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yin26 is offline yin26
Emperor
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Apr 1999
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Post  Old Post 16-01-2000 20:11
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Thanks to FIRAXIS: The Diaries Are Great! Get a bigger avatar today!

I know this has been said many times on the board here, but after reading the latest installment, I think this is a wonderful "adventure" Firaxis is taking us on. It's quite rare to see glimpses of what's going on behind the scenes like this--at least this early in the process.

In my mind, this will generate FAR more interest and appreciation of the game in the long-run than a huge media blitz a few weeks before release. Hats off to you guys for taking this approach.

Anyway, my take on what would make the best game:

"Age of Dinosaurs"

MarkG
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aargh, not another "Age of" game! please!

the diaries are great, but it would also be great to know some of the things that are certain. so far all we've been presented with are the choices(with some implications, that is true)...

Bossman is offline Bossman
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Yin! WTF has happened to you, we used to slag FIRAXIS off big time even when they did something good! I cant believe I am actually reading this!

Pythagoras is offline Pythagoras
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Post  Old Post 17-01-2000 02:41 Visit Pythagoras's homepage!
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yeah Firaxis!

MichaeltheGreat is offline MichaeltheGreat
Apolyton Grand Executioner
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Oct 1999
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Talking  Old Post 17-01-2000 03:30
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Your right, Yin, I agree. I can't wait for the part when they tell us about the padded purple suit Special Ability, or the Rodent-ray(tm) Secret Project.

Adm.Naismith is offline Adm.Naismith
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Milano - Italy
Oct 1999
time: 06:14
Thumbs down  Old Post 17-01-2000 03:32
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MarkG is right: diaries are a good idea, but Firaxis is not using them to better explain the brainstorming of making a (good?) game. They are using to raise consensus about (unpopolar?) choices, and add some hype to an almost empty announce about Dinosaurus.

Maybe Firaxis will steer into the right direction putting some real, definitive info into all that fog.

------------------
Adm.Naismith AKA mcostant

MarkG
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Post  Old Post 17-01-2000 03:43
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on the other hand, we are far away from release so in order to have something to keep people interested all this time(there have been three diaries in less than a month after all)...

yin26 is offline yin26
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Apr 1999
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Post  Old Post 17-01-2000 05:31
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Mark is right. Is too early for anything definitive. The game is still in its "foggy" stage, and it's fun to see just how these big issues are handled early on. Sure, I'd love to see more detail (heck, even daily updates from everybody on the team!), but at that point the diaries become a liability in terms of how much time they'd have to spend on it.

I'm sure the diaries will become more specific as time goes on. But for now, it's a really nice effort.

By the way, Mark: What's wrong with Age of Dinos? Turn-based games are great except for the multiplayer aspect, and I think people are growing to want great multiplayer. I'm one of those!

MarkG
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Post  Old Post 17-01-2000 06:17
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classically, dear yin, it's the "age of" games that copy ideas from civ, not vice versa...
let's keep the tradition
[This message has been edited by MarkG (edited January 16, 2000).]

RenderDrone is offline RenderDrone
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Nov 1999
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Post  Old Post 17-01-2000 06:21
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Nice one Yin. Way to shrug it off. Roll with the punches. The dream of becoming a beta tester is getting closer. Although, I think you've cried wolf too many times in the past....

yin26 is offline yin26
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Post  Old Post 17-01-2000 08:01
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Markos,

True enough. I'll admit that after all this RTS I've been doing, a really well done TBS would be a great thing. But I would miss the multiplayer terribly.

Bossman and RenderDrone:

Many people, including you two, have pretended to understand my stance on Firaxis for a long time. But you've misunderstood it all the while. I don't care to rehash the past, so that's all I have to say.

As for being a beta tester, I don't have the time or the patience. Plus, I'm not qualified. I have no experience. And, to tell you the truth, I've had my share of playing buggy ("finished") games, so why would I want to play a buggy unfinished one? In fact, I won't be buying any games until at least the first round of patches come out and I can see the situation. I'm sure Dinos will be the same with me, though I think the open beta idea might well catch a lot of problems that (IMO) detracted from SMAC.

RenderDrone is offline RenderDrone
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Nov 1999
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Post  Old Post 17-01-2000 08:40
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nice save. no wonder they coined the terms "bullshit" and "artist" together.

yin26 is offline yin26
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Post  Old Post 17-01-2000 11:33
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I also think a huge Dino Database would be a lot of fun. I'd love to be able to study the dinosaurs with in multi-media format. I'm sure that would be a pain for Firaxis to pull off, but it would certainly add something to the game.

Age of Kings (sorry Markos), for example, did a nice job of giving background on 15th century warfare. It wasn't even multi-media, actually, but it had nice hand sketches and great content. Overall, it made the game feel somehow more immersive.

(And though it probably would hurt to market Dinos as 'edutainment,' schools and parents wouldn't mind picking up a game full of great dino-facts.)

Jeje2 is offline Jeje2
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Apr 1999
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Talking  Old Post 17-01-2000 12:01
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Yeah, I also like this idea of diary.

Well I just got an idea.
How could we make FIRAXIS release these "first tries" with the game itself?

Think about it. Sid makes always a proto as early as possible, so they can try and test. I would like to see one of these protos, heck why not both RTS and TBS protos.

btw. Yin I like your idea of multimedia.

MichaeltheGreat is offline MichaeltheGreat
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Post  Old Post 17-01-2000 13:20
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Yin - the dino edutainment thing was already done in Evolution.

Hugo Rune
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Post  Old Post 17-01-2000 14:48
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Yeah, they're nice... I just wish they would be a bit more specific! I mean, they are just re-asking our questions rather than answering them, and leaving us hunting for scraps of subtle suggestions.

Narck is offline Narck
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Apr 1999
time: 23:14
  Old Post 17-01-2000 15:40
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http://www.an.i-dentity.com/ubb/Forum6/HTML/003764.html

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yes, yin, you're right yin about aok. i tried the demo, 3 hours passed like 1 minute! it was great, I was amazed byt the whole presentation, the tutorial, etc. 5 minutes later I realized that all I was doing to win was sending hordes of units agains other hordes of units, eventually winning. this wasnt strategy, it was a speed race

MikeH is offline MikeH
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Post  Old Post 17-01-2000 20:43 Visit MikeH's homepage!
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Try playing against a human!

I understand Yin's attitude towards Firaxis I think and this thread is entirely consistent with it. Oh and Yin, Bossman wasn't entirely serious with his post.

At the moment however these diaries don't give me a feel for what the game's going to be about. I've said it before but I just don't get the concept at the moment. I can see how it might be like a cross between DinoCraft and something like Sim Earth (more one way or the other depending on the way it goess) but I don't really see how it's going to be fun. Not yet. I wait for more information with interest.

yin26 is offline yin26
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Apr 1999
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Post  Old Post 18-01-2000 04:08
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Thanks Mike. Apologies to Bossman, then. I've heard that kind of thing about me so many times that I guess I didn't see the joke.

And Markos:

That's my point. AoK is great in multiplayer. Sure, a lot of people still play the "mob rules" style, but they aren't considered good players. If you haven't already, play some multiplayer! I'd be happy to play against you and show you some neat strategies.
[This message has been edited by yin26 (edited January 17, 2000).]

MarkG
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would I be extreme if I said that(perhaps a bit depending from the players) ANY game is great in multiplayer??

Vanguard is offline Vanguard
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Apr 1999
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Any game? How about SMAC?

yin26 is offline yin26
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Post  Old Post 18-01-2000 06:13
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Markos,

Vanguard is right. A TBS game, even a good one, just doesn't translate well to mulitplayer. Have you ever tried a PBEM game of SMAC? Heck, even the LAN games run to 5, 6, 7 + hours. Most of the people who talk about MP SMAC say, "Well, we played for 6 hours and had fun, but we never finished the game."

Hmmm. I would think actually finishing a game is pretty important.

Now people point to chess as a TBS game with "good" MP. I suppose so, but the mechanics of the game are infinitely easy compared to SMAC, for example. So a person can actually finish a MP game of chess in a reasonable amount of time.

On the flip side, even a lot of RTS games suck in multiplayer because they weren't geared towards it. AoK is GREAT in MP because they had that in mind from day one. Not only that, the SP campaigns and the comp play (for a while) are quite excellent. Of course, the Zone has problems, but that's not the fault of ES. Anyway, IP games are VERY easy to start.

So even in Dinos is a great SP game, if it has limited or no MP, it will fade away much sooner than it has to. Even Sid has recently said that MP is exciting!
[This message has been edited by yin26 (edited January 17, 2000).]

Imran Siddiqui is offline Imran Siddiqui

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Post  Old Post 19-01-2000 06:08
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Well, I think these are the questions Firaxis is asking themselves as well. I don't believe that they know what kind of game they will turn out with. They are simply experimenting and letting us in the fun. After all, we want CivIII first, then lets talk about Dinos .

NoviceCEO is offline NoviceCEO
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Oct 1999
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Arrow  Old Post 20-01-2000 04:15 Visit NoviceCEO's homepage!
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Oh yes.

AoK is great multiplayer. If Mark think it's just hordes versus horders I can say Civ is just hordes versus hordes too.

Anyway, Starcraft is much better than AoK in multiplayer. It runs much better, gets better latency, Battle.net kicks The zone in the head and SC has much more varieties than AoK, thanks to its great scenario editor.

But enough of this. Why don't we get back to the topic:the diaries.

Not only because it help us learn something about the game neither because they give us a view back the scenes, but because they make me feel sure they're considering the options, that means I feel safer they're taking the best decisions.

In the diaries, Sid's shown he's got a good vision of what the should be, and what are the differences between his possible choices. That makes things easier for him to take the correct decisions.

novice

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I havent played AOk in multiplayer and I'm not discussing multiplayer. It seems to me that the human factor can cover many things that could be missing in a strategy game.
It's in single player where the game shows if it it(the game itself, not the enjoyment of competing with another human) can keep you in front of the computer for hours

And civ, with just the single player, has kept us in front of our computers for years

Back to the topic of Dino, Sid has been making games that you can come back to after a long time. I tried a demo of a pirates-like game called Cutthroats(or something like that). After 30 minutes I was looking for my old disks of Pirates!
(unfortunately it didnt work well with win98 and I gave it up )
I hope dino's will be such a game...
[This message has been edited by MarkG (edited January 19, 2000).]

Glak. is offline Glak.
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Aug 1999
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Post  Old Post 20-01-2000 07:39
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yin26:

"A TBS game, even a good one, just doesn't translate well to mulitplayer"

Well I hope that isn't a universal thing, I'm trying to make a multiplayer only TBS (with a high level of detail) and I'm hoping it will work out. I'm also hoping blizzard won't sue me when I make my game work unofficially on battle.net (hee hee)

"Have you ever tried a PBEM game of SMAC? Heck, even the LAN games run to 5, 6, 7 + hours."

I tried a PBEM with three friends. We averaged at least ten turns a week for months. We also have maybe four hotseat sessions (of the PBEM game) that lasted around 8 hours each. So that is like six months of PBEM with 30 hours of hotseat play, all on a single game. We go nowhere.

"Of course, the Zone has problems, but that's not the fault of ES."

yeah it must be horrible to be stuck with that thing. The trouble is they can't leave MS because MS owns the AoE property.

Imran Siddiqui:

"Well, I think these are the questions Firaxis is asking themselves as well. I don't believe that they know what kind of game they will turn out with."

Has Sid ever been the main guy behind a sequel to any of his games? Brian took over the Civ series and some other people are doing that Antitem game and I don't know anything about those other games. What I am trying to say is Sid doesn't seem to like to do the same thing twice. I don't think this game is going to be like any traditional TBS or RTS at all. After dinos he'll probably design some turn based first person shooter.

MarkG:

"It's in single player where the game shows if it it(the game itself, not the enjoyment of competing with another human) can keep you in front of the computer for hours"

for you, and probably a few million other people. Not everyone is that way though. Sure I can play single player for maybe up to a hundred hours if the game has a great storyline but without that, then maybe ten. To play a thousand hours or more I need multiplayer and there are millions of others that need multiplayer too. I want to be able to log onto a two year old game and see that 50,000+ people are always online no matter what the hour, and then go to some of the old rooms and get a game with people I used to know, or perhaps I could drop by www.battlereports.com and read well written stories often illustrated with screenshots of key parts of the game. I think you are depriving yourself of enjoyment by ignoring multiplayer gaming. It isn't competitive either, the atmosphere is often quite friendly and receptive to new folks.

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quote:
Originally posted by Glak. on 01-19-2000 09:39 PMI want to be able to log onto a two year old game and see that 50,000+ people are always online no matter what the hour, and then go to some of the old rooms and get a game with people I used to know, or perhaps I could drop by www.battlereports.com and read well written stories often illustrated with screenshots of key parts of the game.
you're talking about things that either exist in the "single player"(and of course the "multiplayer") forums as well as the various sections of our site and other sites. you're talking about an oline community. this has nothing to do with the game being single player or multiplayer

Adm.Naismith is offline Adm.Naismith
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Oct 1999
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Glak, writing:
quote:

To play a thousand hours or more I need multiplayer and there are millions of hours that need multiplayer too. I want to be able to log onto a two year old game and see that 50,000+ people are always online no matter what the hour, and then go to some of the old rooms and get a game with people I used to know


you are dreaming of a world of millions players who have
1) no connection (or low and fix) cost or a lot of money to throw away - neither common here in Europe
2) way too much spare time to put out of real life.

Play with other human is fine, but IMHO it's better don't forget how often game developers push multiplayer as a shortcut to achieve cheap (by players themselves) brain instead of expensive and difficult to program good AI single player opponent.

------------------
Adm.Naismith AKA mcostant

Glak. is offline Glak.
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MarkG

"you're talking about things that either exist in the "single player"(and of course the "multiplayer") forums as well as the various sections of our site and other sites. you're talking about an oline community. this has nothing to do with the game being single player or multiplayer "

well sort of, but I don't think it is the same. Discussing strategy at say, shock's forum is different than discussing strategy here, because you play with and against the people you talk to. Yeah there is an online community for single player games but I think the experience is more so multiplayer.

Adm.Naismith

"you are dreaming of a world"

no actually I was describing quite clearly how battle.net is, such a place exists. SC has been out for two years now and its peak in popularity was this fall. Only lately has the bnet population starting dropping to 40K users, of course it is much higher during peak hours. I have seen 80K personally and I assume it has been much higher. The week after the mac release (plus all the PC players were playing) a record of something like 2.2 million games were played in 24 hours.

Oh actually I just saw an update, I was way off, here is a quote from blizz: "Total games over Battle.net reached 11,379,766 -- the first time more than 10 million Blizzard games have been played in the same day. The record for concurrent users was also broken with a peak of 106,608 users online at the same time"

"1) no connection (or low and fix) cost or a lot of money to throw away - neither common here in Europe"

yes you are correct, very few European players play and most of them that do play from dorms or internet cafes. However in America and Canada and probably some other countries access is cheap.

In Korea Starcraft is shockingly popular. It has almost taken over the culture. Its popularity has caused 10,000 PC game rooms (each with a large number of computers) to spring up, primarily dedicated to SC. These places run 24 hours a day and cost like a dollar an hour to use. Well this is kind of off topic but I think it is really strange. There are legal battles over using SC characters in commercials for soap and stuff, really strange. There are dozens of professional gamers that wander around Seoul and make their living from SC tournaments, some parents (according to the Korean Herald) have brought their children to game rooms asking the opperators to make them professional gamers. An american, 2 canadians and a swede have moved to korea to live the tournament life. Well I kind of thought that was strange that Korean SC players outnumber americans by 9.5 to 1 last time blizzard mentioned it.

"2) way too much spare time to put out of real life."

Everyone at every moment is doing exactly whatever he thinks is the best possible use of his time. Some people like video games more than others.

"Play with other human is fine, but IMHO it's better don't forget how often game developers push multiplayer as a shortcut to achieve cheap (by players themselves) brain instead of expensive and difficult to program good AI single player opponent."

I think I'd still take the human experience over fighting the AI. Well actually on bnet since most players are worse than the updated AI they like to play two or three humans players allied against the AI. So you get to play against the AI and cooperate with other humans.

[This message has been edited by Glak. (edited January 20, 2000).]

 
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