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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > I still Don't like the nukes.
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Chaos is offline Chaos
Chieftain
Lebanon, In, USA
Jun 1999
time: 05:14
Post  Old Post 20-11-2000 20:03
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I still Don't like the nukes. Increase the size of your Attachments

Can someone explain this to me.

at this point in time any country with ICBM technology can launch a rocket from their home soil and reach any other country in the entire world in under 30 minutes.

So why is it that in CTP 2, an ICBM missile can only go 20 tiles??????


and why is it that a "Space Plane" (the space shuttle can orbit the earth in 90 minutes) can travel the same distance as a stealth fighter?


this always bothered me. right now if I got in my car, (granted this would assume that there was such a rode) I could drive around the world in under 2 months. (and that counts bathroom breaks) so why can't a fusion tank on a mag lev get across the country in a year (one turn)

the same thing for boats. it takes 7 turns for my battle ship to get around my contenent. where as in reality we can put a carrier group any where in the world in a matter of months. Why do they insist on being so unrealistic with moving modern units?

MarkG
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Not Yet
time:
Wink  Old Post 20-11-2000 20:10
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Enter the AD-FREE zone

quote:

Originally posted by Chaos on 11-20-2000 10:03 AM
Why do they insist on being so unrealistic with moving modern units?
dont know... in order to have a balanced game perhaps?

Chaos is offline Chaos
Chieftain
Lebanon, In, USA
Jun 1999
time: 05:14
Post  Old Post 20-11-2000 20:55
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Inflate your Upload Space

could be, and don't get me wrong, I love the game. I just don't think that making nukes able to hit any city on the map from any location would make the game unbalanced.

XMon is offline XMon
Warlord
Tampa, Florida
Sep 2000
time: 00:14
  Old Post 21-11-2000 00:20
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Help yourself to an AD-FREE life

You can't really think of a turn as the unit of time it represents in the game. There's really no connection. You can make the little timeline window show the turn number rather than the year if you want. Also, you can go into Units.txt and change the movement range of any of the units. Make the Nuke travel 50 tiles if you want to. I warn you, it will slow down the game though as you wait and wait and wait for the unit to get to it's destination. That's one thing that bothere me about the space feature in CTP, it would take forever for the unit to get to where you wanted it, esp on the large map. It would be neat if diff units had diff screen speed settings so that air units moved faster on your screen than land/sea units. In lieau of increasing the movement points of the nukes, you can put 'em in subs and position them near your enemies.

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