Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Why no space?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
VivalaCTP2 is offline VivalaCTP2
Chieftain
Melbourne, Victoria, Australia
Sep 2000
time: 05:14
Lightbulb  Old Post 23-09-2000 12:28
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Why no space? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Does everyone think it will be better whithout space in CTP II? I know myself that I didn't fight any wars there, whoever gets there first usually has a monopoly on the thing. Ideas ....... ? !

Chris Horscroft is offline Chris Horscroft
Chieftain
Canberra, Australia
Sep 2000
time: 05:14
Post  Old Post 26-09-2000 17:11 Visit Chris Horscroft's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I think that's the point. There is little balance as far as I can see about the space system as it stands. Space-borne weapons are good enough to knock-off anyone who follows you into space, and war-walkers and tanks etc put into orbit can drop on foreign nations in sufficient quantity to render the first player in space almost always victorious.

Personaly I really like the idea of low orbit cities, and the space bombers I tend to use in some force against anyone attempting to build the alien life project. I happily drop armies next to foreign capitals. But it doesn't seem to do much for the game's balance!

I think that the focus on undersea development is a better option, but I'm going to miss the stars...



------------------
Chris Horscroft

meriadoc is offline meriadoc
Warlord
Troy, NY
Dec 1999
time: 00:14
  Old Post 27-09-2000 09:59
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

I know that it's a little late, but I have an idea. The space layer in CTP was really useful for transferring military units from city to city. Does anyone remember the airlift feature from CivII? Is there any chance that we can get a similar feature in CTP2? With that addition I really wouldn't miss the space layer at all.

------------------
The Electronic Hobbit

DaveWhite is offline DaveWhite
Settler

Sep 2000
time: 05:14
Post  Old Post 27-09-2000 08:21
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase the size of your Attachments

Actually, we do have a Space Plane unit. The unit is a transport that can do a quick (3 turn) sub-orbital flight between any two cities.

Dave White
Lead Game Designer - CTP2

MidKnight Lament is offline MidKnight Lament
King
Melbourne, Australia
May 1999
time: 15:14
  Old Post 27-09-2000 09:34 Visit MidKnight Lament's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Browse Apolyton AD-FREE

Heh, heh. Dave's my new favourite Actigrammer!

------------------
- MKL
"I'm OK. How are you? Thanks for asking, thanks for asking."
Shameless Plug: http://www.poetic-license.org

MarkG
Guest

Not Yet
time:
Post  Old Post 27-09-2000 09:51
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

welcome Dave!

so, how many units can it carry?

DaveWhite is offline DaveWhite
Settler

Sep 2000
time: 05:14
Post  Old Post 28-09-2000 00:28
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Put an end to popups!

It can carry 5 units. Enough to be useful in mobilizing large armies without being so many that you can freely move everything anywhere on the map. It's best used to move units from deep within your empire to the front lines, or from one continent to another.

ConquistadorPizzaro
Guest

Not Yet
time:
Question  Old Post 30-09-2000 09:16
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Inflate your Upload Space

Will the space plane be "invisable?" Is it possible to intercept it? I know that you said the space layer was cut out, so how will it work, in the game? Will it be like civII ("you cannot drop due to enemy air force") or some thing completely different?

------------------
"And it was destined that he should fall before the mighty hoof of our Lord and King of Spain."

slamp is offline slamp
King
Cannes, France
Sep 1999
time: 06:14
Post  Old Post 03-10-2000 14:18 Visit slamp's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Enter the AD-FREE zone

I'm sad, I think space is funny. It's a new level, it's a new way to grow the number of cities. It represents a sort of evolution: colonize earth then, deep ocean, then space.
I like to see a star wars.
I'm not agree that first civilization in space always win the game.

slamp is offline slamp
King
Cannes, France
Sep 1999
time: 06:14
Post  Old Post 03-10-2000 14:23 Visit slamp's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Remove this text

double post
[This message has been edited by slamp (edited October 03, 2000).]

Westergaard is offline Westergaard
Chieftain
Denmark
Jul 1999
time: 06:14
Angry  Old Post 05-10-2000 00:26
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I'm absolutely new to the CtP2 forum - in fact I'm absolutely new to CtP2 at all. And a couple of hours ago I saw the promotion video and I thought "Wow! What a cool game!" Especially I like the underwater scene from the future. "So maybe I'll just browse the forums to see what it is all about". So I do, and the first thing catching my eye is the line "Why no space?" - "Yikes" I think "with such a cool video promoting future civilization and everything, how could they possible leave space?!?!" and I still don't get it. If anything, space colonies would come before aquatic settlements (more gains). How can they leave spaceexploration out "For gameplay reasons!?!" If it's unbalancing for the game then BALANCE IT! Don't care how - you're the programmers - you can do it. And no matter how you twist it, it's still impossible to model future societies without space exploitation!

I'm not buying the game if you don't have space exploration! I mean it!

MarkG
Guest

Not Yet
time:
Post  Old Post 05-10-2000 00:50
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

get CTP1 then

Westergaard is offline Westergaard
Chieftain
Denmark
Jul 1999
time: 06:14
  Old Post 05-10-2000 19:47
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Avatar Enlargement: We've got the solution

Oh - that's clever!

Never thought of that.

(I'm being sarcastic)

Only thing is that I always thought sequels were supposed to improve and enhance existing games. Not reduce them!

(Seriously though - I really consider buying CtP1. I find the going to space thing exciting - but how about the rest of the game? Is it worth anything?)

MarkG
Guest

Not Yet
time:
Post  Old Post 05-10-2000 20:16
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Inflate your Upload Space

first of all, sometimes you have to make something smaller to make it better

quote:

(Seriously though - I really consider buying CtP1. I find the going to space thing exciting - but how about the rest of the game? Is it worth anything?)

well, i found it worth buying(and i bought it )

some links:
our review http://apolyton.net/ctp/previewindex.shtml

people reviews for the winhttp://apolyton.net/cgi-bin/links/review.cgi?ID=102, mac http://apolyton.net/cgi-bin/links/review.cgi?ID=126 and linux http://apolyton.net/cgi-bin/links/review.cgi?ID=104 versions

the very helpfull "which mods should i get" thread http://apolyton.net/forums/Forum7/HTML/002109.html

if you search in the news archives you can find more previews
http://apolyton.net/ctp/news (up to decemeber '99) http://apolyton.net/news/archive.shtml (after decmeber '99)

[This message has been edited by MarkG (edited October 05, 2000).]

Atahualpa is offline Atahualpa
Emperor
Hawthrone
Mar 1999
time: 06:14
Post  Old Post 05-10-2000 20:55 Visit Atahualpa's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Full PM-box? Change here!

I wouldnt recommend buying CtP1!
It has way too many bugs and support was cancelled after second patch! Thats why I dont recommend it anymore! I was really mad when they cancelled all support. Also they said they would release some scenarios and such but NOTHING! In short: They left the game unfinished! There is a usermade patch available that corrects some features that the original patch 1.2 missed! That alone is a reason to not recommend it! When users have to finish their products. Doing unpaid work for the community whereas those at Activision just suck all the money out and then go away!
Nevertheless I forgive them (how nice *self-sarcastic*) and wait and see what the sequel can or cannot. Then I decide if I return the game or not.

Wait for CtP2! Even without space it will be fun! I mean it!
But if you find it at a low price, one that wouldnt hurt you, you could give it a try.
With the Med Mod 4.0 it is a pretty good game. The AI is much smarter in Med Mod! Therefor the game is much more challenging.
The AI in CtP1 is so laughable you can play CtP1 Original on Deity and you will still rule (if you are a halfway experienced player).
You know Diplomacy is so crappy in CtP1 and will be so great in CtP2!
Even without space I am sure CtP2 will be a hella more fun than CtP1 was!
So my advice: Buy CtP2 (when it comes out of course or do as i do and wait for some reviews and player comments and THEN buy it)!

The thing why Space was left out in CtP2 is that it overfeatured the game! IMO! Besides I were not a fan of space either. I just didnt like the idea everybody could land in the midst of my empire (where the weaker defended cities were). Also you couldnt really enjoy space since the game only "featured" 350 turns and that was way too little. (CtP2 features 500 turns).

You know nobody would like a feature like space if it wasnt properly implemented and you can have a look at CtP1 and see what features are not properly implemented and then tell me again that you want such features in CtP2!

If they do the underwater thing right CtP2 will be a pretty fine game (apart now from AI, I really really hope the AI is a LOT smarter)! If not it will suck!

I hope I could make my point clear!
ATa

Slax is offline Slax
Prince
London, Ontario, Canada
Jan 1970
time: 00:14
Post  Old Post 06-10-2000 02:03 Visit Slax's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Remove this text

Space seemed silly. Somehow these cities in space were highly productive, yet orbitted not far from the earth. What resources are they collecting? I can only think of space dust, meteors and solar radiation.

I like the direction Activision is taking: removing space cities, but leaving a space plane. I would also like to see satellites, but thats it.

Concentrate on land and sea. Its complicated enough (ie. no civ game has done a good job at naval attacks). With that improved, perhaps add space in some later (much later) release.

Westergaard is offline Westergaard
Chieftain
Denmark
Jul 1999
time: 06:14
Post  Old Post 08-10-2000 13:21
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Inflate your Upload Space

quote:

Originally posted by Atahualpa on 10-05-2000 11:55 AMYou know nobody would like a feature like space if it wasnt properly implemented and you can have a look at CtP1 and see what features are not properly implemented and then tell me again that you want such features in CtP2!


In that case it's not space exploration that's rotten - It's the programming! And this is a new game with new programming, so I can't see why they just give it another shot. It seems like they should know how it shouldn't be done, by now :-).

I just think it's sad that one poor implementation completely rules space out of future versions. Since space is an important part of the future in the real world, it shoulnd't just be avoided for gameplay reasons.

But anyways, thanks for the links - won't be able to afford the game within the next months however

Gedrin is offline Gedrin
Warlord

Jun 1999
time: 05:14
Post  Old Post 10-10-2000 01:24
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Couple of things.

I'm all confused about this talk of more turns...
My original files have 585 turns. Are my original files screwed up? When did CTP have 350 turns? I mean it's all right there in diffDB.txt... could someone set me straight about this?

On another note. I too wish space was still there. I mean why not give space cities an active_defense_range of say 2 and a big ranged attack factor. This would solve the attack from orbit problem since you could cover your empire with defensive cities in space and that would be that. The cities might fall but they couldn't just walk in and nail them.

I don't really think they bit off more than they could chew. I think they just didn't actually do enough chewing.

Now I have to admit I don't have a lot of experience with the space era in CTP. The only game I ever got there I was beating a horse so long dead... but I wanted to see all the units and stuff.

Gedrin

lev is offline lev
Warlord
Beaverton, OR, USA
May 1999
time: 05:14
Thumbs up  Old Post 11-10-2000 22:06 Visit lev's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Got spare money?

I was annoyed when I first read that space would be left out of CtP2. I hate it when newer versions of games cut out cool features of older versions (like the timeline from Civ I!).

But then I got to thinking about it, and I never got much out of the space feature. If I got to space first, I would pretty much dominate it, and it would give me too much power to space-bomb and space-drop my enemies into submission. The game would no longer be a challenge, and I'd usually abandon it before achieving victory conditions.

The undersea features of CtP is what keeps me from going back to Civ II, so I'm glad Activision has enhanced that aspect of the game.

So I guess I agree with their decision to drop the space level. But an L-5 space colony would work well as a Wonder, maybe relieving population pressures in your cities...

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:14
Post  Old Post 12-10-2000 09:22
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton

Well, come to think of it, wouldn't a nation able to completely dominate space, or as Ronald Reagan called it, "the high ground", have a decisive advantage over other nations? I mean, in CTP you can transfer armies via space! CTP left out 2 things 1) A nation militarizing space in such a fashion would automatically rally the rest of the world against them. (2)CTP left out "SDI". Shouldn't other nations have been able to develop long range weapons against the space vehicles?

FreeChina is offline FreeChina
Chieftain
in training
Aug 1999
time: 05:14
Post  Old Post 14-10-2000 02:34 Visit FreeChina's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Remove this text

The space cities have on major flaw though, game-wise, they are in fixed positions. Low orbit anything would not have a fixed position at all, it would orbit over every part of the world in a week or so. High orbit makes no sense.

Basically, the three dimensionality of space makes it impossible to implement without either a very confusing interface (anyone ever do polar coordinates in trignometry class?- now try 3D) or being unrealistic as it is in CTP1.

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:14
Talking  Old Post 14-10-2000 09:15
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Call to Power 2

How about the ability to build a "Mass Driver", i.e., a weapon that is able to drop really big rocks on your enemies, hitting the earth at speeds of over 25,000 miles per hour. This would be a much more devastating weapon than nuclear bombs. Instead of reducing the population of the hex it would leave a big uninhabitable crater. You'd have to watch how many you dropped or the game ends with all players being losers!

Westergaard is offline Westergaard
Chieftain
Denmark
Jul 1999
time: 06:14
Post  Old Post 16-10-2000 14:15
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Help yourself to an AD-FREE life

FreeChina:
Good points. Maybe the spacecities should just be assumed to be in the space i.e. "you have 21 cities in space" but without a specific location.

Of course that would make space-combat very abstract. On the other hand, I always thought that space marines were unrealistic - in real world you'd just send a missile against the spacestructure.

That could easily be implemented, but it would create a situation were space attacks were very hard to defend against. However I also think that it should be very hard to defend - it would in real life. The only real defense of space, should be the ability to strike back in sufficient force, in the case of an attack i.e. the "balance of power defense"

3rdTrial is offline 3rdTrial
Chieftain

Nov 1999
time: 00:14
Lightbulb  Old Post 18-10-2000 03:04
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Put an end to popups!

I agree with the general voice when they state that space cities come to late in the game to make a difference.

But space has other uses. One of the silly thing of CTP that I always consider was the obsolecense of globesat. Do anybody really thinks that the first nation to build it, would really turn it off?

If stheat units don't show anymore, this would be only valid for such units....

Also, globesat if the singular most powerfull wonder in battle! That makes the game harder to balance after it has been built. Like the forcefiled wonder where other civ's can build them one by one on their cities, players should be able to build spy satelites and put them fixed in orbit or just have them move around automatically in patterns (21st century lightning posts?)

Those units could even have defense and bombard capabilites but have to be in space so that they can hover over enemy cities....

Bartemans is offline Bartemans
Chieftain
Deventer, Overijssel, Netherlands
Oct 2000
time: 05:14
Post  Old Post 18-10-2000 14:50 Visit Bartemans's homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Hello,

Ever heard of the geostationary orbit?

In the real world, this is the orbit right above the equator, when the sattelite has an atltitude of about 36000 km. Then the angular speed of the sattelite is the same as the angular speed of the Earth itself.
(excuse me, I'm Dutch, so my scientific English might not be A-OK)

It is pretty real, espescially if there is one zone above the equator where space cities can be built. (For game comfort, I would love to drop some scientific arguments).

However, spacecities were fun, but it made the game real slow. I am playing it (CTPI) on a PIII-500 MHz and the game is going quite well, except when I'm working in space. Moving a spaceplane or so is going so slow that I've lost most of the fun of space.

Regards,

Bartemans
http://home.hccnet.nl/stolte.1

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0623 seconds (91.41% PHP - 8.59% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net