Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Introducing a Role-Playing Element
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
PRoy is offline PRoy
Settler
houston, texas, usa
Sep 2000
time: 05:14
Post  Old Post 09-09-2000 07:46
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Introducing a Role-Playing Element Full PM-box? Change here!

It would be great if you could start the game by "customizing" your people. You could put various points into characteristics similar to the classic attributes of a role-playing game:

Strength - determines the combat effectiveness of your military units, how many units you can build vs your population, and war unhappiness levels

Dexterity - determines your productivity levels

Constitution - determines how easily your people is assimilated when conquered

Intelligence - determines inventiveness, and hence the research rate

Wisdom - determines how easily the people fall into civil strife

Charisma - determines the how well your people like and are liked by other ethnic groups

As the game progresses, you would come to know the exact characteristics of peoples you have direct contact with, and have "approximate" knowledge of peoples you know of second or third hand.

This would effect gameplay in a number of ways. You might want to make greater effort to spy on countries with higher intelligence, and you might want to prepare extra defenses on the border of countries with higher strength. You might want to strike up alliances with countries with higher charisma, to improve your standing with other peoples. You might want to conquer peoples of higher strength, dexterity, intelligence or wisdom, provided they don't also have a high constitution (making them an unruly minority group).

The game difficulty would be determined by how many points you start with. You could choose to be assigned more or less points that the opponents, and that would effect your final score. For a real challenge, you could be a wimpy, lazy, easily assimilated, backward, unruly and ornery people! But to start you could be a battle-ready, industrious, cohesive, smart, easily managed and loveable people . .

PRoy is offline PRoy
Settler
houston, texas, usa
Sep 2000
time: 05:14
Post  Old Post 09-09-2000 08:15
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Full PM-box? Change here!

I couldn't help stopping to consider how from a philosophical view nations have an organic nature. They have various institutions that serve functions analogous to a living organism. They can be old, young, strong, weak, healthy, sick, etc.

It also makes me wonder what the world will look like in another 50 years. My guess is that there will be regional "cliques", such as North America, Latin America, Africa, the Islamic Nations, Western Europe, Russia-dominated north Asia, China-dominated east Asia, and India-dominated south Asia. The contenders for the top spot will probably be North America and Western Europe, with the top spot ultimately going to the one that is less socialist. Although there are many sources of regional tension, I don't envision any "clique" seeking war with another.

Food for thought . .

Stratesford is offline Stratesford
Warlord
Skato Land: Santa Cruz, CA
Sep 2000
time: 05:14
  Old Post 09-09-2000 11:48 Visit Stratesford's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Browse Apolyton AD-FREE

Thats what sid did in civ 1, the greeks for example were very intelligent and had lots of armies, and crappy civs like the americans could only grow in to an empire if they were left alone

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0258 seconds (86.51% PHP - 13.49% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net