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Sergeant Sheets
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of every inner Fantasy you have.
Jan 1970 time: 05:12
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I am a firm believer that unless the terrain is god-awful, you build on the square provided. Exploration is too time-consuming and costly in trade you could have had at that early in the game.
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Unless I see a hut, or am on one of the poles, I build first thing. I'll improve the site later if necessary.
After that I'll be more particular.
I set up cities in perfectionist manner (yes,yes, many will disagree,lol); perhaps settling cities that disrupt that scheme at a later date.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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I like to start the first city where it has the potential to become a science city. If the starting position is ok, I start a city right away. If not, I don't mind exploring for a good place. Finding some units in huts early is a bonus. It will cost you forever if you have a poor loccation, so spending 10 rounds to find one is worth it.
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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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If one does find a very good spot to start off by wandering a bit the payoffs can be huge. The problem comes when one wanders a bit, doesn't find anything, and just wants to take one more look, or just wanderes into a place worse than the original start. One can fall a very long ways behind. It's just a gamble that may or may not pay off.
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arii
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St-Louis MO USA
Jan 1970 time: 05:12
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I ran different test to check that out a few months ago. My conclusion was that if you don't have a special ressource in your city radius don't settle. Look around for 4-5 turns until you can have 1-2 special ressources in your city radius. The math is easy the city using a special will have caught up with the other city in about 7 turns since it will produce a lot more.
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I always take these questions and discussions as meaning multi-player, since playing ai's is so lame. 
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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MP rules, but I still get a kick out of playing against the AI.
Like most people here I explore a couple of turns first. Goodie huts or rivers are (obviously) great early on. A NONE horsie following a river travels fast, revealing terrain and finding more huts.
If I don't find a good location for my capitol I keep looking, the key is patience. I always check the "top 5 cities" window every turn early on to see when the others are founding their first cities. If I'm the only one without a city there is always a strong temptation to found the capitol right away no matter what the terrain looks like.
I have done exactly that in a lot of my games, unable to handle the stress. And I have regretted it almost every time. Slow science, missing great sites a couple of turns away and so on.
But in a small world with lots of humans I'd be more careful with my wandering settlers.
Carolus
[This message has been edited by Carolus Rex (edited November 26, 1999).]
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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I wasn't advising anyone, just describing how I play.
Of course it is better to found the capitol asap assuming everything else (like terrain) is the same. But things aren't the same and the trade-off between founding the capitol in bad terrain versus wandering doesn't always favour wandering. In some cases wandering is a dead end and founding the city early would have been better. In others it pays off big time. There's no way to know in advance.
I interpreted your post as a NONE horsie getting you those huts, true? I don't see that as contradicting anything I posted above. On the contrary, had you been more careful it seems you could have had those things and a good capitol? What was your capitol's terrain, what is "shitty" in your book?
Besides, founding a city early means that barbs can pop up from the huts. With 2 settlers going for huts (and perhaps NONE units) that's not the case and you reveal the terrain in a decent pace (fast with some NONE units).
"... before everyone left". I interpret that as the others quit, true? That doesn't sound like Apolytoners to me, more like people at the zone. If that's correct (and they actually quit) how serious civ players were they? In other words, do you think you would have gotten away with it against other players (difficult to answer, of course)?
Carolus
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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