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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:12
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Regarding prerequisites: no, a hut can give any unit within reason. In games where I have started with no techs (like the current one), you can get horsemen, archers, chariots, elephants, warriors, but not phalanx. Otherwise, before your first city, the huts would only give you gold, tribes (as you found out) and scrolls but nothing decent to explore/defend with expect your settler and warriors.
[This message has been edited by Steve Clark (edited December 02, 1999).]
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Havelock Vetinari
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Oztraya
Nov 1999 time: 05:12
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It's doesn't have to be the game forcing a city on you deliberately...if there's a probability of only about 5% (only a very rough guess) that a city will be founded from each hut, by the time you reach your 20th hut there's roughly a 65% of having a city...and by the time you reach your 30th hut it's about 80%.
If the hut-to-city chance is about 15%, then by the 20th hut you have a 97% chance of having a city...and by the 30th, about 99.2% chance of having a city. How many huts did you say you went into?
So it doesn't necessarily force you into getting a city, probability will do it for you.
regarding prereqs, maybe it has to do with global tech level? some wonders do, as do barbarians (another source of NON units)
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May you live in Interesting Times...
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I can recall once when I entered my 1st hut about 5 mins into the game and I got a city out of it. It's a very rare occurence though, as has already been stated. It did happen more often to me in the original Civ though.
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"Good generals talk about strategy. Great generals talk about logistics."
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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Havelock,
If there is a 5% chance of founding a city when you open a hut, then after you open 10 huts and don't get a city, there is STILL a 5% chance that your next hut will yield a city, unless the game handicaps you. Random odds have no memory of what came before, and they can "even out" in the long run without needing a memory of what came before.
- toby
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toby robison
criticalpaths@mindspring.com
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johnmcd
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Edinburgh
Oct 1999 time: 05:12
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Yes tobyr you're right, there is a five percent chance that your next hut will yield a city, but if you open twenty there is a 95% chance (or whatever, I haven't done the maths) that one of them will have been a city. The fact that none of them were a city does not mean the next one is anymore likely to be a city, unless there is something in the code.
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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:12
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A little off-topic but a little on, too: if you wait that long (e.g. 1000 BC) do you have much of a chance of winning? I can see that you could if you're warmongering but what about launching a ship to AC?
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johnmcd
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Edinburgh
Oct 1999 time: 05:12
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Yep, you can still win without to much trouble. The AI is, remember, pants. When you are really weak the AI is quite cuddly. Just go for an alliance with them, easy when your weak and have never been hostile to anyone. Then every other turn ask for a gift, they'll keep on giving until your up to about parity. If you do this with three or four civs all your lacking is towns, and their not to difficult to found once you've found the b button on your keyboard. Also if you leave it that late to start you should have a stack of gold out of huts, so rush building warriors and temples shouldn't be too tricky and then the next thing you know you'll be back in the lead.
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jpk
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Minneapolis
Feb 1999 time: 05:12
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The probability of getting a city from a hut in the situation where you have no city must increase with the date. (The probability is low at 4000 BC and higher at 1500 BC). This is the only way I can reconcile my experience, which is similar to what Ming reports, with what War4ever says.
I have the Macintosh version so that might mke a difference.
Why'll I've never checked it out by using the cheat menu I have always thought that if you got an elephant from a hut someone must have polytheism.
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Havelock Vetinari
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Oztraya
Nov 1999 time: 05:12
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Tobyr: I'm not saying that it remembers the past events...I'm talking about binomial probability (the probability of an event with two possible outcomes).
Consider...after opening 20 huts, with a 5% chance at each hut, there is a 0.95 * 0.95 * 0.95.... = 0.95 ^ 20 chance that a city will not have been founded, ie a 1 - (0.95 ^ 20) chance that one would have been.
I was saying that after 20 huts therse was a 65% chance of having a city, not that the 21st hut had a 65% chance of yielding a city. Hope that clears things up.
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May you live in Interesting Times...
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Havelock Vetinari
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Oztraya
Nov 1999 time: 05:12
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delete message, double post
sorry
[This message has been edited by Havelock Vetinari (edited December 04, 1999).]
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johnmcd
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Edinburgh
Oct 1999 time: 05:12
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Whilest attempting to my OCC for men and actual the OCC challenges recently I have been considering the forced city issue. I used to find that I would get an advanced tribe extremely rarely, every four or five games, but, whilst more aware due to this thread, I have found I seem to get many more advaced tribes on OCC. Does anyone know if the chances of an advaced tribe are related to the number of towns you have?
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johnmcd
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Edinburgh
Oct 1999 time: 05:12
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I know what you mean Dave but I don't think thats it. Certainly you only get Barbarian rather than Barbarians early doors, and, as you can't get ancient scrolls after invention that certainly boosts the chances of getting barbs. But in my normal game I am an explosive developer. I aim for at least twenty cities by AD and never stop. Every city I found must build two settlers for founding before anything else, so I do trip alot of huts.
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