 |
|
LT John
|
|
Santa Monica, CA
Jan 1970 time: 05:14
|
|
Regarding Monkey's Stealth Fighter question- the crossed swords are an attack icon. The screenshot shows a stack of 9 blue units including a stealth bomber attacking a stack of 5 orange units northeast of the bombers position. The red line is the movement line to the defender's tile; looks like the defender art is covered up by the attack icon.
Regarding the repercussions of a retreat- I believe that the surviving side gets a free attack on your units before they can withdraw. Let me check and confirm.
|
|
|  |
 |
|
LT John
|
|
Santa Monica, CA
Jan 1970 time: 05:14
|
|
More about retreating from the designers:
First off, only attackers are permitted to retreat. Once the retreat button is pushed the defenders will get one additional round of combat. If the attackers are too close to death they may die before being able to retreat.
|
|
|  |
 |
|
LT John
|
|
Santa Monica, CA
Jan 1970 time: 05:14
|
|
Ata- in your example of a small battle, a round would be the whole attack that you specify (archers, archers, legions, legions). In the case of a retreat, both the defending archers and legions would get a crack at the retreating troops.
The length of an attack in rounds depends on the strength of the attackers and defenders and is constantly being tweaked as we playbalance, so I can't really give you a firm battle length. Back to the example that you gave, I would estimate that this battle would last 3-4 rounds until somebody dies.
|
|
|  |
 |
|  |
 |
|
Monkey
|
|
Melbourne, Victoria, Australia
Apr 1999 time: 05:14
|
|
Thanks for clarifying the bomber pic Lt John. However I've got one concern about the retreat button. I'm still not really sure how the retreat would work. Would the retreat button be dependant on how fast your computer is? For example if my computer was faster than another would it be able to determine the outcome of a round faster than the other computer? If so then retreating would become a real time thing and you'd have to click the button real quick if you want the retreat to happen before the rounds were finished. Would there happen to be an option to "step" through each round, giving you time to think about whether a retreat would be the best solution?
|
|
|  |
 |
|
Stratesford
|
|
Skato Land: Santa Cruz, CA
Sep 2000 time: 05:14
|
|
I just saw that some people were pist about tundra and desert climates being together, but if you think about it that happens in the real world like in tierra de fuego where you have those two climates right between each other.
One suggestion i do have is not to put swaps next to desert cuz' that dosen't happen in the real world.
And I was wondering if there is more than 3 city styles?
|
|
|  |
 |
|
Gedrin
|
|
So let me clarify here.
Is your complaint about the terrains being side-by-side or is it about the artwork?
If they did something like beaches to make a smooth transition would that be better? I'm just not sure what you are after anymore.
You seem to ask for it not to occur when asking for it to look nicer would satisfy you.
Gedrin
|
|
|  |
 |
|
Stratesford
|
|
Skato Land: Santa Cruz, CA
Sep 2000 time: 05:14
|
|
i agree about the swaps only, I'm cool with the desert part. have you guys ever played the original civ? now that was a cool map generator
|
|
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|