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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Dinosaurs-Archive > Poll #2: SCENARIO VS "BIG WORLD"
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MarkG
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Arrow  Old Post 30-01-2000 19:12
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Poll #2: SCENARIO VS "BIG WORLD" Put an end to popups!

poll ended, results at the bottom of the thread....

------------------------
related thread on the same subject http://apolyton.net/forums/Forum33/HTML/000046.html
related firaxis diary http://www.firaxis.com/dinosaurs/di...=20000114_1.cfm

[This message has been edited by MarkG (edited January 30, 2000).]
[This message has been edited by MarkG (edited February 24, 2000).]

Bossman is offline Bossman
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All down to preference I suppose, it does look as if the "Why not both" category is the most popular though. Personally I prefer Starcraft to SMAC becuase I prefer a slightly simpler interface. SMAC is however a challenging game and was fun none the less which is more than I can say for CtP.

NoviceCEO is offline NoviceCEO
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Criciúma, SC, Brazil
Oct 1999
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Post  Old Post 30-01-2000 23:05 Visit NoviceCEO's homepage!
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Both!!!

It would be nice to go all way through evolution in a Big World in single player. But a scenario based could really rock! How about having a scenario objective "kill all your enemie's herbivorous dinosaurs before he does it to yours".

Qilue is offline Qilue
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Dec 1999
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Post  Old Post 30-01-2000 23:27
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Put an end to popups!

Big world for me.

Games like Pharaoh, Caesar1&2&2, etc, are fun, but I always hate it when just as it gets interesting, scenario over and you then have to start from scratch in the next scenario.
In big world games like Civ et al, MOO1&2, BoTF I get to watch my empire grow, develope and expand from humble beginings.

Vanguard is offline Vanguard
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Unhappy  Old Post 31-01-2000 01:16
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I think your poll is broken. Doesn't record "Big World" votes.

MarkG
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Post  Old Post 31-01-2000 01:36
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terribly sorry
everyone, PLEASE VOTE AGAIN
[This message has been edited by MarkG (edited January 30, 2000).]

Pythagoras is offline Pythagoras
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<>Big World, as per my ideas
http://apolyton.net/forums/Forum33/HTML/000058.html?date=16:26<
>

Urban Ranger is offline Urban Ranger
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The City State of Noosphere, CPA special envoy
May 1999
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Post  Old Post 31-01-2000 08:37
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You don't necessarily have to start over every time in a scenario based game. Some games, such as Starcraft, are like that. But there are others, such as Pazer General and Warlords III, allows you to carry a core of units from a scenario to the next one.

I must say there are advantages to both.

Scenarios are shorter and tend to have simpler rules. That is good when you are tired and just want something to while away an hour or two.

But either way, RTS suck unless there is a "pause" option.

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Adm.Naismith is offline Adm.Naismith
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Lightbulb  Old Post 31-01-2000 15:52
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I voted for "both", because I'm thinking of it like "special missions" into the whole evolving world. Think of them as in Railroad Tycoon, where sometimes a message popup to inform you of a huge business opportunity.
You can try to reach it (juggling it with your global, usual railroad job) or ignore it because you judge it doesn't worth the effort.
So you can have the whole Dino world evolving, then you receive message of fact like:
- Your carnivorous dino are aware of a huge herd passing quite far from their usual hunting fields. Do you want they try to start the hunt? (risking to lose force into a unsuccesful chase or gaining a lot of fresh food).
- Your dinos are aware of lot of eartquakes into last days. Do they decide to flee from actual pasture land and start a quest for a quiet one (and risk to starve) or do they should stay there and risk a major eartquake kill half of your herd?

Well, they are a mix from natural disaster and players opportunity, but you are not only left with a random choice: the better your dinos are evolved to suit some situation, the better you catch info to help your decision.

In my example 1) if your dino developed better senses they have more chance to hunt succesful or if they are strong but slow (more able to hunt by ambush) they are better to renounce to the oppotunity.
In case 2) they can more or less aware of the situation, or be more prone to flee and force you to act so (or half of them will kill themselves anyway, stumbling against the others, running away).

Ok, it's in the line of the random event in SMAC, where you can have better chance if you develop the right base infrastructure, but it should add some deep and forced action to the game.

It can also model some random evolution: "strange eggs are layed from a female of your herd. Do your istinct suggest to eat them now (to avoid the born of a malformed litter, that will end wasting this brooding) or you can afford to wait and see if something good is happening?

It could also differ because (as I voted with previus TBS/RTS poll) I think they could be real time events into the general, strategical turn based whole management of the Dino game.

Anyone like to join this line of thought?

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Adm.Naismith AKA mcostant

Hugo Rune
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Post  Old Post 31-01-2000 20:18
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A mix is what is proposed in my thread

Asmodean is offline Asmodean
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Definately Big World!!!

Scenario-type games tend to be shorter, which for my part is a turn-off. I just love it, when I can start a game knowing that I will be playing it for a week or more. Furthermore, I didn´t fancy Gettysburg or Antietam that much (and I´m into the civil war in a BIG way).

Asmodean

Atahualpa is offline Atahualpa
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Big World!

I already said: its soo frustrating to start from the scratch every scenario.

Ata

NoviceCEO is offline NoviceCEO
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Lose 30 kilos (of popups)

I will post again and say Both rules!

Adam.Naismith's opnion is pretty good, although I haven't played Railroad Tycoon. Also, as I proposed you can have some independent scenarios that could be nice.

Ata, it seems to me that you haven't read Adam's post... Too bad you're missing it.

Qilue is offline Qilue
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Post  Old Post 02-02-2000 00:42
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Help yourself to an AD-FREE life

If the scenarios were of a bonus nature and participation or lack of had little or no effect on the overall game then yes, but if say your in the middle of a game and one of these scenarios starts and failing results in having to restart the game, then no.

Adm.Naismith is offline Adm.Naismith
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Hugo, I red it, me too posted about simultaneus turns and TBS/RTS kind of mix.

This time I tried to polish the idea with the concept of Real Time mission into a TBS overall.

Yes Mouse, I understand you fear of a bad scenario can ruin the whole game. In Railroad you can let alone the "specials" without ruin your empire, if you are already wealth enough. OTOH, you can catch the opportunity to put your finance back in black after some trouble, or to surpass that nasty computer opponent. As in real life, sometime you bet, sometime you give up

WIth DIno, the point is that's difficult to add spice to the slooooooow evolution of life. As in movie or theater, we don't like to watch too much "daily stuff", we want some kind of "crisis" situation (by action or by mind) where the main actor/actress react and "play the game" (winning or lousing) in some interesting way.

Who cares of Othello's marriage if Yago didn't push in some drama? Or Hamlet?
Or last James Bond movie without a world danger and some nice girls (if you let me pass with this combination ).

Maybe in Dino we need the general background to catch with the whole effect, still would like some action here and there to keep us awake that bit more from 3.00 AM to 4.00 AM

If you skip the scenery, you can miss some bonus (or malus, it's a challenge after all!). Some player can try to grab the benefit (like the "momentum player"), other can chose to skip and put more effort (and micromanagement, as builders) into general - whole world - level.

It can be difficult to balance but, well, which game isn't?

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Adm.Naismith AKA mcostant

MarkG
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Post  Old Post 25-02-2000 04:21
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final results
Scenario vs Big World

Scenarios(like Gettysburg, Starcraft) 8 / 3%
Big World(like Civ) 109 / 51%
Why not both? 93 / 43%
Not sure/No opinion 2 / 0%
212 total votes
[This message has been edited by MarkG (edited February 24, 2000).]

tniem is offline tniem
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Post  Old Post 06-04-2000 01:38
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Big world definitly. But how bout small scenarios for multiplayer. I'm sorry but I do not have time for Alpha.hq it just takes to long to play.

tniem is offline tniem
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Post  Old Post 08-04-2000 22:27
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If scenarios are used then each step needs to have more influence then in the SM's Battle Series. If I lose at the first battle, I shouldn't just then have to play a hard second battle, I should be missing the troops that I lost. In SMG I would send my troops on a last minute rush in the hope of gaining some points back. If I do this and lose a couple regiments then I should not have those troops again. So if you lose your dinos an attempt to get a landmark then in the next scenario you should have less dinosaurs to work with.

Dalkeith is offline Dalkeith
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Post  Old Post 07-05-2000 18:05
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Only BIG WORLD, because you really get involved in the game and you really care about what you have achieved in the game
With scenario's you simply DON'T.

WarVoid is offline WarVoid
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I'm edging toward-Why not both...

But you're talking StarCraft type scenarios.
I'm talking about civ2 scenarios.
If you mean civ2 scenarios then I want both Big World and Scenarios.
But if you mean StarCraft type scenarios (which are actually campaigns) then I want just Big World.
What Do You Mean???

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