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Chaos
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Lebanon, In, USA
Jun 1999 time: 05:14
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and it still takes me 10 turns to get new techs.
I bought the empire statebuilding flat out in one payment. and then the zero crime bill after 10 turns.
and I still have over 40k in the bank. it just seems wierd.
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if you want to do the science victory fast, you're going to need it....
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Drakenred
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Hou Tx
Jan 1970 time: 05:14
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we may need to have folks set up a few ballanced cenarioes that start later(roughly 1990s) but continue on to the endgame
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Dogbreath
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Washington DC
Nov 2000 time: 05:14
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Build nanite factories in all cities and buy structures at 1-1 gold/production cost.
Eliminate all other production(pollution creating) structures, thereby protecting yourself from global warming.
Create huge numbers of scientists specialists (I did 55 scientists in a city sized 59)
Sit back and enjoy the ride!
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Dogbreath
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Washington DC
Nov 2000 time: 05:14
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Open up the city manager and click on specialists. On the left it has a counter for current growth in the city. Assign workers into specialties and watch the growth counter decrease. I have found that it will not move for quite awhile and then will go down by 20-50 per worker. I did this until my growth was one worker away from starving.
It seems like there is a limit to how fast a city can grow, since decreasing workers did not affect the growth for a while. You may be able to increse growth beyond this by building farmers, but I haven't tried that yet.
good luck.
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Dark Renown
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Scotland
Nov 2000 time: 05:14
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other cities can send food to it sience one
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Dogbreath
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Washington DC
Nov 2000 time: 05:14
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Can they do this in CTPII? Send food from one city to another? I hope so!, I like that feature. Allows you to build a city surrounded by mountains.
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Rollo Tomasi
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Nanite factories don't allow 1 gold->1 shield, just +25% production. I don't think you can send food from one city to another.
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Dogbreath
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Washington DC
Nov 2000 time: 05:14
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I think that you are mistaken about the nanite factories. Check it out. I had cities without a nanite factory and the rush build costs were very high. As soon as I built the nanite factory, the rush build came down greatly. I bought the Solaris Project for 25,000 gold.
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Chaos
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Lebanon, In, USA
Jun 1999 time: 05:14
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I was being so good too. I had an alliance with the american indians. and peace treaties with everyone else. and for the most part the only ones pissing me off were the damn american indians. (why do they have a tank on my train track and why won't they move the damn thing?
so anyway I was being a nice guy and the indians (my allies) go and start a war with the two biggest countries in the game.
I was honor bound to attack them.
oh well. at least it's more fun then peace.
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mananath
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New Hyde Park, NY
Nov 2000 time: 05:14
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In the game i just finished I had over 3mil in gold sitting around. I ended up "buying" the gaia controller project in one turn!
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The Great Library doesn't say anything about Nanite Factories having a rush-buy capability, as in CTP1, but the NF entry in buildings.txt has "NoRushBuyPenalty" as an attribute.
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Dogbreath
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Washington DC
Nov 2000 time: 05:14
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Thanks for the site info. I found out about the nanite factory no penalty thru trial and error. Test it out.
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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