 |
|
|
Oooh, diary. Sounds all right, and definately places it away from Simulation and into Strategy. I think that's a good move.
|
|
|  |
 |
|
|
lord o'mighty! I'll go nuts if they don't post any screenshots...
|
|
|  |
 |
|
|
The King/Hero thing might also detract from the mutations thing that was supposed to be important.
|
|
|  |
 |
|
|
Of course, the way to solve the King controversy is to make it a disadvantage to lose the unit, but not killing your game because of it. You should be able grow a new one at a high cost, but you could only keep one at a time. Think Tiberian Sun's Cyborg Commander, for example.
|
|
|  |
 |
|
tniem
|
|
Hope College
Apr 2000 time: 00:14
|
|
I think the best way to deal with the king/queen dinosaur is to have a hiarchy of the dinosaur family, like a pack of dogs. You could have the alpha male and female and they would be the dinosaurs that you would most want to have their traits passed on. The more a trait is worth the higher you put them on the chain. It would add to game play and help with the whole mutation idea.
|
|
|  |
 |
|
tniem
|
|
Hope College
Apr 2000 time: 00:14
|
|
I would like to apologize. That was my first post and this is my first time on these boards. I know see that the idea of an alpha dinosaur has already been proposed on another thread. I then do not wish to seem that I stole another's idea, just happened upon the same and thought that I was the only one.
|
|
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|