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Jimmy Liu is offline Jimmy Liu
Warlord
Brisbane Australia
Jan 1970
time: 05:12
Post  Old Post 01-12-1999 12:10
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Productivity? Support Apolyton buy from Amazon

In the demographics, there is one for productivity and I'm usually 6th or 7th. What does this mean? How can I increase it?

ZhugeLiang is offline ZhugeLiang
Chieftain
Sonoma, CA, USA
Nov 1999
time: 05:12
  Old Post 01-12-1999 15:33
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quote:
Originally posted by Jimmy Liu on 12-01-1999 02:10 AM
In the demographics, there is one for productivity and I'm usually 6th or 7th. What does this mean? How can I increase it?


I belive it is your total production of all your cities, but i'm not sure, at any rate, increasing your cities' production would increase your rank.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
Post  Old Post 01-12-1999 16:03 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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According to http://ltswww.epfl.ch/~winkler/civ2.html
Productivity is shields - support per square in use...

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My Wife Hates CIV is offline My Wife Hates CIV
Emperor
Michigan
Jan 1970
time: 05:12
Post  Old Post 01-12-1999 17:41 Visit My Wife Hates CIV's homepage!
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Avatar Enlargement: We've got the solution

This number seems to come from an average of what each worker is doing. It's based on how much stuff each worker produces (shields, trade arrows and food). Each sqaure can produce a lot. What each sqaure really produces each turn is effected by government type, roads, irrigation and things like that. Farms increase it yet again. Improvements like factories and off shore rigs increase this still. Anything that increases output of a given sqaure. This number (for the most part) is a range between 20 and 126. You can get it up even higher (166) with wonders, the colossus (trade arrows) and KRC (shields).

So for each government type it's a different scale to gage how well your doing (or how well your people are bustin butt). In Monarchy a productivity of 80 would be very good. Specials really help increase this number. A low number might be saying your playing on dirt.

Early into a MP game you can move workers around and watch the demographics. Sometimes you can get a pretty good picture of how others have started (in terms of what kind of land and resources they have).

[This message has been edited by My Wife Hates CIV (edited December 01, 1999).]

Adam Smith is offline Adam Smith
King
Maryland, USA
Jan 1970
time: 00:12
Post  Old Post 01-12-1999 19:37
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If I remember correctly, productivity is [total shields produced + total trade arrows produced + excess food produced (ie, any food beyond the two food per person subsistance level)]/number of squares worked. Trade routes dont count in this calculation, nor do city improvements or unit support. Small civs tend to have high productivity since they are able to work only specials and other highly productive squares. If you are heavy on shield production (ie forest squares) your "manufacturing" will increase but your productivity will tend to drop. Working grassland squares and specials will tend to boost your productivity, but may not be what you really need to do. I like to be near the top in productivity, but IMHO it is more important to be #1 in manufacturing.

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[This message has been edited by Adam Smith (edited December 01, 1999).]

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