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cavebear
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of the Pleistocene
Oct 1999 time: 00:12
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I've discovered, in MP play, that I seem less adept than others at getting out of the early game with momentum. I build my first couple of cities, establish warriors (to have martial law and some barb protection), build settlers, then more warriors in the new cities. Meanwhile, I am teching through to monarchy well.
I get to Monarchy with about a dozen cities, manned by warriors, phalanxes, an occasional archer, temples, and libraries. Sometimes, a Wonder (GW, or pyramids, or MP).
Then I seem to bog down... Though I've maintained a balance of of squares for trade and food and shields, I seem to little going in any of them. My advance rate gets up to 10 turns, and a typical city is generating about 1 surplus food, 3 shields, 4 trade, and 3 beakers. I'm placing the cities well to get good resource squares (whales, pheasants, wine).
I don't have the happiness or shield support to go to Republic, I start to fall behind in research, and my population is growing too slowly (or even stagnant). I find it hard to get a good shield production city going (for Wonders), because that's usually the source of much of the trade squares that drive the research rate.
Obviously, I'm missing some point of balance or focus in my development. Are my cities too similar? Am I wasting resources on one of the basic returns (shields, food, trade, science) that I could do well to de-emphasize? The powergraph is still putting me at the top or close to it (I know, that doesn't mean much), but it must mean the position has some potential...
Can anyone help identify my difficulty? I can email a current game that shows this quite clearly. I will certainly be checking this thread!
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mumba
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Canada
Nov 1999 time: 05:12
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First of all, you want to make sure that you have good cities sites to build on. I usually look for plains with shields or special squares such as whales,corn etc. You want to build lots of settlers early in the game to build more cities and start irragating, building roads around your cities. You have the right idea of getting monarcy but it doesn't have to be your top priority. Getting Horesback riding will help you explore new land and bronzeworking will get you better defense. Good luck.
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Ming
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cavebear...
TRADE ARROWS... TRADE ARROWS... TRADE ARROWS
Unless you have fallen behind, and want to turn into a warmonger, production shields and food should be notched down in favor of trade squares. (Ok, one city produces wonders)
Yes, exploration and expansion are a must, but concentrate more on trade arrows. Micromanage those early cities.
City size will grow fast once in early Republic, or when you get to Democracy and start celebrating WLYD's. But to do early republic, you need a happiness wonder, temples, marketplace, and maybe more if you want to take advantage of it.
TRADE TRADE TRADE...
Include trade as a high priority. Start building those caravans. Besides helping with wonders... trade routes are key. They give you science beakers and money... and the money can buy improvements, or other civs cities.
Don't worry about production and food... they take care of themselves in the long run.
Remember, you can always buy things if you have the money 
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johnmcd
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Edinburgh
Oct 1999 time: 05:12
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Yeah, Ming is right. I'm not convinced of the worth of caravans though, but everyone else is and I've learnt to keep quiet about it. I would suggest alot more than a dozen cities though. I don't feel happy if I have less than about forty. With a just a dozen you absolutely must build improvements as nary a shield should be wasted on something so transient as a soldier. With alot of cities though you can safely build enough troops to go on little campigns, or just distribute around your other towns to be sure of your defenses.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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If you have a dozen cities before you get monarchy, something's wrong. Set science to the max, and luxuries to zero early. Research directly to monarchy if you can. You should be close to monarchy at five cities. In fact, don't build more if you are in despotism(unrest will hurt), build roads instead.
To stop barbarians, there are three approaches. 1) build horsemen as defenders, planning on attacking the barbs. 2) build a barracks in a high production city, and then use it to build vet phalanx defenders for all. 3) Send the defender away from any city you can't defend. If the barbs take it, build a dip and bribe it back, or pay 50 gold or so to send them away(spend down your gold to 100 or less first)
Don't build libraries too early, I wait until a city is producing 6 beakers. Don't build marketplaces before the city produces 6 trade, it doesn't pay earlier.
---luck---
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