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TheLimey
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Not necessarily. There are lots of ways to skin a cat, and model a datastructure likewise. An array is one way, but not the only way, and theres certainly no way of knowing, just by looking at the game as is.
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TheLimey
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Comparing Civ2 programming to CtP1 or 2 programming is a big stretch. Only MrOgre et al could tell us for sure, or theoretically, you could 'prove' it by spending a few days in Cheat Mode...
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St Swithin
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Santa Monica, CA USA
Apr 1999 time: 05:14
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Ouch! Yeah, unfortunately, maps are still limited to 1x2. As far as I know, there is no set limit on the number of units, advances, improvements, or wonders, but there are a limited number of terrain types (I think it's 24). However, for all practical purposes, it would be unreasonable to expect the game to run well with 32,768 units, wonders, improvements and advances.
You can modify feats and wonders somewhat - i.e. how powerful they are, etc., in the text files - but using SLIC is really the only way to add effects. I'm working on documentation and examples, which I'll put on the site when I'm done.
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Mr Ogre
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Azeroth
Jan 1970 time: 05:14
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The map is only limited to 2:1 ratios when y-wrap is turned on. For x-wrap only or flat maps, the only size restriction is that both dimensions have to be even numbers.
There's no practical limit I know of on the number of units or advances in the databases (That is, there's a limit, but you'd run out of memory hundreds of millions of entries before you hit it). There is a limit of 64 buildings and 64 wonders (same as CTP1). Those should be the only databases with such a limit. It doesn't have anything to do with arrays though, it's due to 64 bit integers being the largest size that's convenient to deal with.
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Drakenred
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Hou Tx
Jan 1970 time: 05:14
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quote:

Originally posted by St Swithin on 11-16-2000 05:14 PM
Ouch! Yeah, unfortunately, maps are still limited to 1x2. As far as I know, there is no set limit on the number of units, advances, improvements, or wonders, but there are a limited number of terrain types (I think it's 24). However, for all practical purposes, it would be unreasonable to expect the game to run well with 32,768 units, wonders, improvements and advances.
You can modify feats and wonders somewhat - i.e. how powerful they are, etc., in the text files - but using SLIC is really the only way to add effects. I'm working on documentation and examples, which I'll put on the site when I'm done.
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so it should be ok for us to:
>>Modify the Advance.Txt File to have as many Advances as we want, (and/or is their a Maximum limit to the number of Advances you would recomend?)
>Also are any of the Advances hardcoded to automaticaly cause certin functions(ala CIVII where the Radio advance (or its position) will autmaticaly alow you to build airports in cities becuase Airpports were handled by a specific module in the game?
>>Have more than the 70 individual Unit types Modled in the game?(to clarify can i for example Modify the Units.txt file to have more than the 70 units described in that file? for example, if i wanted to add light med and heavy Cruisers, battle cruisers,pre-dreadnaught Battleships, Dreadnaught, and super batleships, along with Jeep, Ligh and Med cariers?) and if so how many units do you think could be put in that file safley?
>>(? about max wonders- buildings was ansered, sorry i missed it,)
thanks
Drakenred
[This message has been edited by Drakenred (edited November 16, 2000).]
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