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Baston
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Woking, Surrey, UK
Jan 2000 time: 05:14
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I have been trying the mods but have failed dismally so far. I doubt strongly that for example the radically overhauling "dutcheese" pack would work on the Mac port but the scenarios seem to work fine.
I am in the process of writing a mac version of "dutcheese", but i'd say the outlook looks a bit grim on that front.
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have you tried the apolyton pack?
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Baston
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Woking, Surrey, UK
Jan 2000 time: 05:14
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Not yet... it looks like it could change the game great deal, but i must admit to so far only having tried scenario's and trying to create my own work.
I have looked at it well enough to appreciate what it does.
Has anyone else tried?
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TheThirdJesus
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LA, CA, USA
Feb 2000 time: 05:14
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I'd be willing to try installing apolyton pack, but after downloading it, I was greeted with a .exe installer... I may just be overlooking a way to get the .txts/.flis out, if so I'd love here from you guys.
[edit] If somebody has the altered files, and could send them to me, e-mail me at jsavage@mac.com. [/edit]
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"God. Root. What is difference?" - www.userfriendly.org
[This message has been edited by TheThirdJesus (edited February 15, 2000).]
[This message has been edited by TheThirdJesus (edited February 15, 2000).]
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Baston
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Woking, Surrey, UK
Jan 2000 time: 05:14
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I'll have a look later on tonight.
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Baston
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Woking, Surrey, UK
Jan 2000 time: 05:14
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If anyone has had luck doing this contact me, and i'll arrange for your Mac conversion to be made available on the site.
I haven't had time to work on it at all, as i am still furiously playing the new beta i have.
Just waiting for the patch that i thought would be here by now (more so for my fellow gamers than myself).
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`noops, the installer is for pc only...
get the Apolyton Pack in a zip file here
http://apolyton.net/ctp/files/ApolytonPackv1.zip (4.4MB!)
Some files have to be in the default folders, the rest under /scenarios
be carefull not to overwrite anything, and if you do keep a backup
[This message has been edited by MarkG (edited February 16, 2000).]
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Baston
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Woking, Surrey, UK
Jan 2000 time: 05:14
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Getting it now... i'll do the unzipping and checking here at work, burn it to CD and try it at home over the next few days.
[This message has been edited by Baston (edited February 16, 2000).]
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Baston
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Woking, Surrey, UK
Jan 2000 time: 05:14
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In the readme for the pack it states:
REQUIREMENTS
1) Activision Civilization: Call to Power
2) C:CTP Patch v1.2
3) "1.21 Hack"(optional but recommended)
INSTALLATION
Before installing the Apolyton Pack, we recommend that you install the "1.21 Hack"
Presumably the 1.21 hack is not compatible or available for the Mac. The apolyton pack is therefore likely to cause alot of problems. I might test it, but would feel more comfortable adapting a "Mac" version from scratch.
As to whether it would be compatable with the PC would be anyones guess. I will continue to read the file here at work but don't know how far to take it yet.
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Baston
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Woking, Surrey, UK
Jan 2000 time: 05:14
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The more i have read the readme and other documentation the more distinctly uneasy i have become about porting a Mac version or applying it outright.
This pack, whilst great for some people, seems to be a major overhaul of the game itself with many changes to every part of the game.
For me personally having played the game many times, i have found it to be quite reasonably balanced. If you download the pack with a view to updating your Mac copy of CTP, i implore you to think again.
I will begin work on a safer and more useful "quickstart" for PBeM games. I am not saying the pack is bad or full of rubbish it's that, as a Mac owner of CTP, it leaves me feeling very uneasy about testing or playing under its changes. Especially being unsupported too.
I'd welcome any views counter to this but i wont personally be trying it.
[This message has been edited by Baston (edited February 16, 2000).]
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TheThirdJesus
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LA, CA, USA
Feb 2000 time: 05:14
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Yesterday I downloaded Cd's mod and installed it exactly how the readme said (I found that this was one of the few mods that didn't come in a .exe self extractor). It works perfectly and no serious glitchs (the library has some weird square letters instead of spaces in some of the entrys, but that's only a cosmetic problem). The units introduced worked, and so did the new goverments, I played a quick game on king (1vs1, no water, tiny map), and found that all the new stuff in the mod seemed balanced and cool.
As for v1.21 and possible problems of not using it. I would assume that v.1.2 on the Pc side is what we've got now (logically this makes sense, why port the broken code that would have to be patched instead of the post-patch code?). As for the v1.21 hack, I have no idea... But since Cd's mod works, I think v1.21 is not needed, only suggested.
After installing Cd's mod, I wanted to try some more I then installed the unit avis/sprits/images for Cd's mod (this is a separate mod that you can find in the download section.); this too worked perfectly. I then tried the two different civ color changes (which by the way, were very cool), they worked fine.
Overall, I'd say PC mods work fine on the mac. :-D
I'm going to go try to install the apolyton pack and see if it works, I'll get back to you guys later today or tomorrow.
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"God. Root. What is difference?" - www.userfriendly.org
[This message has been edited by TheThirdJesus (edited February 16, 2000).]
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the 1.21 hack is optional and is just for the pc anyway
it fixes a couple ugly bugs in the scenario pack feature which I dont know if they exist in the mac port.
IF the same bugs exist, you will have to move some files on the default folder and follow onw of the two ways to load a game which uses the pack
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Baston
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Woking, Surrey, UK
Jan 2000 time: 05:14
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Sounds good thirdjesus... i'd be interested to hear how you get on.
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TheThirdJesus
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LA, CA, USA
Feb 2000 time: 05:14
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It works!
after installing the apolyton pack, I've found that it works fine.
To be perfectly honest, it was sort of a let down that everything went so well... I had set aside about 2 hours this morning just to try out the apolyton pack and make sure their were no bugs; and it only took 15 minutes to realize everything worked perfectly and can be installed easily. The SLIC stuff works, the scenario stuff works, new units work, blah blah blah. Bug free and working great (of couse, this is only after some general testings, I'll post an update after I finish a full game).
This leads me to believe that ALL PC mods/scenarios should work on mac, I'm going to go try the one that baston downloaded and had trouble with. It may just be that he placed a file in the wrong folder or something like that (no offense intended).
Also, apolyton should post mac/linux versions of these mods... all they would need to do is release a non-installer version (i.e like the zip of the apolyton pack files).
If anybody has questions/comments, I welcome feed back at jsavage@mac.com. I'll be posting here again today or tommorow as I do some more testing.
p.s: A friend of mine lent me borrow virtual PC, so i'll be extracting some other mods to test those too. I might also compile a list of mods that work on the mac and post them here(although I suspect they all do...)
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"God. Root. What is difference?" - www.userfriendly.org
[This message has been edited by TheThirdJesus (edited February 17, 2000).]
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TheThirdJesus
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LA, CA, USA
Feb 2000 time: 05:14
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UPDATE
I just fully read http://apolyton.net/forums/Forum11/HTML/000540.html (the readme/forum for apolyton pack) and found some interesting notes about how the AI won't use CD's units/govermants if the AI data that gets put in the scenario folder isn't in the *real* aip folder (ctp_data/default/aidata I think). I'm not sure if this bug exsists on the better... err mac side, I'll be testing for it.
[This message has been edited by TheThirdJesus (edited February 17, 2000).]
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Finrod
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League City, Texas, USA
Dec 1999 time: 05:14
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Hey, Third,
Thanks for all your experimentation!
Glad to hear everything's working so well so far. Have you tried the Awesome AIPS mod yet?
Once I finish a game or two or three with the regular rules, I'm looking forward to installing these mods.
Tim
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TheThirdJesus
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LA, CA, USA
Feb 2000 time: 05:14
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Hmm ok, I've found the first bugs.
Bug #1: Restoring games*This doesn't happen everytime*
When you restore your game after installing the apolyton pack, you will get a barage of alerts saying various strings could not be intialized. My game didn't crash, but the slic alerts (i believe they're called TP's powerslic) returned ID strings instead of data.
I'm willing to bet that this is caused by one of the following: The slic stuff being in the scenario folder and not getting loaded correctly (this seems likely from what I've read about the apolyton pack), OR the slic stuff simply doesn't get loaded properly, no matter where it is, OR the mac version has a bug with slic.
Bug #2: Weird scenario loading errors
When I tryed starting the map of the world scenarios again (last time I tryed, everything worked OK) and got some weird alert errors saying that various land types (tundra, plain, forest, etc) could not be found. No crash and it played fine.
As for testing other Mods: I really want to try awesome AIPs. So far the apolyton pack kicks ass besides the new found bugs, and I'm sure awesome AIPs is just as good. I want to figure out what's wrong with the apolyton pack, and hopefully figure out a fix before I try anythign else.
This is definitly gonna be harder than I thought, I'll post again tonight (or tomorrow morning, depending on if I find more bugs/fix them).
Please e-mail me if you have any suggestions, you can also reach me at irc.webmaster.com in #wotonline.com
[This message has been edited by TheThirdJesus (edited February 17, 2000).]
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hey TheThirdJesus, did you check the solutions about these problems on the readme? do they work?
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Baston
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Woking, Surrey, UK
Jan 2000 time: 05:14
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I'll be extensively playtesting the dutcheese pack tonight (i have the beta with PBeM support).
I'' post my findings here tonight (UK GMT Time).
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TheThirdJesus
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LA, CA, USA
Feb 2000 time: 05:14
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quote:

Originally posted by MarkG on 02-17-2000 07:04 PM
hey TheThirdJesus, did you check the solutions about these problems on the readme? do they work?
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Thanks for pointing me in this direction, I should have thought of this myself. I'm about to go try the fixs presented in the readme.
I was pretty busy last night, so I didn't get a whole lot of time to test/debug, i'll be hopefully doing that today.
[EDIT]Holy mother of god, it works... damn the mac version must have the same bugs as the PC version. If you save a game, quit the app, then restart the app and load the game it won't work right. But if you follow the solution that you start a new apolyton pack game, then load your old game, the bugs (specificaly the powerslic bugs) seem to be fixed. hmmm, I'm going go back to testing...[/EDIT]
[This message has been edited by TheThirdJesus (edited February 18, 2000).]
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TheThirdJesus
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LA, CA, USA
Feb 2000 time: 05:14
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I've found another bug and I think (fingers crossed) both of the earlier bugs are fixed.
Fixs:
The instructions at http://apolyton.net/forums/Forum11/HTML/000540.html fixed the save game problem.
The "world" scenario problem is not fixed, but the work around is to make sure you don't have Debugslic=Yes in your userprofile.txt, with that off you get no errors and nothing seems to be wrong (no crashs, saves can be restored, etc).
New Bug:
When a city is destroyed or a capital of a civ is taked over, the message box that displays the result will never disapear. This isn't really bad but I'm sure it'd be annoying late game when 60+ message boxs are sticking around talking about how City_Name was just destroyed ;-D
[EDIT]I just found a work around for this, when you want a message box to go bye-bye, just control-click it...[/EDIt]
I'm betting this is a slic problem (maybe Powerslic keeps all boxs from closing until it says to and it forgot this kind?).
Other stuff:
I've been unable to start up a multiplayer game (TCP/IP or internet) without civ crashing (this is with and without the apolyton pack). So I haven't been able to test the alternative fix for the save game bug. If you guys have any idea why this would happen, tell me please.
If you're willing to live with the annoying boxs, the apolyton pack works (I highly recommend it too, I don't think I'd ever want to play without it again ). I'm going to finish a current game I have going with the apolyton pack, then I'm going to test awesome AIPs (which I'm looking forward to, the AI on deity is a pretty good challenge, but they make WAY too many mistakes).
I'm declaring this a finished mission.
Later :-P
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"God. Root. What is difference?" - www.userfriendly.org
[This message has been edited by TheThirdJesus (edited February 18, 2000).]
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Baston
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Woking, Surrey, UK
Jan 2000 time: 05:14
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IT WORKS!... PART2: THE REVENGE
My testing of the dutcheese scenario pack with the PBeM enhanced beta has just been completed just now.
The PBeM feature works without flaw as do the other scenarios that come with it. Just make sure you copy everything across (i forgot the strings.txt file and experienced several database errors).
So when the patch is release featuring support for PBeM games i'd advise this purely for the ability to get cracking quick with loads of settlers, 20,000 public works and a ton o' gold.
Its a 646 Kb download from Apolyton but it works without fail. Make sure you read the readme even though its PC orientated.
http://apolyton.net/cgi-bin/ctp/files/download.pl?id=83
Hurrah - another success for the Mac!!!
[This message has been edited by Baston (edited February 18, 2000).]
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TheThirdJesus
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LA, CA, USA
Feb 2000 time: 05:14
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Hey mark, to answer you questions/comments:
World Map: No, the bug was when you would start the world map you would get a couple of alerts saying something about land types missing, this didn't cause any problems, but was annoying.
Debugslic: hmm I turned debugslic off and powerslic is working fine for me. With it on their's no problem besides the world map which, as i said before, is not an issue.
AI: Yup, I've read all the important (or what seemed important) threads and will be tyring out all those cool AI changes in the future.
I think I might go quickly try out true terrain (this sounds really good, I hate how swamps are just dead tiles) and awesomeAIPs right now, I'll post if either works/doesn't work/has bugs.
By the way, are you guys planing on posting the non-exe versions of the mods soon (in the downloads area)? I'd be willing to help if you needed me for anything.
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"God. Root. What is difference?" - www.userfriendly.org
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yes, could you come up with some sort of "apolyton pack on the mac: installation, problems and solutions" document that I could include in the zip file?
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TheThirdJesus
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LA, CA, USA
Feb 2000 time: 05:14
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I finished up the readme/packaging of the mac apolyton pack... you can get it at http://www.wotonline.com/apolyton/mac_apolyton_pack.sit (4meg download)
It contains an HTML readme, and all apolyton pack files. .sit is a common mac compression format, an expander can be found at http://www.aladdinsys.com/
I'd like to hear some feedback on if it's bad, good, or missing something.
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"God. Root. What is difference?" - www.userfriendly.org
[This message has been edited by TheThirdJesus (edited February 21, 2000).]
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