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Osco
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Brisbane,QLD,Australia
May 2000 time: 05:14
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CTP did not have a chat mode
will CTP2 have a chat mode.... i believe it is a must have.
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Mr Ogre
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Azeroth
Jan 1970 time: 05:14
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What games do you think have really good chat systems? I'm frankly pretty disappointed with most I've seen (and I do play a good number of online games), so I'd be happy to check out some good ones if you guys have suggestions.
(and yes, CTP1 did have one)
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there's a shareware game called 'Shattered Galaxy' that has a good chat system. it's actually an internet-only game, for win, but i think the chat system is well-placed and easy-to-use. You guys should check it out (to play the game too, i mean, it's pretty cool, even though the battles are rts.) It has a public adress function, ally-only function, and a private converstaion mode.
------------------
WWAAZZAAAAAAAAAAPP!!!!
sam87@quincymail.com
OR!!!
sammyboy7@homestead.com
I think sammyboy has the worst signiature
-the 1212 problem
yeah, baby yeah
-sammyboy7
DUKE RULES!!!!!
Come visit the worst website in the civilization community with this adress....
http://thecivroom.homestead.com/thecivroom1.html
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rpm
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Ann Arbor, Michigan
Jun 2000 time: 05:14
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Another YES for Chat mode!
Starcraft2 has an interesting chat mode where the chat is superimposed over the bottom of your terrain window. While somewhat distracting, it is less distracting than toggling back and forth to a separate window.
There are certainly more, but I can imagine only 3 chat modes right now: 1) a separate chat window that stays out of your way until someone speaks or you toggle over, as in ICQ or AIM; 2) an in-game chat window as in many zone.com multiplayer games such as Acrophobia (only better because Activision would let us move/resize/dock the mini chat window, right? ); or 3) an inline chat superimposed over the bottom of the terrain window as in Starcraft2.
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Kwang
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Austin, TX
Jan 1970 time: 05:14
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Atahualpa is totally right. I often contemplate the future of communications and his system is exactly how I have always imagined a futuristic cyborg communications system would work.
However I don't understand the point of "open" channels. If it's going to be an open channel, then it might as well be the public address channel, right?
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Devourer
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Reading, Berkshire, England
Oct 2000 time: 05:14
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I think the Blizzard's Battle.Net system was the best chat system I have seen. It's got private channels (that you can moderate), public channels, away and do not disturb modes (you type /away or /dnd with a message), whispering, and chatting to allies. It worked extremely well. One important point, is that you couldnt highlight text which people sent you - note this is good, as it meant you could still send units to somewhere behind the text, which was vital in battle scenes. Something following Blizzard's example would prove extremely useful and popular I think.
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