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FINAL RESULTS
[This message has been edited by MarkG (edited October 29, 2000).]
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1) an "all of the above" choice in this poll was useless. what good will such a vote mean? since you vote, it already means that you do want scenarios in the game...
2) multiple choice or "weighted list" polls are not doable. in the end though, a weighted list will exist from the votes of all the people
please choose the one you prefer the most and add a comment on what you might like second, etc...
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I voted for Ancient Scenarios, because I felt that in Civ games esp. CTP the ancient times seem a little dull due to the small nature of your empire as well as the defensive nature of early CTP.
Whats more important to me however is that the scenarios use as much SLIC as possible, so that they will not only be different from the regular game, but serve as examples and building blocks for scenario creators. Hmm maybe I should have voted for fantasy.
Anyhow a short list of scenarios Id love to see.
Colonization
Cold War -- You've got MAD a scenario around it would cool.
Ancient -- Alexander 
Modern -- With the world as it is today, of course thats close to Cold War.
American Civil War -- With the South having slaves, more experienced units to start, and the North having greater production. Maybe include England somehow.
Rome -- Everybody wants to be caesar.
At least one fantasy/fiction where you push SLIC to the max.
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PMLF
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Rio de Janeiro,Brazil
Jul 2000 time: 05:14
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I would like to see the following scenarios :
1)World War I(1914-18)
2)Middle East Wars(1947-today)
3)XV-XVI Centuries
4)Iberian Reconquista(Reconquest)
5)Balkanic Wars(1991-today)
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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I see almost every proposed scenario focused on war. While I agree that fighting in games can be very fun, I think that limiting CTPII (or any CIV like) game as a wargame is not making great use of its engine.
I support ideas as Cold War, Napoleon, or Fallout-like, still I would like to see some scenario where war is not the main backbone.
Just to suggest some theme:
1) run to the moon (discover the needed tech on appropriate tech tree, with or without other countries help, and having enough production points for enough time).
It could be a variant of the Build the starship to Alpha Centauri, but starting right in modern era (after WWII).
2) italian renaissance (some little states deeply involved in trade, diplomatic move and limited fights, while arts and sciences grow to industrialization)
3) age of exploration (some limited and dedicated exporer units must survey - and survive to native encounter - every square of the globe)
4) save the earth (quickly solve a scenario where production is growth so high that pollution is almost out of control. Tune down production, improve eco-enhancement, clean up polluted area and save the world from global warming, trading and treating with less developed country to join your efforts)
5) world peacekeeping (stop every war using diplomacy, money or - as a last resource - your U.N. peacekeeping forces - in a defined turn limit, with the limit to free back every city you conquer in a few turns - you can't conquer the world just to force the peace)
May be my suggestion are a bit crazy and have some limits to be implemented in an interesting way, but I would like to suggest a different point of view about this scenario approach.
Any comments and critics are welcome. Supports and agreements are more welcome, indeed 
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Admiral Naismith AKA mcostant
[This message has been edited by Adm.Naismith (edited August 09, 2000).]
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Diodorus Sicilus
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Steilacoom, WA, USA
May 1999 time: 05:14
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How about several Colonization - Exploration scenarios?
1. Ancient Greece - including such players as the Persians, Scythians, Carthaginians, or just a bunch of Greek city-states. You start with one or more tririmes, settler, phalanx or combo of above and a Home City. Idea is to establish more colonies than the opponent, which thrive and don't get "barbarianized". Modeled after the great Greek expansion of the 8-6 centuries BC. Call it the CtPII version of "Zeus"
2. A-Viking We Will Go: Start with a longship and crew, look for places to pillage, trade, or settle, points for most area covered as well as loot/trade brought home. Special Feature: Longship can be hauled overland with much effort for 1-2 tiles of flat (non-hill, non-mountain, non-cliff edge) terrain. Really special points if you manage to find and settle a whole new world (Vinland or Mexico, take your pick)
3. Age of Exploration. Using Spanish, Dutch, French, Venetian/Genoese, English, Portugese civs, try to plant colonies in either the New World or Africa/Asia, develop trade as well as new cities, fight "barbarian" natives or each other. To do this right, you're going to need a Carrack, Caravel, Cog, and/or Galleon unit for the appropriate naval ship. Other specialties: Spanish Conquistadors with effects of Monks against barbarians, European Monks that can only convert non-Europeans? In short, the CtPII version of Imperialism II or 1602
And finally, how about a scenario based on the Robber Barons or Monopolists of the nineteenth century? Goal would be to build railroads across a continent, Amass most money through trade, monopolies. Need rules for getting "trade concessions" from civs. Consider this a CtP version of "Railroad Tycoon".
In other words, take advantage of the sprawling nature of the CtP subject to model features of other popular game-periods in the CtP mode, both combat and non-combat.
Among "Combat" or Conquest scenarios, I suggest the Wars of Alexander's Successors (Ancient), Establishing the Persian Empire (Cyrus, also Ancient); Fall of Rome - everybody plays a barbarian "civ" and the Computer plays Rome; the First World War (the real one: 1757 to 1763 with Frederick the Great and England against everybody else from Europe to India and Ohio). Instead of WWI or WWII as separate scenarios, do The Twentieth Century: Germany, Britain, france, Russia, USA, Japan, China with Civil War/Revolution and Involuntary Government Change and see who survives from 1900 to 2001...
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Hmm why does this thread always get displayed at the top of the Forum.
I think Grumbolds right whatever scenarios Activision puts out will probably only use units already made for CTP, pity that. That doesn't mean that the scenarios won't be fun.
Of course I can say it enough, if activision gives us the right tools we can make tons and tons of great scenarios.
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Adam_Smith
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The Raisin Capital of the World
Dec 1999 time: 05:14
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I didn't vote, because I don't care for scenerios. So I would prefer that effort be put into other areas.
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DiscoveryOne
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Atlanta, GA USA
Feb 2000 time: 05:14
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I really hope that there are no fantasy/fictional scenarios included, excluding possible near-future ones. I know that I don't have to play them, but I see CTP as more of a historical simulation; if I want to play Tolkien, I'll get a LotR game.
Although I have a feeling that Activision will include one scenario from each of the categories in the poll, my choices would be:
December of 1941
The British Empire, Victorian period
The Punic Wars
The crusades (2nd-4th, probably)
The Spanish vs. the Mexica
Great to be back!
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There simply MUST be a cold war/MAD scenario. This is one of the most crucial and interesting times in history, and definetly is worthy of a scenario. And please, please, NO FANTASY OR OUTRAGOUS FICTIONAL SCENARIOS!!!!!
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"And it was destined that he should fall before the mighty hoof of our Lord and King of Spain."
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PRoy
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houston, texas, usa
Sep 2000 time: 05:14
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Perhaps instead of having scenarios that start at the beginning of a war, they could have some that start at a historical point of relative peace, perhaps at the end of a major war.
I would certainly like to see a "modern" whole-world scenario that starts at the time of the formation of the Germany and Italy (circa 1870).
I'd like to see an American colonies scenario with a map of eastern North America, starting around 1600, and including scheduled landings of settlers in historically accurate times/locations, including Natives, English, French, Dutch and Spanish, and with some kind of trigger that causes a revolt, after which time you have the option of playing the role of the revolting colonists instead of the mother country.
I would like to see an expansion of Rome scenario with a map that covers the historical max extent of the empire, but that starts with Rome controlling at most the Italian peninsula, perhaps much earlier.
I'd like to see a Dark Ages scenario that covers western Europe and includes major tribes and civilizations including Visigoths, Ostriogoths, Franks, Vandals, and Romans. As the Roman you would try to minimize the onslaught, and as a Germanic tribe you would try to establish a sizeable feudal monarchy.
I'd like to see an Age of Exploration scenario starting circa 1500 where your goal at the English, Spanish, Portuguese, French or Dutch is to colonize the New World, Africa and Southeast Asia/Pacific. (The previous American one is specifically intended to lead to a revolution.)
In the past I would be eager for Napoleonic, WWI and WWII scenarios, but I am more eager to play scenarios where trade and diplomacy are central.
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Stratesford
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Skato Land: Santa Cruz, CA
Sep 2000 time: 05:14
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I think one scenario that should be included is the latin american revolutions against Spain, since it icludes war, deplomacy and trade. Or the rise of rome
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Maybe this is the wrong place to post this but does anyone know if there are going more than the three scenarios announced in IGN's designer diary?
Cold War, WWII, and Alexander the Great
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Stratesford
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Skato Land: Santa Cruz, CA
Sep 2000 time: 05:14
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don't worry when ctp2 comes out with it's new scenario building capabilities I'll make one
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