of them dies, like in Civ? That would be a stupid waste of your prehistoric setting. You'd lose any sense of immersion and be constantly jerked back to reality by the mechanics of the game system.
I want to see dinosaurs running around the plains like something out of Jurassic Park. I want to see dinosaur battles like something out of a Ray Harryhausen film. Okay, so the actual mechanics of combat will be the same as turn based. But the fights will be interesting to watch. And you will sort of feel like you are visiting the distant past.
Turn based is fine for Civ3. But if you make D! just Civilization with dinosuars, then it will just be.....well, Civilization with dinosaurs.
[This message has been edited by Vanguard (edited December 23, 1999).]
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ProvostB
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what do I put in this line?
Sep 1999 time: 05:14
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HAS TO BE RTS.
PERIOD.
------------------
OFFICAL APOLYTON UBB CODE BUG
PROT VICE ADMINSTRATOR
ICQ: 57697251
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Phoenix
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Indiana
Dec 1999 time: 23:14
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I think the basic game should be turn based. Real Time Combat should be optional because many people play civ because they hate fighting games. Of course if this isn't going to be a civ game....then why the heck is it part of the civ trilogy?
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Use just once, then destroy. Invasion of our piracy. Afterbith of a nation, starve without your skeletal key. I love you for what I have not. I do not want what I have got. Blanket acne'd with cigarette burns. Speak at once stop taking turns. What is wrong with me? What is what I need?
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TEymann
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Freiburg, Germany
Jan 1970 time: 05:14
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WAIT! Did you say Dinosaurs AND real time? We are talking about millions of years here. Before deciding, I would like to have a rough estimate on the time scale conversion... If I got the first rumors right, the game covers themes of evolution in living beings. RT would then mean 1 Mio. years per second. Talking about micromanagement of units - forget it! In that case, I'd consider management in a very abstract, god-like sense, like in the Popolous game. I think it is too early yet to give opinions on RT vs. TB.
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marc420
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Oceania
Jun 1999 time: 05:14
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I have to admit that I'm prejudiced in terms of Turn-based games. I guess the shortest reason I can give is that I play these sorts of games so that I can test thought and strategy....I fire up my race-car games when I want to test reflexes.
Some mix of turn-based and real-time might not be bad. Turn based strategic game with a real-time fighting system might be ok. But particularly, I'd rather have the overall decisions made at a pace where the player has time to think. I'll say this, if two companies released "Dinosaur Civilizations" and "Age of Dinosaurs", I'd buy the Dinosaur Civilization game.
Every once in awhile I pick up a real-time game (from a discount bin) because I've heard what a great game it is. For example, I picked up Age of Empires a while back. It was OK for a while, but it doesn't take too long till I get sick and tired of having to keep checking on those serfs to make sure they are all cutting down their little trees. Gets old quickly and game then gets uninstalled.
To me, a real-time system would have to have controls for controlling your forces that are an order of magnitude better than anything I've seen yet.
BTW, you could do a turn-based, phase-based combat game that would work very well....and which would reflect the speed of the dino's. For example, I like MOO2's combat system a lot.....and speed of ships does play an important role there. Speed ends up controlling how far you can move in a certain phase/turn. This allows speedier forces to combine on an enemies wing, get around to their flanks, and control the range of the combat. And it works very nicely in a turn-based combat system.
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:14
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Imran, didn't you think SMG! was brilliant? Sure, it had limited replay value for me, but that was a VERY well done RT game from Sid. He'd be the first to tell you he's not only about TBS. He's about making games fun to play, but as Novice notes, we don't know what kind of game this is yet. If it's an Age of Dinos, RT is almost a foredrawn conclusion. If it's deep game with lots intricate decisions to be made, well, then, you'll be happy! 
[This message has been edited by yin26 (edited January 18, 2000).]
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MxM
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Planet Earth, Solar System
Jan 2000 time: 00:14
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BTW, I do not agree with Sid's opinion (he-he, look at this ) stated in the diary's table that RTS does not have "deep thought" instead it has "fast action". Take city building games for example (Sim City or Cesar III) they are not fast action games. I think that the key point is game design. If you want you can make TBS as a "fast action" game, which is may be a little bit difficult, but take for example turn based combat in Jagged Alliance 2. And RTS game could be really long. Take, again, Sim City as an example. So, I do not see a reason why civ type game can't be of a "deep thought" and RTS. Again, I think that Imperium Galactica II is a good step in that dirrection.
I do not see huge difference in what to use for the game. With 2 exception: 1) multiplayer is better in RTS (which personally I do not care) and 2) RTS typically looks better and feels much more realistic (which I do care). Notice also that there no much civ type RTS on the market, and I would like to try one.
So again my choice is RTS!!!
[This message has been edited by MxM (edited January 19, 2000).]
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NoviceCEO
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Criciúma, SC, Brazil
Oct 1999 time: 02:14
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MxM, I must disaggree with you.
If you pause an AoK game you'll be able to cycle around the map, but youn't be able to give your units orders.
By the way, AoK doesn't have a good represantation of the 15th century warfare, not at all! The 15th century is marked by the rise to the power of the portuguese, that marked that century by great technological advances on the ships construction and navegations, and found a new way to the India and reached Brazil. That's why native inhabitants of America are called Indians, because when Colombo (now riding for the Spanish) reached America, he thought he was in India and called the native inhabitants by Indians.
I study the American Independence and the French Revolution, WTF don't you study it?
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