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from the manual
http://apolyton.net/ctp2/info/docs/Manual_3.shtml
quote:

Flanking Units
Flanking units have special combat abilities that make them welcome additions to any fighting force. Whereas offensive and defensive units ordinarily attack only the enemies directly in front of them on the battlefield, flanking units can "gang up" on other units to their right or left and attack concurrently with other units.
For example, an army of three warriors attacks an enemy hoplite. Only one of those warriors actually engages the hoplite in combat until either one is destroyed. The other two warriors do not attack, nor are they subject to counterattack. If the attacking warrior is destroyed, the next warrior engages the hoplite, until either the warrior, or the hoplite, are destroyed.
However, if three knights attack a hoplite, all three knights attack the hoplite simultaneously. One of the knights attacks the hoplite directly, while the other two knights "flank" the hoplite. The hoplite stands a considerably smaller chance of success in this scenario.
Flanking units include cavalry, fusion tanks, knights, and tanks. When added to an army, they are very effective.
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quote:

Ranged Attacking Units
Some units specialize in fighting from a distance. For example, the catapult, artillery, and Archer can all be devastating attackers. All of these units trade off defensive capabilities and are usually at a disadvantage when attempting to fight a non-ranged attacker. It is best to combine ranged attackers with non-ranged attackers to maximize results. Ranged attackers include the archer, cannon, and artillery units, among others.
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