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Bossman
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of Reading town
Jan 2000 time: 05:14
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All down to preference I suppose, it does look as if the "Why not both" category is the most popular though. Personally I prefer Starcraft to SMAC becuase I prefer a slightly simpler interface. SMAC is however a challenging game and was fun none the less which is more than I can say for CtP.
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Vanguard
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Monster Island
Apr 1999 time: 05:14
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I think your poll is broken. Doesn't record "Big World" votes.
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terribly sorry
everyone, PLEASE VOTE AGAIN
[This message has been edited by MarkG (edited January 30, 2000).]
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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I voted for "both", because I'm thinking of it like "special missions" into the whole evolving world. Think of them as in Railroad Tycoon, where sometimes a message popup to inform you of a huge business opportunity.
You can try to reach it (juggling it with your global, usual railroad job) or ignore it because you judge it doesn't worth the effort.
So you can have the whole Dino world evolving, then you receive message of fact like:
- Your carnivorous dino are aware of a huge herd passing quite far from their usual hunting fields. Do you want they try to start the hunt? (risking to lose force into a unsuccesful chase or gaining a lot of fresh food).
- Your dinos are aware of lot of eartquakes into last days. Do they decide to flee from actual pasture land and start a quest for a quiet one (and risk to starve) or do they should stay there and risk a major eartquake kill half of your herd?
Well, they are a mix from natural disaster and players opportunity, but you are not only left with a random choice: the better your dinos are evolved to suit some situation, the better you catch info to help your decision.
In my example 1) if your dino developed better senses they have more chance to hunt succesful or if they are strong but slow (more able to hunt by ambush) they are better to renounce to the oppotunity.
In case 2) they can more or less aware of the situation, or be more prone to flee and force you to act so (or half of them will kill themselves anyway, stumbling against the others, running away).
Ok, it's in the line of the random event in SMAC, where you can have better chance if you develop the right base infrastructure, but it should add some deep and forced action to the game.
It can also model some random evolution: "strange eggs are layed from a female of your herd. Do your istinct suggest to eat them now (to avoid the born of a malformed litter, that will end wasting this brooding) or you can afford to wait and see if something good is happening?
It could also differ because (as I voted with previus TBS/RTS poll) I think they could be real time events into the general, strategical turn based whole management of the Dino game.
Anyone like to join this line of thought?
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Adm.Naismith AKA mcostant
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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Hugo, I red it, me too posted about simultaneus turns and TBS/RTS kind of mix.
This time I tried to polish the idea with the concept of Real Time mission into a TBS overall.
Yes Mouse, I understand you fear of a bad scenario can ruin the whole game. In Railroad you can let alone the "specials" without ruin your empire, if you are already wealth enough. OTOH, you can catch the opportunity to put your finance back in black after some trouble, or to surpass that nasty computer opponent. As in real life, sometime you bet, sometime you give up 
WIth DIno, the point is that's difficult to add spice to the slooooooow evolution of life. As in movie or theater, we don't like to watch too much "daily stuff", we want some kind of "crisis" situation (by action or by mind) where the main actor/actress react and "play the game" (winning or lousing) in some interesting way.
Who cares of Othello's marriage if Yago didn't push in some drama? Or Hamlet?
Or last James Bond movie without a world danger and some nice girls (if you let me pass with this combination ).
Maybe in Dino we need the general background to catch with the whole effect, still would like some action here and there to keep us awake that bit more from 3.00 AM to 4.00 AM 
If you skip the scenery, you can miss some bonus (or malus, it's a challenge after all!). Some player can try to grab the benefit (like the "momentum player"), other can chose to skip and put more effort (and micromanagement, as builders) into general - whole world - level.
It can be difficult to balance but, well, which game isn't?
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Adm.Naismith AKA mcostant
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tniem
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Hope College
Apr 2000 time: 00:14
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Big world definitly. But how bout small scenarios for multiplayer. I'm sorry but I do not have time for Alpha.hq it just takes to long to play.
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tniem
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Hope College
Apr 2000 time: 00:14
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If scenarios are used then each step needs to have more influence then in the SM's Battle Series. If I lose at the first battle, I shouldn't just then have to play a hard second battle, I should be missing the troops that I lost. In SMG I would send my troops on a last minute rush in the hope of gaining some points back. If I do this and lose a couple regiments then I should not have those troops again. So if you lose your dinos an attempt to get a landmark then in the next scenario you should have less dinosaurs to work with.
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Dalkeith
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Joure, Friesland, The Netherlands
May 2000 time: 05:14
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Only BIG WORLD, because you really get involved in the game and you really care about what you have achieved in the game
With scenario's you simply DON'T.
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