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I only have one question, I have read that the cities can expand over the land. But I haven't read it in any interviews, and I haven't seen any cities that have expanded in any screenshots, I feel I have misinterpreted the first time I heard that the cities can expand. Is it an invisible feature? (boring) or is it something else completely? Be careful how you answer, you don't want to disappoint people. :]
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Pyaray
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Santa Ana, CA, USA
Oct 2000 time: 21:14
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quote:

Originally posted by MageDragon on 10-30-2000 09:46 PM
Few questions for the giant fish:
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Cephalopod mollusk or Sushi, you're choice, just not a fish!
quote:

#1. What is the release date?
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From the FAQ, November.
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#2. Are there any dragons in the game.
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In a word, NO!
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#3. If not Why not ?
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To torture and punish you personally!
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#4. What about 3E classes ?
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Pfft!
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#5. You and Noober are in an elvevator..no wait..i've asked that one before...okay...Would you like to play some Doom2 ?
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Yes, as soon as I get a weekend again. 
And now back to our regularly scheduled programming, please excuse the diversion...
Pyaray
P.S. Since it's rude to leave people in the dark, MageDragon interviewed me for the last game I was involved in. And he's just being obnoxious. Now Mage, get back in your cave!
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Yes you have. :[
Nevermind.
I wait for the day for game designers to actualy design games the people want, not what they want.
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That's right MarkG, I consider them the designers. :]
Also known as "morons".
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you know, you sound like a contradiction to the image i had for you with your previous login...
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I am Icedan, (shhh) MarkG, I tried so hard to get off, but no one would unregister me, so I was just about to put in a false email address in my profile so that a password would be resent to it - giving me no way to get the password. but...then I saw a post I wanted to reply to. :]
Oh and, the faces you get in these forums, what if I designed heaps of them, is there anyway you could use them?
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Stratesford
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Skato Land: Santa Cruz, CA
Sep 2000 time: 05:14
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the shrooms were great man! you should of taken some! j/k
Anyways, what are the new terrain improvements (if any)?
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Gedrin
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meriadoc:
Completely off the cuff and totally untested:
// Somewhere in the DB say, info_str.txt reads a line like:
// POP_GROWTH "The population of [city.1.name] has changed."
messagebox 'PopGrowthMsg' {
MessageType("WARNING");
Text(ID_POP_GROWTH);
}
trigger 'PopGrowth' when (city.population) {
Message(city.owner, 'PopGrowthMsg);
}
This should result in a message whenever city.population triggers, which is supposed to be when it grows but may well be when it changes.
Now see how simple this is... if it works that is. Not that I think suggestions for features are a bad thing and I do not want to sound like I'm raggin on anyone, but being in the software industry myself there is such a thing as 'frozen code'. Thats the point where no new functionality is introduced no matter how trivial and even most bugs are at best documented for a later patch.
I see the question often, can *insert you favorite feature here* be included. They can't if they want any reliable testing to be done before release.
Gedrin
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samurai
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Kristiansand,Vest-Agder,Norway
Sep 2000 time: 05:14
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In ZDnets screens I noticed that some of the units had a big star beside of them, and other had just a medal. Does this mean that there are different levels of veteran status or something?
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