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Mike- Different kind of Dino's living together in a heard? Player choses evolutionary "improvements"? Let's face it, anally correct details have never been the forte of Sid Meier, and quite rightly so, it does not make for a fun game.
The ultimate (toned down) King Dino would be the "Alpha Male" dinosaur. Mimicking the pattern found in nature with a single male and many females living in a flock, heard or pride together, The AMD (working title) would be a slightly stronger individual, only one per herd. It would look markedly different from other dinosaurs, and be slightly larger on screen (We have the "indentify" bit right here). One of them would always be needed for reproduction, and his genetic code would dominate that of the heard. Male offspring, once they reach maturity, would either try to challenge the AMD and most likely be killed or driven off, or leave the tribe and form roaming bands of Single Males.
In the game these would serve a triple purpose. First, they would be a threat to your tribe, especially if they are of other species, and could act as an intermediate level "barbarian" between other heards and MRLs. Second, they would periodically come in and challenge your AMD, and replacing him if they win (meaning you each time can have a choice of whether you want to keep your AMD (kill them off using your tribe, lose a genetic change), or get a new one (Let them fight it out with your AMD, leaving the "stronger" male left, possibly seriously injured...)). Thirdly, they would be the source of a new AMD if your old one is lost in battle.
A heard without an AMD will be weak and cannot replenish itself, thus making the search for a new AMD vital to its current tasks. An interesting strategic decision will therefore be if you should try to kill off Single Male groups or not...
This gives an interesting alternative to the King Dino idea. It retains most of the advantages (Strategic/Tactical Change, a symbol to identify with) and even adds new ones, while removing the overreliance on a single dinosaur and continually having to protect him (he can and should be replaced, often).
And remember, ant life centers around protecting the Queen...
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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I agree with your hope about a more realistic role of Alpha Dino (well, I'm not sure about a Dino herd, but I watched quite a lot of TV special on current animals who live in herd ).
We can have Alpha female too, not because of politically correctness but because some species work so today.
I like the idea of a limited control over your Dinos, but I'm not sure Firaxis is smart enough to follow this path. I played Popolous (1st, not the sequels) a lot some years ago, and I remember I had some weak control only on a main character (a kind of priest).
He could be killed too, and you needed to replace him quickly to take back the control (quite a mess sometime).
I suppose Firaxis will not follow the suggestion of a challenged Alpha, because it will be less an opportunity to empathize for the player.
The Show Biz only like strong continuity (look how Mufasa-Simba alternate in Walt Disney's Lion King, just e.g.), because they know the problem: how can a player like a stranger Dino that kill his/her "avatar"?
I'm not sure the ants model can fit with dinos, because there the queen is mainly an "eggs builder", very often an almost unmoveable animal.
In a chess model, ants use the chess King (save it or you lost), when whe are more on the field of chess Queen: really powerful, but if you lost it too early you are in trouble.
On this chess model vs. dino model match I see the king role as the dino child: protect them because they are your herd future and the weakest (injured animals a part).
I think that this whole Alpha male/female concept can be far better for Dino than the CopyCIV concept I red here and there on the forum. Let's hope! 
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Adm.Naismith AKA mcostant
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Bblue
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Raleigh. NC, USA
Oct 1999 time: 00:14
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Yep, good grouping commands would accomplish what I was getting at. My thought was the Dinoking is the method that Firaxis might take to accomplish this.
Not only would it be a way of making 'group commands' but it also adds an additional element to the game itself since the Dinoking will be a little(?) tougher, quicker, meaner, more virial? then just your run of the mill Dino and that by losing the Dinoking it would have a negitive affect on your game.
I personally am envisioning Dinosaurs on a more statigic level then something like Starcraft (although I could be totally off base). Something interactive, real-time, but not simply my 'zerglings' vs your 'Marines'(although that should at least be part of the game, just not the only focus). If it turns out that Dinosaurs is nothing but Dinocraft, I'll be dissapointed. Hopefully Sid can find some good ground to stand on somewhere between something like Pharoah (RT infrastrucure development.. nesting ground development, water hole patroling, Dinopup raising, Uranium ore tasting (for those in a real hurry to mutate , etc..) and Starcraft ( RT build stuff from resourses and KILL, KILL, KILL)
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