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answers would help focus the main preview on the "big issues"....
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Is the money realistic, as in, does it come in the million, billions, trillions?
and is the population realistic, like would it be possible to get 1.2 billion ppl, like china?
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Drakenred
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Hou Tx
Jan 1970 time: 05:14
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i would tend to be more interested in a view of a negotiation sestion between you and the AI, from start to finish,
your impresion of the individual WotW and FoWs you have gotten so far,
your inpresion of the "Fix" aplied to units to eliminate Phalanx Vs Battleship-Phalanx Vs Tank problems
also,(in general) how far into the game have you gotten?
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Monkey
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Melbourne, Victoria, Australia
Apr 1999 time: 05:14
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Those are minor things ContraDiction.
My questions:
1) Will Activision continue support of this game AFTER release even if it bombs in sales? Example: new downloadble scenarios, new graphics etc etc
2) How does CTP2 compare with the current benchmark in civ games, SMAC? How does it compare to the granddaddy, civ2? Was it everything CTP was supposed to be? Did they take all the annoyances of CTP away?
3) Based on the current state of CTP2, will it turn into a successful franchise?
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Dida
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My main questions are
How is the AI, are they any smarter? How do they do in Diplomacy? Are they as stupid as they were in CTP1? I meant, the Diplomacy system is completly new, and we got tons of new features, but these are garbage if AI don't cooperate.
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Daniel Frappier
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Montreal, Quebec, Canada
Jan 1970 time: 05:14
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1) Is the AI a good chalenge & playfull both on the terrain and in negociation.
2) How are the tools for snenario making, I know it's not you're specialty but maybe you could browse them and give us you're feeling.
3) How is the end of game replay, is it in the game, comparable to Civ I ?
4) How is the new model for city radius & trade working out for you ?
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Tical_2000
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Mark, I know this is not a MAJOR question (so you probably won't answer it) but anyways i was wondering, can u make 'empty' threats to civs. I mean, when you threatened war against the Brazilians, when they refuse, are you automatically at war with them or do you then have to choose whether to follow through? Just wondering.
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Triphosphatase
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Was Medium difficulty too easy for you? Report back on Deity. I hope Deity is actually 'Impossible' instead of 'Hard in the beginning, but will become very easy once you conquer one civ'.
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Ralf
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Sweden
Mar 2000 time: 06:14
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In Civ-2/SMAC i often had only 2-3 city-guarding units, and perhaps 3-5+ attack-units to conquer a single enemy-city.
In CTP-2 there seems to be a need for building pretty big and well-balanced 8-12+ unit armies to be able to achieve anything at all. I can see why increased 800-1000 turns can be helpful here.
- Does it cost just as many turns/resorces to build any average single military-unit in CTP-2, comparing with any average unit in Civ-2/SMAC?
Many players (including the AI) seems to overemphasize food-production and large city-population (good or bad - thats subjective, i know). I tend to emphasize somewhat smaller cities and have upto 30-40% of the tiles as forrest/mined hills.
- Can i tweak the AI to work towards the same 30-40% resource emphasize - not only through mayors, but also how the AI manage its own AI-controlled cities?
- Is it just as difficult to control big 20-25+ cities in CTP-2 compared with Civ-2/SMAC?
- Is it easier to build these mega-cities? I coudnt help noticing many really big cities, despite the fact that many of its city-area tiles wasnt cultivated.
About government-related max-limits on number of cities, and on overall empire-sizes:
- Any max numbers of cities per government type?
- Any government-related indevidual city-grow limits?
- Does happiness-problems get an increasingly bigger (and finally, almost unsolvable) problem with 30, 40, 50, 60+ empire-cities? Any practical limits? How big can an empire be without self-destruct?
About "settler-mania" (this is a MAJOR issue for me). What im aiming at is the strategy of building settlers, settler and almost only settlers early on (with some early wonders thrown in here and were) until i get at least 20-25 cities - and THEN starting to cultivate these cities, by adding city-improvements and terrain-improvememts. I dont like that and i hope CTP-2 have rules to combate this.
- How many undeveloped cities (without any, or very few city-improvements) can i build early on , before i *must* build more city-improvements? Is there any improvement-related limits on unrealistic super-fast empire expansion?
About the increased amount of game-turns: Any opinion how that affects the overall pace of the game? To the better? This particullar question you can answer in Preview: Day 6 or 7, if you prefer that.
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quote:

Originally posted by Ralf on 11-12-2000 02:52 AM
In CTP-2 there seems to be a need for building pretty big and well-balanced 8-12+ unit armies to be able to achieve anything at all. I can see why increased 800-1000 turns can be helpful here.
 | oh yes, it is quite often to be against 6-10 units when you attack a city. bombarding a city before attacking it is the only way to go(of course you can attack directly with 2-3 stacks if you like )
quote:

- Does it cost just as many turns/resorces to build any average single military-unit in CTP-2, comparing with any average unit in Civ-2/SMAC?
 | i would say it takes the same time spent on the game
quote:

- Can i tweak the AI to work towards the same 30-40% resource emphasize - not only through mayors, but also how the AI manage its own AI-controlled cities?
 | perhaps. there are texts file for the building lists and the tile improvements according to the mayor choice. not sure if the ai uses them for itself as well, but i guess it does
quote:

- Is it just as difficult to control big 20-25+ cities in CTP-2 compared with Civ-2/SMAC?
 | you mean city of 20-25 size or 20-25 cities?
quote:

- Is it easier to build these mega-cities? I coudnt help noticing many really big cities, despite the fact that many of its city-area tiles wasnt cultivated.
 | well, if you consider that my own cites were at about 16-17 and the ai had a few 26 size cities...
quote:

- Any max numbers of cities per government type?
 | still exist. it is shown on the national manager, on the goverment selection tab
quote:

- Any government-related indevidual city-grow limits?
 | dont think so
quote:

- Does happiness-problems get an increasingly bigger (and finally, almost unsolvable) problem with 30, 40, 50, 60+ empire-cities? Any practical limits? How big can an empire be without self-destruct?
 | didnt get over 35 in the first game. i'll try to go back to it later...
quote:

About "settler-mania" (this is a MAJOR issue for me). What im aiming at is the strategy of building settlers, settler and almost only settlers early on
 | due to the fact that the city are can now be much bigger you will either accept that you will have small sized cities or you have to find lots of lots of space. and if you're not alone on the continent you will have to remember the existance of borders
quote:

- How many undeveloped cities (without any, or very few city-improvements) can i build early on, before i *must* build more city-improvements? Is there any improvement-related limits on unrealistic super-fast empire expansion?
 | well monarchy, republic and theocracy have a 20 cities limit(tyranny is at 10). you have to wait for fascism and communism for more(35)
quote:

About the increased amount of game-turns: Any opinion how that affects the overall pace of the game? To the better?
 | at first i thought it would take much more time. the thing is though that larger armies, build queues and mayors can make the game much shorter than what a 800-turn civ2 game would be
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quote:

Originally posted by Ralf on 11-12-2000 06:33 AM
I mean any indevidual 25+ city.
 | one problem i have seen is with pollution. i conquered a 26 size city with a communistic goverment. as a result, it started producing lots of pollution creating dead tiles around it. where i left the game i'm in a rush to discover recycling plants...
quote:

I was wondering if there is city-improvement -related limits as well. For example:
- To expand beyond 6 cities; you must build a temple in city 1 to 6.
- To expand beyond 12 cities; you must build temples in city 1 to 12 and marketplaces in at least 6 of them.
- To expand beyond 18 cities; you must build a temple in city 1-18, marketplaces in 12 of them and courthouses in 6 of them.
 | nothing like that
quote:

if the answer is NO - their arent any such limits: you can, after quickly discovered Monarchy, spray 20 settlers to build 20 cities, and THEN start to build and cultivate them with improvements.
Thats basically semi-ICS!
 | first of all, by the time you build 20 settlers(or more accurate 10 as you will probably reach to 10-cities limit of tyranny, right?) you already have discovered monarchy 
second, so you get 20 cities? and then what? 35-cities govs(fascism, communism) are far away, and conquering foreign cities will mean trouble
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No one is talking about the intelligence (spying) side of things.... is it like SMAC, with infiltrators, or is it like civ2? is is balanced, realisitic and (most importantly) fun?
------------------
"And it was destined that he should fall before the mighty hoof of our Lord and King of Spain."
-Francisco Pizzaro, 1534
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markusf
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How long does it take to play a game.
How long does it take to play a multiplayer game????????
Its it turned based still in MP play?
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Sorn Xorin
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Sydney NSW Australia
Nov 2000 time: 05:14
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Just had a look at a review of CTP2 with a pic of the Earth map. The map seems rather small, does the map come in multiple sizes or is that it. (it looks smaller than the world map they chucked in for CTP1)
See below link to see what I mean
http://pcmedia.ign.com/media/news/i...TPworldmap2.jpg
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