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Slingshot
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Alberta, Canada
Jun 1999 time: 05:14
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Good idea, Ata!
I wonder what Activision is thinking these days, anyways?
Maybe they're saying:
"That Apolyton site! They always seem to have it together - it's like they don't even need us!"
Yeah, that must be it. Maybe some good opion polls will inspire them to see how much we do want their input.
Here's one:
Q: What is the most essential element to improve between CTP1 and 2?
A1: Stacked Combat
A2: Public Works
A3: Animated Units
A4: Interface
A5: Wonder Movies
A6: "Mod"-ability
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thanks for the ideas, a new poll will be up tonight
beyond we have something quite interesting coming up in a couple of days
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Slingshot
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Alberta, Canada
Jun 1999 time: 05:14
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Another idea:
Q: What would make you go and buy CTP2 within the first week of its release?
A1: A special discount for Apolyton members.
A2: A promise from Steve M. that the game is as good as gold.
A3: A promise from DanQ/MarkG that the game is as good as gold.
A4: There's no way I'd buy it so soon!
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Slingshot
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Alberta, Canada
Jun 1999 time: 05:14
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Another idea:
Q: If playing CTP2 made it impossible to play CivIII, what would make you buy CTP2?
A1: No settlers (PW is better)
A2: Better graphics and smoother interface
A3: CTP will be out sooner, and I don't want to wait!
A4: Activision has more vision than Firaxis
A5: CTP2 will be the only Civ sequel with something innovative
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Slingshot
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Alberta, Canada
Jun 1999 time: 05:14
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Another idea:
Q: I expect the CTP2 gaming experience to be:
A1: The best, most innovative version of Civ to-date
A2: Not the best, but worth $40
A3: Something to tide me over until CivIII
A4: Worth $10 in a discount bin
A4: Worse than a kick in the teeth!
I would have said "a kick in the dingleberries," but I am hoping that not all Apolytoners are of one gender!
Maybe our Austrailian-rules Rugby player-type Apolytoners can tell us which spot hurts more.
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Slingshot
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Alberta, Canada
Jun 1999 time: 05:14
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Another idea:
Q: What is your biggest fear about CTP2
A1: It will have the same interface as CTP1
A2: The new AI won't cut the mustard
A3: There will be too many bugs
A4: There will be too much emphasis on nonconventional units
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Slingshot
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Alberta, Canada
Jun 1999 time: 05:14
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Actually MKL,
It was probably somebody's wierd idea of Canadian football-gone-psychotic, with no protective equipment and no respect for rules!
Another idea:
Q: What sort of tech tree enhancements should CTP2 have?
A1: None, CTP1 had too many already!
A2: Some more, especially in the genetic age.
A3: Some more in all the ages.
A4: The tech tree should have twice as many techs. Don't leave anything out!
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Slingshot
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Alberta, Canada
Jun 1999 time: 05:14
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Another idea:
Q: How many types of victories should CTP2 allow for?
A1: The same as before
A2: The same as CivII
A3: There should be a few more ways to win
A3: There should be many more ways to win
A4: You should be able to pick from a long list at the beginning
[This message has been edited by Slingshot (edited April 08, 2000).]
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Slingshot
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Alberta, Canada
Jun 1999 time: 05:14
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Another idea
Q: Where should CTP2 cap the CTP1 improvement tree?
A1: Oribiting cities and space marines
A2: Underwater cities and war walkers
A3: Nothing that we don't have today
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Slingshot
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Alberta, Canada
Jun 1999 time: 05:14
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Another idea:
Q1: With the reduction in timespan, CTP2 should have...
A1: More turns per age
A2: More intermediate ages (eg. mideval & rennaisance)
A3: More ages/turns in the beginning (eg. inclusion of a stone age and bronze age)
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firas
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Netherlands
Oct 2000 time: 05:14
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How about comparing the different combat models we have experienced with different games. which do you think would be most suitable for ctp2. it may be too late to change that and the addition of class levels might elminate some of the discontentment with the previous game. but frankly i am not sure that would be enough. any of you played "age of wonder". what do you think of the combat model there. the fact that units on surrounding blocks can contribute to an attack. i found that to be a swell idea. the fact that you can beseige a city with units all around it. initiate a multi-coordinated attack. it is more realistic. and more effective.
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