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TheLimey
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...but will be if it doesn't happen eventually.
To my mind its not essential to have PBEM now, since you won't know how the game is put together, and how strategies and so on work, that you'd use in multiplayer for a good while. There is a new city resource model, for one thing.
Ultimately, the scores in the game magazines will be based on Single player mode, since theres no-one else to PBEM with, and it takes too long to learn the nuances of a civ game anyway, for the review process, except if you release a review months after its out.
Good intial review scores are definitely what CtP2 'needs'.
I can understand why Activision released 'now'; no Christmas sales and they'd have missed the boat. The 'Civ' genre isn't big enough to guarantee sales the way that a FPS is. Call to Power isn't a big name, in the same way that Diablo or Quake is.
What I get isn't a development team trying to screw the fans over, but an honest attempt to give us what we want, in a commercially viable way.
I do expect to see patches. I have confidence that Activisions given this game a good shot. I am not entirely sure its going to be a 'perfect' civ game, but I do feel sure its a step forward.
BTW... the lack of feedback from Firaxis looks disheartening. They've not even been talking about Dinosaur seriously, which was supposedly going to take priority over CivIII.
[This message has been edited by TheLimey (edited November 11, 2000).]
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Ubersandwich
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The Land of Misfit Toys.
Jul 2000 time: 05:14
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I agree with you whole heartily, although I have never played a PBEM game of civ and, most likely, never will. We must remember that the software business is in fact a business. Sure it would be nice for companies to put every fans opinion in to a game and produce the ultimate package, but that is just not viable. I too believe that, if sales are sufficient, then patches to impliment additional multiplayer functions will be forth coming. But then again, i am just a fan of the genre and not a game desiner or corporate CEO.
P.S. I wonder what is shaking down a Firaxis as well, what happened to the ambiguous Dino Diarys?
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Tilemacho
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Heraklion, Crete , Greece
Nov 1999 time: 05:14
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Your comment is right, but there is one problem!
Who can guarantee to me that if I buy the game now without PBEM Activision will make a patch afterwards?
Of course there is some time needed before someone learns the game enough to play PBEM, so I wouldn’t have a problem to buy the game now and have PBEM available after a month or so. The only trouble is Activision said that they are not sure whether they will try to fix the bag that made them leave that feature out now!
Thus I am NOT buying the game now.
The message is: Activision MAKE PBEM AVAILABLE......this way you get more money...........!!!
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DarkOrder
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Los Angeles, CA.
Nov 2000 time: 05:14
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hmmmm, what does pbem stand for? Play by email? If so, then no, there will be no pbem. A MP game can take 10+ hours, I would hate to play by email. There is MP, and it is a lot of fun. Does that help?
[This message has been edited by DarkOrder (edited November 11, 2000).]
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TheLimey
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Tilemacho> Agreed. If PBEM is that important to you, then you shouldn't get it. Activision during the chat, and in particular StSwithin and MrOgre were very confident about PBEM in a future patch or release. Perhaps it will be soon...
Dark Order> Play by Email is definitely the best form of multiplayer for a game of this type.
Although there were some problems with the implementation on CtP1, I think its safe to say that people would welcome its introduction in CtP2.
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DarkOrder
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Los Angeles, CA.
Nov 2000 time: 05:14
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If pbem isn't working I would prefer that they leave it out. If they find a way to get it working, then it is a plus, but right now it is not a part of the game. This is not a problem for me. I have always found pbem and hotseat(in all games) more trouble than they were worth. For CTP2 why not just set a MP game with 30 second speed turns and play like that?
[This message has been edited by DarkOrder (edited November 11, 2000).]
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TheLimey
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PBEM was reportedly dropped early, due to the change in the simultaneous actions possible (I.E. Mutually Assured Destruction), I believe.
Why do you think that Activision won't do somthing about this? They've not been as reticent on the patch issue as Firaxis. They've actually been above standard for the industry, I'd say. If the core game was gone enough, got good enough reviews, and consistent continuing income, then there'd be no reason Activision wouldn't extend the functionality of the game in ways that players desire. In fact, its desirable commercially to do so.
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:14
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My first reaction to the 'no pbem' feature was shock.
But I do feel that I will be able to enjoy the single-player game, because even if the game isn't up to standards, there will be more than enough people onsite that will address these imbalances. I look at it this way. CTP1 was a flawed game with a lot of potential. Due to the efforts of CD, Nordicus and Wes, the game is very good now. With CTP2 out, I am guessing that the 'fix time' for imbalances will be a lot quicker (if needed), because of the work done in CTP1.
Granted, there are players who refuse to buy CTP2 because of a perception of Activision rushing the game out. Some even refused to play CTP1, because they are not willing to try the mods that have been created. More power to them - however, they have limited themselves from a much better playing experience.
I can look at any game and find flaws in them concerning the AI, interface, inbalances and so forth. I can also see that in those games, fans have created their own adjustments to fix these problems. The fact is, it is very difficult to create a game that will make everyone totally happy and be totally balanced in ALL situations. Many of us have great ideas for what we want in a game, but to balance those ideas with everything else that takes place in a game is VERY hard - we may have justifiable criticism for the companies, but sit down and try to do it yourself sometime, and you begin to realize that its not so easy. Just look at how long it took Wes and others to get MedMod to the point it is now.
Gripe all you want about Activision, (and I confess that I have done so) but the game has been modifiable, and it looks like CTP2 will be too. I do give Activision credit to make some radical changes from CIVII, taking a chance to do so, and my hope is that they will be able to push the envelope further. If I was nothing more than a glorified beta tester for the past 2 years for CTP1, I have mostly enjoyed it.
And I do hope that the PBEM and Hotseat feature is patched in, but I will not lose any sleep over it.
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just thought of this, perhaps i'm an idiot, but please answer: how long will it take to play a bpem game of 500(not to say the full thing: 800) turns for just 2 people? 3 people?
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TheLimey
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You're right Markos...
I guess we'll have to develop a 'short mod' for PBEM, if it is an apparent problem. Most MP games, though, tend to be resolved before the end, so it might not be an issue. As so many things, I guess its a 'wait and see' issue.
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TheLimey
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EDIT... Doublepost
[This message has been edited by TheLimey (edited November 11, 2000).]
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Big Dave
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Texas
Apr 1999 time: 23:14
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quote:

Originally posted by TheLimey on 11-11-2000 03:24 PM
PBEM was reportedly dropped early, due to the change in the simultaneous actions possible (I.E. Mutually Assured Destruction), I believe.
Why do you think that Activision won't do somthing about this? They've not been as reticent on the patch issue as Firaxis. They've actually been above standard for the industry, I'd say. If the core game was gone enough, got good enough reviews, and consistent continuing income, then there'd be no reason Activision wouldn't extend the functionality of the game in ways that players desire. In fact, its desirable commercially to do so.
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Um, then why didn't they do so for C:CTP?
------------------
Big Dave
Fool me once, shame on you.
Fool me twice, shame on me!
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TheLimey
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Big Dave:
I believe you missed the most important point of mine:
'If the core game was good enough, got good enough reviews, and consistent continuing income'
This is absolutely critical. I was disappointed with the initial quality of the game as it stood. Many magazines, and online gaming organizations gave CtP a less than glowing review which meant that after the intial rush of sales- based around the 'Civilization: Call to Power' name. The continuing sales did not support the kind of support that would be necessary to 'fix everything'. This was an understandable commercial situation.
They DID however patch a number of areas.
Firaxis on the other hand, were guilty in another way; they had a continuing success (relatively speaking) and then did not patch some absolutely key errors and omissions that many SMAC players still feel sore about.
When it comes to CtP2, we have a whole new ball game, although i'm not in any position to give a statement over its initial quality, it is possible that it is good; and good enough to get good (or even great - its not like it has competition) reviews. That being the case *and* it getting good continuing sales (again, another leap of faith, but not impossible to imagine) then there would be no commercial reason not to improve the continuing sales of a still viable product, by giving consumers more of what they want.
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note: in the end, smac and ctp1 had practically the same sales(with ctp1 a few thousand copies more)
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Big Dave
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Texas
Apr 1999 time: 23:14
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Paulypav,
Activision released 2 patches for C:CTP. And the end result was that the most customizable game in the world wasn't playable with multiple mods. They left the job unfinished, all the features should have worked.
Markos,
That's my point. While reviews for C:CTP stunk the game generated as many sales as SMAC. (BTW, Firaxis is slime for not supporting their product either, no double standard here.) So C:CTP generated enough revenue that Activision should have continued to support it. I would have bought a $20 add-on pack with mod support fixed, flat map support, and a few cool (or even lame!) mods. In the above scenario Activision should have been able to justify a reduced or part time programming staff to continue to support C:CTP while CTP2 was being developed? And the lifespan of a civ style game is 3 to 5 years if done properly. Between the mods and the general replay value of the game the replay value should be at least that much! Again, I think this because we're operating outside of Activision's core dicipline. They are primarily an action/shooter type of company, they don't understand what makes TBS players tick. With shooters you always have to update the graphics and get a new game out pronto because people with no lives will solve the 50 levels you sent with the game in short order, i.e. the game has little or no replay value. OTOH, they've done an excellent job expanding C:CTP from the original Civ and Civ II. One more patch could have fixed the mods so that the ModPicker utility wouldn't have been needed.
Anyway, I'll probably get CTP2, after it's patched to (IMHO) a reasonable level.
Respectfully,
David
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