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Ralf
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Sweden
Mar 2000 time: 06:14
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About halfway through playing SMAC i checked the AI-factions base-improvements lists. I had about twice as many base-improvements per base compared to any AI-faction. Also, my base-surroundings where much better developed, and my cities where much more optimally placed on the map. Finally, while i had 2-4 potent quality-units per base - all the AI-bases had upto 4-8 crap units, that drained a lot of resources.
I stopped playing the game, and i never played it since. The victory was already 100% foreseeable, and continuing playing wasnt fun anymore.
How about CTP-2? Now, if any Activision CTP-2 staff-member read this:
I dont mind some minor AI-unit pathfinding problems - i can live with that. I also dont mind some minor quirks and limitations in the diplomacy-area. Some can be patchable, and the rest i can live with.
I just however, *dont* want to relive above SMAC-experience when it comes to bad AI-city LOGISTICS. At least any civilized/perfectionist AI-civs should have about as many city-improvements that i have, halfway through the game, on the highest play-levels. The same goes for the AI city-area development.
Can you guys reassure me (and all the others in this forum) that CTP-2:s AI city-logistics is stronger than in SMAC and Civ-2?
Is it going to be able to keep the city-development pace (give or take) with the average civilized perfectionist veteran civ-gamer out there?
This issue is pivotal for me, then deciding if i shall buy a copy of CTP-2, or not.
Finally, is bigger always going to be better in CTP-2 (the BAB-problem)? Are there any pivotal advantages in having smaller empires instead of larger ones?
Last edited by Ralf on 24-05-2001 at 15:53
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Atahualpa
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Hawthrone
Mar 1999 time: 06:14
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Read this from the Gamespot Preview:
quote:

The one thing that stuck with us while playing Call to Power II was that the computer was no fool, even on the easy settings. Although you can generally outresearch and outproduce AI empires on the lower difficulty levels, you will not always outprepare or outthink them. When your military clearly surpasses that of other nations, they will no longer welcome major battles against you. Instead, they will look to hit you where you are vulnerable by pirating undefended trade routes, for example, or by building up a strong navy when your strength lies mostly in your army.
During peacetime, you can count on rival nations to build up their military forces as needed to counter any moves you might make. During times of war, enemy armies are generally well organized, with long-range units such as archers and cannon effectively mixed in with frontline troops. If your military is weak, you can expect your frantic pleas for leniency to fall on deaf AI ears. If your military is strong, on the other hand, enemy units tend to beat feet as quickly as possible - even their naval units tend to decline confrontation if possible.
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ATa
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Monkey
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Melbourne, Victoria, Australia
Apr 1999 time: 05:14
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I think WesW has made some significant improvements to the AI build orders and priorities in CTP1 in his Medieval Mod. The last time I played it seemed to be able to space cities out nicely and build improvements like an average human player(ie no massed roads of death). Selecting which improvements AIs are to build are also improved I think. If the game AI is capable of such customizations I don't see why CTP2 could not be any better. Check out the Med Mod if you have a copy of CTP.
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Pyaray
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Santa Ana, CA, USA
Oct 2000 time: 21:14
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quote:

Originally posted by Ralf on 10-28-2000 11:21 AM
Thanks Atahualpa, but im waiting for a veteran-player civilized/perfectionist staff-member from the Activision team to reassure me on this one. 
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It's very difficult to give an absolute answer on this for a few important reasons. The first being that how well the AI plays is a subjective thing. One person may think the AI is too hard while another thinks it's too easy. How well an AI player responds has a lot to do with the events that happen, and therefore how you play directly affects what the AI does, and your play style may be such that the AI doesn't know how to respond. The next being since we don't have access to the AI for either SMAC or Civ2 we can't make a qualitative assesment of if ours is better. And my final reason is that I try very hard to not talk about competitors in any way. I prefer not to say anything about the competition, either positive or negative. Every now and then I will, but generally I avoid it.
In summary, I'm sorry, I can't really answer your question. I feel the AI is very good, and very competitive, but that's a personal, and probably biased, opinion.
Pyaray
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