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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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Yeah, it's me, the amateur, back again. I've seen people writing about making a "Science City." I have sort of a vague notion as to what it means, but I'm not certain.
So, what _is_ a Science City, and what goes into it, and what is the benefit of having such a city?
Thanks,
JimW
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Theben
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Dance Dance for the Revolution!
Jan 1970 time: 00:12
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Super Science City= a city with Colossus, Copernicus Observatory, Issac Newton's College, Library, University, Science Lab if no SETI, and 3 good trade routes. Preferably one with good growth potential, low corruption (usually is capital for me), and LOTS of trade from squares. If stuck in Monarchy, Hanging Gardens is good to have in city since +3 happy makes "we love..." easier, and that also adds +1 trade per square (in monarchy, communism, fundy).
The advantage? Quick tech discoveries from one city, freeing your other cities to do other tasks.
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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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Thanks very much. That's what I like about this group as opposed to the various Blizzard groups. One can ask a question here and get an answer without a lot of sneering at the lame newbie.
JimW
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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:12
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Theben: Let me add two obvious improvements - aqueducts and sewer to allow the city to grow. Plus, I add a Harbor just keep the city growing as well.
Jim: I have a Science City now that is size 16 (late mid-game) and produces the following under Democracy:
Food/Surplus: 32/11
Tax/Lux/Sci: 13/13/438
Support/Production: 1/8
It has a palace, temple, library, university, aqueduct, marketplace, sewer, harbor, colossus, copernicus and isaac. It has 3 trade routes generating about 9 arrows each. Will build the colosseum just to get the We Love going without changing the rate (sci-80, tax-10, lux-10).
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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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Actually there is a valid reason to build Shakespears in the SSC, as any OCC fan will be quick to point out. you can then forget about luxuries. Set science at 100% if you can get a discovery every turn that way.You can have other cities send caravans to good forign trade cities for money (as well as more science) Granted, you may have difficulty keeping your other cities happy this way if they have any size at all, but screw them.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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Don't forget supermarket and farmland for the science city. The extra food allows more scientists which increases science immensely.
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arii
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St-Louis MO USA
Jan 1970 time: 05:12
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If done properly the super science city can produce 90% of your research(depending on your # of cities). I was able to produce above 1100 beakers/turn with it which translate to 1 techs/ 1-2 turn. Sheakspear is really important as it allows you to WLPD with a luxuary rate of 10 to 20%. It also allows you to do it longer (above 32 habitants) without affecting your science production. In MP it is hard to find a good city location to do it (with at least 2 trade specials). Other wonders such as Mich and JSB usually take precedent. In the couple of MP games I was able to build it it is a killer. Your science skies rocket and you can build a substancial lead. Then everybody hates you, don't trade with you and steal from you.
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