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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:14
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quote:

No, I'm just here to say that I don't want this game to turn into a true sequel of call-to-power 1, if you understand what I mean...
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Ya, I think so....
quote:

On with my comparrison...
One thing I really hated about the first was that I couldn't cancel out a qued move without making one in another direction.
Maybe they actually fixed this?!
What I really hated most was the developer's mentality that anything they leave broke will be fixed by the users. Hopefully they don't repeat this.
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Well, from what I know, they've taken in a lot of feedback and complaints and suggestions from people, esp. around here, and from many guys who have done mods for CtP, and are pretty intent on not repeating *mistakes* and addressing the issues that were put forth already, many, many times.
I guess we can only wait and see how much they actually listened, but it seems as though they have been paying very close attention...I mean, it really is in their best interests too: they have the jump on Civ3 and this game will likely be its main rival....
Kaiser:
quote:

Well looks like Nordicus has put himself in the CTP2:-Defend at all cost's cause were Holyier than thou fan club. A movement with many members in this thread, who feel the need to flame anyone who doesn't toe the party line.
This is a thread about how the look of the screenshot's so far don't give us confidence that a lot has fundamentally changed about the game.
If anyone doesn't like this topic, I suggest they are the ones to leave. Yes, go back to your latest Activision Club Newsletter thread!
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Well, I'm not part of any fan club and I don't see how I'm *flaming* anyone. There were lots of things I didn't like about CtP--which is why I tried to change many things about it or customize it.
I don't mind the topic 
Any "holier than thou" or "defend at all costs" attitude expressed here, by anyone involved with CtP2, comes from simply knowing many details that show what a great game it is shaping up to be. Whether it will be or not, hey, we'll see. But it's looking good...and not just from how it looks....
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wheathin
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C'mon Darth, you admitted the CtP graphics were ahead of their time... Now, two years on, they're still quite good - at least as good as many new games. There are better things for Activision to spend its time on.
I do have to agree with Darth though - make the graphics files easy to mod. Of course, 3d sprites will have to be more complex than the little 2d icons in Civ2 - but but much of the graphics seemed to be needlessly obscure or difficult to modify.
Without the ability to easily change graphics, the mod community is limited to a small core of active and highly skilled mod-makers. Less focused hobbyers or less graphics-literate types (I would count myself in that group) are left out...
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:14
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I agree with Darth here too...but it could be worse: they could be 3D models, then we'd all have to learn 3D Studio or something 
Still, if they included more tools which would not make it so esoteric to modify, well, then I'd think it would really pay off and get more people invloved--including myself, as far as graphics go...still don't know how to make a damn sprite...and before, I didn't have PhotoShop and the old program could not attach an alpha channel, so....Yeah, I agree here too.
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TheLimey
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I'm not sure how good space really was. The real shame, I believe is the lack of different altitude layers, which space was 'kinda'. This is one of the last obstacles to really cool tactical play in the civ genre, and if CtP2 had included it, it would have made for a fantastic versatility in many scenarios.
Maybe it will be in CtP2, but I'm guessing they would have said by now.
Oh well, perhaps CtP3 or Civ3.
Regarding the boring end game after being ahead, I'd suggest you read (among others) the 'root of evil' threads in this forum. Many people have contributed their ideas to stemming some of the 'once-you're-ahead' balance problems that are symptomatic among Civ games.
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TheLimey
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why 7 or 9 when you could just as easily have 31? Particularly since we're talking about CtP3 here. You could enable and name as many layers as you needed for a scenario, etc...
BTW... you misunderstood when I was saying I wasn't sure about how good Space was in CtP1. The space layer for movement purposes was great. The idea of space cities was flawed, especially considering they ran out of 'realistic' science ideas after genetics.
What ended up being best about space was the movement and uncontested bombardment abilities that some units had. If you have extra altitude layers, you can have the same versatility.
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