 |
|
|
i dont think we had seen this before: in the map thubmnail, there are three buttons: units, cities and borders
|
|
|  |
 |
|
The Kaiser
|
|
Stoke-on-Trent, England
Dec 1999 time: 05:14
|
|
Are those city icons genuinely new, or are they just re-hashes of CTP1's?
It's still unclear whether the number of styles has increased or not. I guess they've had to draw a few extra icons for the scenario's they're doing. But whether the game will allow 7+ city icon's styles at one time remains to be seen.
|
|
|  |
 |
|
|
i've seen it 
pretty good, better than the ctp1 ones i think...
|
|
|  |
 |
|
Pintello
|
 |
Deltona, Florida
Jan 1970 time: 05:14
|
|
Hi All,
There are some more screen shots on the new preview that Mark has linked to. They show some more new stuff. Go check them out.
I think Slax may be right. I think the trade good that looks like a bottle and a glass may be water. Very useful in a desert, yes? Also, I think the thing next to Delphi may be a trade good as well. It looks a lot like one of those old style griders for black pepper.
Since this thead was started my me, I think I will expand it to include some observations about the new screen shots in the preview mentioned before. Since, as anyone who has been in these forums for a while knows, trade goods are my thing, I will start out with some observations about those.
In the preview screen shots, I noticed that while some of the old trade goods such as oil, crab, pearl, elephant, grapes, and coffee are still around, there are some new ones as well. Those are Emerald, Spices, Jalepino Peppers, Tea, and Lumber. Combine these with the ones in the IGN screen shots and it looks like Activision is giving us a much larger variety of trade goods. I am all for that.
I also noticed that they have copied some of the trade goods from Nordicus's Trade Goods Mod such as Tea, Peppers, Spices, Emerald, and Cotton. You think this may just be a coincident? 
On to another topic. I noticed in the new screen shots that you can see a catapult and a bombard type weapon in there. Seems that Activision was listening when people said that CTP needed some kind of Ancient/Medeval artillary unit.
Please continue to post your observations in this thread, I really enjoy see what other observe that I miss.
Timothy Pintello
|
|
|  |
 |
|
LT John
|
|
Santa Monica, CA
Jan 1970 time: 05:14
|
|
The V next to a unit stands for Veteran.
The A next to a unit indicates that it is an army.
There are a lot of new trade goods- you guys have figured out many of them: cotton, tea, lumber, glass, (medicinal) herbs.
Stacks can have up to 12 units now.
Little buildings outside of a city are tile improvements- trading posts- that increase the city's trade income.
Remember that these screens come from the alpha build, so you are seeing some placeholder stuff.
|
|
|  |
 |
|
DiscoveryOne
|
|
Atlanta, GA USA
Feb 2000 time: 05:14
|
|
I notice that there's a retreat option....
|
|
|  |
 |
|
Monkey
|
|
Melbourne, Victoria, Australia
Apr 1999 time: 05:14
|
|
Most likely the espionage screen is just an steroid boosted intelligence screen showing you all the information of the other civs.
BTW Did anyone see that screenshot of of the stealth bomber with a red line to a tile in computer gaming online preview? It looked like the stealth bomber was "above" the tile the red line pointed to. Different altitude levels? And what's that two swords crossed thing mean?
Also the modern city style city icon has been modified to look less cartoony. Anyone know if there will be more city styles? I would really like a medieval city style at the very least...
And the best screenshot of all goes to the one with the single city screen!!! Hurrah this is the first look at the single city screen. However it appears there is still a need to flip between tabs to see what I have in the city and what I can build. There is a build queue tab and an inventory tab that alternates the screen. I'm guessing inventory is what the city contains? It's still too early to say if the interface is better Also in the screen we see the new "unassignable" worker model. Although some people will miss the ability to place workers on specific tiles, I'm all for it if it means less micro management and it won't make my cities less efficient.
Activision is definitely stepping away from "classic" civilization rules with each new feature so even if they still had the license to call CTP2 civilization, I don't think they would even use it because it would be totally different to how civilization played.
|
|
|  |
 |
|
Monkey
|
|
Melbourne, Victoria, Australia
Apr 1999 time: 05:14
|
|
Edit: I see you already found the single city screen yourself..... no need for me to put in the link then
[This message has been edited by Monkey (edited September 02, 2000).]
[This message has been edited by Monkey (edited September 02, 2000).]
[This message has been edited by Monkey (edited September 02, 2000).]
|
|
|  |
 |
|
|
Thoughts on the single city screen:
I prefer it over the previous method, but It still doesn't show you everything at once, which i'd prefer. You know expand the city screen, put statistics below the people and resources section, place inventory next to or below the queue section.
IMO it's fine to cover almost the full screen with the city view as you don't do anything else when your managing your cities. I like the arrows to switch between cities, and the advice button, and switching between two screens aint to bad.
The Msgs tab:
Im assuming that this is what will be used for chat? If so I don't like it. The chat window should be visible at all times (like in CTP) as chat is often a backround activity in mp. If the Msgs is replacing the slic boxes. I don't like that either.
That said if it comes out finished, I'll definitely buy it. 
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|