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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > a look on diplomacy.txt: see what costs what...
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MarkG
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  Old Post 23-11-2000 19:39
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a look on diplomacy.txt: see what costs what... Increase the size of your Attachments

from diplomacy.txt in
Call To Power 2\ctp2_data\default\aidata

quote:

// regard cost or bonus for selected events
IncursionRegardCost -100
IncursionOfAllieRegardCost -200
InvaderMovementRegardCost -10
PerRoutePiracyRegardCost -10
ShareContinentRegardCost -2
InciteRevolutionRegardCost -60
AssassinateRulerRegardCost -60
FranchiseCityRegardCost -40
PlantNukeRegardCost -150
SlaveRaidRegardCost -50
LawsuitRegardCost -30
ExpelUnitsRegardCost -10
NukeCityRegardCost -250
ConvertCityRegardCost -50
EnslaveSettlerRegardCost -60
UndergroundRailwayRegardCost -60
InciteUprisingRegardCost -60
BioInfectedCityRegardCost -70
PlagueCityRegardCost -70
NanoInfectCityRegardCost -100
CreateParkRegardCost -250
InjoinCityRegardCost -50
PillageRegardCost -50

// how much regard from empathic diplomats holding receptions (once every 10 turns)
HoldReceptionRegardBonus 50

// every time a civilian is killed (settler, diplomat, cleric)
AttackCivilianRegardCost -50

// every time we are attacked less than a round after war is declared
PreemptiveAttackRegardCost -10

EmbargoTradeRegardCost -50
TakeCityRegardCost -100

// every turn with pact, add trust
HasPactTrustBonus 2

// every turn not at war, increase trust (up to 500 only)
NoWarTrustBonus 1

// every time foreigner follows through with agreement, add trust
FollowThroughTrustBonus 10

// when they kill a non-combat unit all players trust them less
AttackCivilianTrustCost -50

// when they attack with out declaring war the round before
PreemptiveAttackTrustCost -20

// every time a player uses nukes, the world trusts them less
UsedNukesTrustCost -100

// minimum time before wanting to see map again
WantMapTurns 50

since i dont have the very final version, numbers could be different...

lago
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Post  Old Post 23-11-2000 20:01
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Avatar Enlargement: We've got the solution

"SlaveRaidRegardCost -50"

I've sent Slavers into neighboring territory twice.

The first game, the other country declared war immediately after the first slave raid on a city.

The second game, they didn't go to war right away, but they did start sending armies my way. I can't remember if there was an actual declaration, but I was under attack pretty quickly.

Much better than CTP1, I think...you could conduct slave raids there with little risk ("plausible deniability"?).

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