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ZhugeLiang
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Sonoma, CA, USA
Nov 1999 time: 05:12
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I was wondering what you all thought about the governments in civ2 and which ones you used (in default situations as well as special situations) I myself prefered republic untill about a week ago, now I say that communism is the best all-around gov, and the vet spies aspect is just too cool for bringing down those mega cities with walls, costal fortress, sam bat etc. What do you all think?
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johnmcd
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Edinburgh
Oct 1999 time: 05:12
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I think that democracy is the best. With Mike and Bach at you disposal you can fight skirmishes, then provided you get the UN and Sufferage there is nothing to stop you fighting like a fundamentalist. If you don't get the UN, you have to be sure to get the Statue of Liberty so you can switch governments quickly, declare war and switch back again. Also, with democracy you get so much trade you can afford a generous luxury rate and still make as much money/ beakers as a communist. That what I think anyway. It should be noted though that I'm not great at bloodlust, more of an ACer myself...
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I don´t like Democracy mainly for one reason. I always see myself forced to disband most of my martial law units. What a waste! But even after that production seems to run slower than before.
How do you help out with that? Do you disband? Do you use Leo´s before disbanding?
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Marcel I
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Zaandam, Netherlands
Sep 1999 time: 05:12
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Democracy rules!
Because of the science output of course and your cities are unbribable
You have, however, to choose the right moment to change to it (after you built your key wonders). The production isn't too good in an undeveloped city.
Except when the need arises to eliminate a rival, I stay in it for the rest of the game.
(single player 2.42)
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Adopt, Adapt and Improve
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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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The production penalties in democracy are more than made up for once you have size 20 to 30 cities (by celebrating; much faster than waiting for natural growth, even with the pyramids). A few of those new citizens can work shield squares too. And with the economic potential of monarchy you can easily make up for the lower production compared to what you would have in communism. Of course celebrating in democracy to grow, and then using the SL to switch to communism, raising luxuries high enough to celebrate under communism, and then lowering them back down to the minimum to keep celebrating is also an option.
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For an very long while, it was Fundamentalism. By the time I changed to it I was usually leading in science anyway, plus I dropped my tax rate and luxury rates right down to get my science rate up a bit. As of late though I've tried to avoid it in favour of some of the others. Right now I'm happy with Republic, although I intend to give Democracy a bit of a whirl. 
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The hidden truth supports everything. Find it, and win.
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Fundamentalism is good, TOO good IMHO. The reduction of science by 50% is not a good enough disadvantage when you consider the phenomenal amount of money and happiness you can gain from it, not to mention military support.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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I stay in monarchy until I get SOL. I then alternate between fundamentalism and democracy. I use WLTP days to build up the cities, then go fundy and build infrastructure and accumulate gold. When I have built markets and aqueducts, I repeat the WLTP process. Later, I use fundy to build factories. At science 50%, taxes 50% science is ok. If I need to speed up research, I can go to democracy and churn out techs quickly. I find that under fundy, the AI slows down it's science also.
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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:12
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Why communism, for war or peace? Fundamentalism seems more powerful: no unhappiness, bundles of cash coming in as geofelt points out, and so on.
But what does communism do other than provide vet spies -- is that it?
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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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Communism does not eliminate unhappiness. There is martial law and no "unit away" penalty under Com that is lacking from Rep and Dem. But Rep and Dem produce extra trade making luxuries worthwhile. Since luxuries aren't efficient under Com, you need those 3 units for martial law. Since Com only supports 3 units for free, any non-martial law units end up costing shields just as in Rep and Dem.
Fundy's gold advantage is most pronounced in the mid game. Assuming you built MC and JSB, each city produces at least 6 gold per turn, which is then augmented by Marketplaces and Banks. Older cities will also have a Temple, meaning 8 gold. Some cities may have a Colloseum, for 11 gold. This is before counting gold from trade, which is typically 50% under Fundy. Also, Temples, Cathredals and Colloseums no longer cost gold for upkeep. This make ICS a perfect strategy. More cities = more gold but no penalty. If you have 50 cities, you produce at least 300 gold before counting trade.
Fundy civs can also get away with all sorts of Diplo and Spy naughtiness that would cause a Democracry to collapse or hurt your reputation in Com. Fundy civs need spend little or no time fussing about newly conquered cities. No need to rush buy a Temple, Marketplace or Colloseum or leave a bunch of units behind to eliminate unhappiness. Just march on to the next city.
In the latter part of the game when all your cities are large and have lots of improvements, Dem is better though.
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johnmcd
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Edinburgh
Oct 1999 time: 05:12
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I don't think she actually did the wrestling, she was the girl that wandered about holding up the round number card from what I understand. My Mum wasn't too pleased to hear about it.
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Scouse Gits

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Liverpool, United Kingdom
Nov 1999 time: 05:12
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I don’t think that all our correspondents have quite grasped the importance of the WLT Cardinal Day to a Fundamentalist government. I ran the following test on my current game (nothing special just playing for fun with no particular aim other than winning!) – deity, small world, standard rules, 7 civs, raging hordes – Tax rate: tax=0, science=50%, luxuries=50% 29 out of 31 cities celebrating (1 too small) gold 530, science advance in 5 turns – now change the tax rate to tax=50%, science=50% no celebrations – indeed your income is increased to a magnificent 990 gold, but science plummets to 7 turns per advance. I know which I prefer!
A propos nothing much, there was a thread recently (that I can’t find) about a 12 Wonder city – and all you MP guys said “target!” well my capital (Liverpool of course) currently has 19 Wonders and is building CfC – the Zulus foolishly beat me to the Pyramids thus hastening their demise!
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Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
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