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Osco
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Brisbane,QLD,Australia
May 2000 time: 05:14
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Can you put 12 men or is it 12 army's of 12 men in city's ??????????
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protesting the use of the wrong forum for such questions, i will not provide the answer 
moving to CtP2-Help
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BigB
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Vancouver, Washington, USA
Nov 2000 time: 05:14
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The README file only uses the word "Units". It also indicates that the 12-unit rule applies to any tile, not just the city tiles. Cities are a special case because once a city with 12 units in it (on the city tile) builds a 13th unit, the new unit is disbanded. I haven't yet attempted this to see whether or not it gives you a message first before disbanding. I would hope so.
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AI_Scripter
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California
Nov 2000 time: 05:14
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I've been annoyed at this too. The only solution I know of is to keep hitting the "o" key to select the next unit. One good thing about this key is that after all units have been cycled through, it will then cycle through all cities that have empty production queues. Finally, you can just hit enter to continue to the next turn.
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MWatts
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Miwaukee, WI USA
Apr 2000 time: 05:14
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At the bottom of the screen there is a units tab. If you look there you will see a right arrow (think it's by the unit name, may be a left one two don't remember)
If you start pressing that arrow you will cycle through all of the units that do not have orders or have not executed the ones they have.
Hope this helps.
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MWatts
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Miwaukee, WI USA
Apr 2000 time: 05:14
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Also I think there is an option in of course the options menue for game play that will force the computer to cycle automaticly.
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Zane_NBK
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Aliso Viejo, CA
Nov 2000 time: 05:14
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Another bug with my current game. If I succeed in stealing technology from one of my rivals and end my turn, after the turn processing for the computer players (and right before my turn starts again) the game crashes with an access violation in ctp2.exe. If I don't steal the tech everything works fine (but if I do, even if I wait a few turns before stealing it, it crashes).
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moving to CtP2-Suggestions, the place for bug reports...
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gumbdamnit
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Pgh PA
Nov 2000 time: 05:14
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any one have an information on how the civ profiles (aggresiveness, etc.) work in this version? And can they be fully randomized? I hate knowing what I am up against as soon as I identify my neighbors.
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