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Smeagol is offline Smeagol
Chieftain
Commack, NY, US
Jun 1999
time: 05:14
Post  Old Post 20-11-2000 00:42
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A few questions Support Apolyton, buy Civilization III: Complete

First off, I have an AMD K6-2 533 MHz computer with 64 megs RAM. Can I run the game without too many problems with that? I was hoping maybe the decent processor would make up for my lack of memory.

Other questions: How much can you have the mayors control?... can they for instance control trade, sending the right goods to the right cities, or would I have to do that myself?

Can they control public works?

Anything else they can control outside of these things and the production of a city?

If I have a city being controlled by a mayor, but want to do some stuff manually myself every now and then... if I (for instance) decide to build a wonder in a city, but leave the mayor on, will the city build the wonder and then after that is done go back to being controlled by the mayor?

And finally... how good are the mayors at controlling all of these things? You can probably see that this is my biggest remaining concern for the game. I stopped playing SMAC because the micromanagement of terraforming and controlling 25+ cities became tedious.
Thanks for any help here.

DarkOrder is offline DarkOrder
Chieftain
Los Angeles, CA.
Nov 2000
time: 05:14
  Old Post 20-11-2000 01:05
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Put an end to popups!

You can run the game with 64 MB of ram. I suggest you keep your map size down and use less AI. The more stuff on screen the more ram is needed. Any processor above 350 is good. If I had a choice of a faster processor (above 350) or more ram, I would go with more ram. The game will still run great though. I have played it on a lot of systems and the only system I don't recommend is 32MB ram and 200 MHz processor.

Ok, I will give my 2 cents. Mayors are about 75% effective (a good human player being 100% effective). If you want to stay ahead of the AI and MP players, I would not use them. The only time I tend to use them is when I have 12+ cities. The mayor controls specialists (Growth mayor will assign specialists to farming, etc.). Mayors will not go full bore into 1 item. They will keep the population happy and well fed. They will build buildings and units that go towards their goal, but they are not as smart as an AI. They may remove any item that you place in your build que, I have seen it happen. It is so easy to turn mayors on and off, that this was never a problem for me. I suggest playing around with them. In general, they control your build ques and will place new tile improvments down. Don't be supprised if most of your farms get replaced by mines if you set your mayor to production.

Mayors do not control trade. I guess that is a national thing.

Public works are set by your national manager and so the mayors do not cotrol that. They do control what is done with your public works in that city, ie, what tile improvments are put down.


Mayors are good for the beginner, but you will be at a major disadvantage if you do not learn how to control your specialists and citizenry yourself. You can still win, but it will be much harder.

Smooshies

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