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final results
[This message has been edited by MarkG (edited October 31, 2000).]
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the ideas detailed
1. Create a head dino character, an "alpha" dino or King/Queen
Dino. This would be a single dino around which the rest of the herd revolves.
This 'HeroSaur' could have special traits
2. Humanize the dinos. An interesting solution. One easy way to do this is
through the baby dinos. When a new dino hatches, it would actually come out as a
baby, and would follow its mother around until it gets old enough to go out on
its own.
3. Emphasize the story of these dinos so that players become invested in
that story. A simple technique Sid is experimenting with is the DinoCam, a kind
of window on special events in the game, such as births, battles, and deaths
4. A vicious enemy. Be it the terrible harshness of the environment or an
enemy dino so huge and violent it makes the player's heart leap
5. A home. Allowing the dinos to influence the environment, through nesting,
digging, "fertilizing," or otherwise shaping an area to the player's
liking, would create a physical space into which the player has invested time
and effort
6. Expressive animation. Giving the dinosaurs more character than the grim
reptilian faces they probably possessed would engage the player and help them to
project emotions into the dinosaurs.
7. Big goals. Give the dinos something to drive them forward to the endgame.
Give the player something big to grasp for, such as evolving a dinosaur to stand
the test of time. =)
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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MarkG, I disagree about the title of choice #2 "Humanize the dinos".
Usually animals take care of their cubs, not only by mothers attention, also by whole herd defending against predator and sacrifice themselves.
Not only mammals: reptiles as crocodiles, are now acknowledged to take care of their eggs.
On the poll, I voted #1, but I must agree with MidKnight about the fact that Firaxis is probably implementing more, if not all, of those concepts into game.
Off Topics: ehi MidKnight, one of my former collegue is just married with an australian girl. They are living somewhere in Camberra, you should find it, if you search around a bit 
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Admiral Naismith AKA mcostant
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the choices are exact quotes from the 6th diary
the whole part of the diary related to the poll is posted after the poll on this thread
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sorry for the problem guys. it's been fixed...
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Ken Bregott
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Port Elisabeth, South Africa
Jun 2000 time: 05:14
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I personally voted for "A home". Look at what they're doing with Black and White- a totally dynamic environment. No, I don't mean exactly like that (it would not be appropriate), but maybe the type of dino can influence the environment? I would love to see droppings marking territory, egg-nesting sites, "mother dinos" and so on.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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Sorry, I diserted this thread for a while, because I'm not more interested in a product with so few info (too much time from the last diary, not enough real info about the current product design).
MarkG: I understand your poll use the quotes from diaries, but the diary also suggested Firaxis will put all the elements at work, so my point was: if you build a new poll, I'm sure you already put some personal effort, so I suggest you adapt and correct the label.
But it was only a "by the way" comment, sorry for annoying you.
MidKnight: yes, I was thinking about you yelling my nick name down the streets!
Only I have no idea about how much time you need driving by Melbourne to Camberra, and I have no idea too about the job of my previus collegue's wife; actually he's uneployed, because he's a new immigrate and he tryed to explain to me about some 5 months limits before employement (may be it's only a lie to mask a very long & hot honey moon, we italians have some miths to defende, you know ). Sorry, out of topics again.
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Admiral Naismith AKA mcostant
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