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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Q: Can Borders be Negotiated?
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raingoon is offline raingoon
Prince
Los Angeles
Aug 1999
time: 21:14
Question  Old Post 07-11-2000 06:06
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#1 Report this post to a moderator
Q: Can Borders be Negotiated? Support Apolyton buy from Amazon

Well?

Biddles is offline Biddles
Prince
Melbourne, Victoria, Australia
Mar 1999
time: 05:14
Post  Old Post 07-11-2000 06:46 Visit Biddles's homepage!
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#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I don't know the answer to this but I would like to say something. We already know they have an improved diplomacy system, so IF you can negotiate borders, i'll be the first person in Australia to buy this game.

------------------
- Biddles

"Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......."
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[This message has been edited by Biddles (edited November 06, 2000).]

Drakenred is offline Drakenred
Warlord
Hou Tx
Jan 1970
time: 05:14
Post  Old Post 07-11-2000 08:56
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I suspect not, partialy becuase of the way i understand boarders to work is that all players borders are based on a cities curent "land in use" footprint

If your curent border is based on all of your current cities curent population "Land in use footprint" a line of 4 size 1-6 cities your borders will look like this (the Capital leters are your curent border


AAABBBCCCDDD
A*AB*BC*CD*D
AAABBBCCCDDD

Asuming that one of the cities becomes (say b) size 7(and adds Land to its "land in use" footprint,) then your border would probably look like this

.....BBB
AAABBBCCCDDD
A*AB*BC*CD*D
AAABBBCCCDDD
.....BBB


If your opnet builds a city next to yours, say here
(the Small leters are your opontes teritory)


.....BBBo<< oponents New city
AAABBBCCCDDD
A*AB*BC*CD*D
AAABBBCCCDDD
.....BBB


then his legal border and yours would look like this


.......aaa
.....BBBoa << %
AAABBBCCCDDD
A*AB*BC*CD*D
AAABBBCCCDDD
.....BBB

(%o is the "oponent City" a is his Land in use footprint)


Asuming for this example the next city to grow is C, then the Revised boarder will probably look like this:

.......aaa
.....BBBoaC
AAABBBCCCDDD
A*AB*BC*CD*D
AAABBBCCCDDD
.....BBBCCC


And so forth,

now if the Boarders are based on each cities Max size, and not the curent "used space" then you have a whole 'noter can o worms, as you need to run and fill the map with widly scatered cities as quickly as posible

hmmmmm

the games not released yet, and were already discusing strategies(sigh)

[This message has been edited by Drakenred (edited November 06, 2000).]
[This message has been edited by Drakenred (edited November 06, 2000).]
[This message has been edited by Drakenred, who now wishes he has used GRAPH paper! (edited November 06, 2000).]
[This message has been edited by Drakenred (edited November 06, 2000).]

Slax is offline Slax
Prince
London, Ontario, Canada
Jan 1970
time: 00:14
Post  Old Post 07-11-2000 10:37 Visit Slax's homepage!
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Support Apolyton, buy Civilization: The Boardgame

From the screen shots, it looks like borders do not grow with city size. They are instantly 4 tiles out.

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