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John Amram
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London, UK
Oct 2000 time: 05:14
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Just wondering: I noticed on GameSpy's 5 new screens (the one with Romans) that basic farms were placed 2 tiles away from water. Traditionally I thought you had to place'em on or next to water first, before expanding into 'dryer' territory?
Namaste
Johnny
"Our greatest glory is not in never falling, but in rising every time we fall!" Confucius.
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Siberian Hamster
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Melton Mowbray, England
Sep 2000 time: 05:14
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It looks to me as if the city (Pompeii) is on the bend of the river, so I think that makes it ok to put the farm where it is.
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Bartemans
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Deventer, Overijssel, Netherlands
Oct 2000 time: 05:14
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hello,
Building farms a few tiles from a source of surface water should be possible, espescially if this is grassland and so on. As a Dutch student in civil engineering I must reject this policy of building farms in civ games!
Groundwater would make an excellent source of water!
Perhabs it should only be possible to build farms away from sources of surface water, if electricity, or combustion (those kinds of inventions) has been invented, so it is possible to pump up the ground water.
Bye,
Bartemans
http://home.hccnet.nl/stolte.1
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MadWoodster
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A wierd and mad place called Southampton
Jan 2000 time: 05:14
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How about an improvement in a city such as rain water holders or a tile improvement such as a well allowing you to build farms nearby.
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Bartemans
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Deventer, Overijssel, Netherlands
Oct 2000 time: 05:14
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Madwoodster,
AGREE!!! However, not before some environmental inventions come up. A good invention would be conservation (or the CTPII equivalent).
Bye,
Bartemans
http://home.hccnet.nl/stolte.1
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Chris Horscroft
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Canberra, Australia
Sep 2000 time: 05:14
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Wouldn't it be simplest to restrict basic farms to near river/coastal squares, and allow advanced farms to be placed on any grassland square, as well as river/coastals?
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Bartemans
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Deventer, Overijssel, Netherlands
Oct 2000 time: 05:14
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Hello,
I do not really like the idea of fighting for good land, although it's more real and it could be more fun.
I think the new city growth system, where the terrain grows with the city, is good enough for this. Fast growth means more territory.
Bye,
Bye,
Bartemans
http://home.hccnet.nl/stolte.1
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