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Flavor Dave
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I don't play the Mata Hari strategy, but GL is good for that. The Mata Hari strategy--build marketplaces before libraries, and once you've got GL, set science low. Build up your cash. Buy cities. Everytime you buy a city, you get a tech anyway. The GW and MPE are good for this strategy.
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jpk
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Minneapolis
Feb 1999 time: 05:12
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kcbob...Each advance takes a certain number of science beakers. As Sten Sture says, when you deliver a caravan you get as many science beakers as you get gold coins. The rub is that you can not actually get a new advance from the delivery of a caravan. Once the lab bench is filled with beakers any additional beakers you get from caravans fall to the floor. For this reason prior to delivering a caravan check to see approximately how many beakers you need to fill your lab bench. If it is a lot, deliver the caravan. If you think you will waste a lot of beakers consider delaying deliver until the next turn.
Immediately prior to delivering the caravan open the map for the caravan's home city and maximize that city's trade. Put everyone to work on ocean squares gold mines whatever. Don't worry about food shortages, shield deficits, or disorder. At the time of delivery you want the city's trade to be as high as possible. Before you hit the end of turn button make sure you go back and reposition all the workers. THE IMPORTANCE OF THIS LAST STEP CAN NOT BE OVERESTIMATED.
If you are delivering a ship load of caravans to an ally be aware of the fact that your trusty ally may repudiate the alliance after the first caravan on the ship comes ashore. (Direct deliveries from ship to city do not count.) The first one you put ashore should be the one you most want to deliver. If the alliance is repudiated, the caravans on your ship, as well as the ship, will go to your nearest city. Sooner or later your ally will do this to you. 
It is much cheaper to bribe cities when they are in disorder and AI cities go into disorder with some regularity. Since trade routes increase the happiness of a city, AI cities with trade routes will be less likely to go into disorder. Since you can never bribe the capitol, when it is reasonable to do so, deliver goods to the capitol. For one thing the capitol is usually a large AI city so its trade will be large. If the capitol doesn't need the commodity but some other nearby city does I would deliver the commodity to the other city.
If you can not think of a really good reason why you should build something other than a caravan, build a caravan.
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VetLegion
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Science city is a tehnique for those who love micromanagment, since it best shows its potential in mid late to late game, by when a good conquerer is at its gate.
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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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Caravan? dag nab, I never use those. Especially not in multiplayer. Speaking of which, in MP the GL is invaluable to me because I never bother moving all those diplomats around all over the place to try to steal techs. Who would do such a thing? And it would be a pain in the butt to move them all around anyway, because it's not like I ever build a lot of boats.
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jpk
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Minneapolis
Feb 1999 time: 05:12
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Sten Sture...Like this?
Somehow I goofed, there is nothing at the bottom of this message.
[This message has been edited by jpk (edited December 11, 1999).]
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